RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Jack Doyle
LOL. Yeah, I've peeked at the TweenMax source code a _few_ times. 

For those who are interested, Rich did a great intro to TweenLite here:
http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/

(thanks Rich)

Also, I should mention that the whole TweenLite/Filter/Max family has a new
visible (_visible in AS2) special property for toggling visibility at
the end of the tween, and TweenMax has a new multiSequence() method that
allows each tween in the sequence to have a different target. Oh, and forums
are now online at http://forums.greensock.com. 

And I hope to post some video tutorials later this month, time permitting.

Cheers

Jack

-Original Message-
From: Rich Shupe [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, July 08, 2008 10:32 AM
To: FlashCoders
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

Hey, Jack... You sound like you know TweenMax pretty well.

(Heh.)

Thanks for the great work!

Rich
http://www.LearningActionScript3.com





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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Helmut Granda
For some odd reason when I run a movie in AS2 I always get the following
warning

Warning: 'gs' has no property '_visible'

latest version of tweenlite... You wont see that on the output panel but it
is written to the flashlog.txt... interesting huh?

On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle [EMAIL PROTECTED] wrote:

 LOL. Yeah, I've peeked at the TweenMax source code a _few_ times.

 For those who are interested, Rich did a great intro to TweenLite here:
 http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/

 (thanks Rich)

 Also, I should mention that the whole TweenLite/Filter/Max family has a new
 visible (_visible in AS2) special property for toggling visibility at
 the end of the tween, and TweenMax has a new multiSequence() method that
 allows each tween in the sequence to have a different target. Oh, and
 forums
 are now online at http://forums.greensock.com.

 And I hope to post some video tutorials later this month, time permitting.

 Cheers

 Jack

 -Original Message-
 From: Rich Shupe [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, July 08, 2008 10:32 AM
 To: FlashCoders
 Subject: Re: [Flashcoders] How do you do this? (animating gradient
 fillcolours)

 Hey, Jack... You sound like you know TweenMax pretty well.

 (Heh.)

 Thanks for the great work!

 Rich
 http://www.LearningActionScript3.com





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RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Jack Doyle
That is odd - never heard of that one before. Let's talk off-list and I'm
sure we can figure out what the problem is. Send me your FLA if you don't
mind, and let me know if you're on a Mac or PC.

If anyone else has any theories, I'd welcome them. 

Jack

-Original Message-
From: Helmut Granda [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, July 09, 2008 3:39 PM
To: Flash Coders List
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

For some odd reason when I run a movie in AS2 I always get the following
warning

Warning: 'gs' has no property '_visible'

latest version of tweenlite... You wont see that on the output panel but it
is written to the flashlog.txt... interesting huh?

On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle [EMAIL PROTECTED] wrote:

 LOL. Yeah, I've peeked at the TweenMax source code a _few_ times.

 For those who are interested, Rich did a great intro to TweenLite here:
 http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/

 (thanks Rich)

 Also, I should mention that the whole TweenLite/Filter/Max family has a
new
 visible (_visible in AS2) special property for toggling visibility at
 the end of the tween, and TweenMax has a new multiSequence() method that
 allows each tween in the sequence to have a different target. Oh, and
 forums
 are now online at http://forums.greensock.com.

 And I hope to post some video tutorials later this month, time permitting.

 Cheers

 Jack

 -Original Message-
 From: Rich Shupe [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, July 08, 2008 10:32 AM
 To: FlashCoders
 Subject: Re: [Flashcoders] How do you do this? (animating gradient
 fillcolours)

 Hey, Jack... You sound like you know TweenMax pretty well.

 (Heh.)

 Thanks for the great work!

 Rich
 http://www.LearningActionScript3.com





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Re: [Flashcoders] How do you do this? (animating gradient fill colours)

2008-07-08 Thread allandt bik-elliott (thefieldcomic.com)
not entirely sure but it sounds like a tweenmax color matrix tween

take a look at http://blog.greensock.com/

a

On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo [EMAIL PROTECTED] wrote:

 Hiya, how do you think you would do this? Can anyone point me to some
 tutorials or give me a snippet?
 Cheers!
 Ali

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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Ali Drongo
Thanks for your reply allandt, I can see how TweenLite could tween  
the color property of a movie clip but how is the gradient bit achieved?

Cheers,
Ali


On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:


not entirely sure but it sounds like a tweenmax color matrix tween

take a look at http://blog.greensock.com/

a

On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo  
[EMAIL PROTECTED] wrote:



Hiya, how do you think you would do this? Can anyone point me to some
tutorials or give me a snippet?
Cheers!
Ali

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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread allandt bik-elliott (thefieldcomic.com)
i'm in uncharted waters here but i think you need to look at
http://blog.greensock.com/colortransformproxy/

best
a

On Tue, Jul 8, 2008 at 9:46 AM, Ali Drongo [EMAIL PROTECTED] wrote:

 Thanks for your reply allandt, I can see how TweenLite could tween the
 color property of a movie clip but how is the gradient bit achieved?
 Cheers,
 Ali



 On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:

  not entirely sure but it sounds like a tweenmax color matrix tween

 take a look at http://blog.greensock.com/

 a

 On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo [EMAIL PROTECTED]
 wrote:

  Hiya, how do you think you would do this? Can anyone point me to some
 tutorials or give me a snippet?
 Cheers!
 Ali

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RE: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Jack Doyle
You can use TweenMax's ability to tween hex colors and fire an onUpdate
callback that applies the new values, like this (AS3):

import flash.geom.*
import flash.display.*
import gs.*;

var gradientColors:Object = {left:0xFF, right:0xFF};
var gradientMatrix:Matrix = new Matrix();
gradientMatrix.createGradientBox(100, 100, 0, 0, 0);

function applyGradient():void {
this.graphics.beginGradientFill(GradientType.LINEAR,
[gradientColors.left, gradientColors.right], [1, 1], [0, 255],
gradientMatrix, SpreadMethod.PAD);  
this.graphics.drawRect(0, 0, 100, 100);
}
applyGradient();

TweenMax.to(gradientColors, 2, {hexColors:{left:0x00FF00, right:0x660066},
onUpdate:applyGradient, delay:1});

The same sort of thing can be done in AS2 as well.

You can get TweenMax at www.TweenMax.com

Jack


-Original Message-
From: Ali Drongo [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, July 08, 2008 3:47 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

Thanks for your reply allandt, I can see how TweenLite could tween  
the color property of a movie clip but how is the gradient bit achieved?
Cheers,
Ali


On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote:

 not entirely sure but it sounds like a tweenmax color matrix tween

 take a look at http://blog.greensock.com/

 a

 On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo  
 [EMAIL PROTECTED] wrote:

 Hiya, how do you think you would do this? Can anyone point me to some
 tutorials or give me a snippet?
 Cheers!
 Ali

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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Ali Drongo

mint! thanks Jack thats great. And thanks for such a great tool :)

On 8 Jul 2008, at 16:04, Jack Doyle wrote:

You can use TweenMax's ability to tween hex colors and fire an  
onUpdate

callback that applies the new values, like this (AS3):

import flash.geom.*
import flash.display.*
import gs.*;

var gradientColors:Object = {left:0xFF, right:0xFF};
var gradientMatrix:Matrix = new Matrix();
gradientMatrix.createGradientBox(100, 100, 0, 0, 0);

function applyGradient():void {
this.graphics.beginGradientFill(GradientType.LINEAR,
[gradientColors.left, gradientColors.right], [1, 1], [0, 255],
gradientMatrix, SpreadMethod.PAD);
this.graphics.drawRect(0, 0, 100, 100);
}
applyGradient();

TweenMax.to(gradientColors, 2, {hexColors:{left:0x00FF00, right: 
0x660066},

onUpdate:applyGradient, delay:1});

The same sort of thing can be done in AS2 as well.

You can get TweenMax at www.TweenMax.com

Jack


-Original Message-
From: Ali Drongo [mailto:[EMAIL PROTECTED]
Sent: Tuesday, July 08, 2008 3:47 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How do you do this? (animating gradient
fillcolours)

Thanks for your reply allandt, I can see how TweenLite could tween
the color property of a movie clip but how is the gradient bit  
achieved?

Cheers,
Ali


On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com)  
wrote:



not entirely sure but it sounds like a tweenmax color matrix tween

take a look at http://blog.greensock.com/

a

On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo
[EMAIL PROTECTED] wrote:

Hiya, how do you think you would do this? Can anyone point me to  
some

tutorials or give me a snippet?
Cheers!
Ali

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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread Rich Shupe
Hey, Jack... You sound like you know TweenMax pretty well.

(Heh.)

Thanks for the great work!

Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-08 Thread allandt bik-elliott (thefieldcomic.com)
lol it helps when the guys that write these things are on the boards

:D

On Tue, Jul 8, 2008 at 4:31 PM, Rich Shupe [EMAIL PROTECTED] wrote:

 Hey, Jack... You sound like you know TweenMax pretty well.

 (Heh.)

 Thanks for the great work!

 Rich
 http://www.LearningActionScript3.com


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Re: [Flashcoders] How do you do this?

2008-02-26 Thread nox
this is very simple in math... you've only circles so you don't need other 
than z-sorting and 3d coords/object calculations. if you've the z-index you 
can calc the x-y blur for the circles and its size. that's all...

n


- Original Message - 
From: Cory Petosky [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, February 25, 2008 23:23
Subject: Re: [Flashcoders] How do you do this?



Can you verify that this is Papervision? I'd think Papervision would
be far too slow for something like this. A simple homebrew 3D engine
optimized for this particular use-case seems more likely considering
that this app is designed as a performance benchmark.

On 2/25/08, eric e. dolecki [EMAIL PROTECTED] wrote:

tons of math and some papervision3d.



 On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
 wrote:


  Hello all,
 
  There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how 
to

  go
  about creating this kind of effect; my (few and rare) attempts at 3D
  animation in Flash have not performed nearly this well:
 
  http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
 
  Any ideas/hints/urls/etc?
 
  - Jim
 
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Re: [Flashcoders] How do you do this?

2008-02-26 Thread Jason Van Cleave
It looks like it is this guy who wrote his own 3d engine


http://roxik.com/index.html

looking at


http://groups.google.com/group/away3d-dev/msg/23411b5e94b78b49

http://www.bit-101.com/blog/?p=909




On Tue, Feb 26, 2008 at 3:23 AM, [EMAIL PROTECTED] wrote:

 this is very simple in math... you've only circles so you don't need other
 than z-sorting and 3d coords/object calculations. if you've the z-index
 you
 can calc the x-y blur for the circles and its size. that's all...
 n


 - Original Message -
 From: Cory Petosky [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Monday, February 25, 2008 23:23
 Subject: Re: [Flashcoders] How do you do this?


  Can you verify that this is Papervision? I'd think Papervision would
  be far too slow for something like this. A simple homebrew 3D engine
  optimized for this particular use-case seems more likely considering
  that this app is designed as a performance benchmark.
 
  On 2/25/08, eric e. dolecki [EMAIL PROTECTED] wrote:
  tons of math and some papervision3d.
 
 
 
   On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
   wrote:
 
 
Hello all,
   
There's a neat 3D CS3 demo from a Japanese tour. I'd like to know
 how
  to
go
about creating this kind of effect; my (few and rare) attempts at 3D
animation in Flash have not performed nearly this well:
   
http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
   
Any ideas/hints/urls/etc?
   
- Jim
   
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  --
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  1618 Central Ave NE Suite 130
  Minneapolis, MN 55413
  Office: 612.216.3924
  Mobile: 240.422.9652
  Fax: 612.605.9216
  http://www.punyentertainment.com
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Re: [Flashcoders] How do you do this?

2008-02-26 Thread Leandro Ferreira
http://www.euclideanspace.com

On Tue, Feb 26, 2008 at 6:30 AM, Martin Klasson [EMAIL PROTECTED] wrote:

 for me, everything in Math is difficult.
 are there any great resources into making math more easy for me online?
 -I am already in a great position, so breaking out from my job and start
 studying
 full time is not an option.

 but if any of you have great resources online, than I would be thankful.

 / martin


 2008/2/26, [EMAIL PROTECTED] [EMAIL PROTECTED]:
 
  this is very simple in math... you've only circles so you don't need
 other
  than z-sorting and 3d coords/object calculations. if you've the z-index
  you
  can calc the x-y blur for the circles and its size. that's all...
  n
 
 
  - Original Message -
  From: Cory Petosky [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Monday, February 25, 2008 23:23
  Subject: Re: [Flashcoders] How do you do this?
 
 
   Can you verify that this is Papervision? I'd think Papervision would
   be far too slow for something like this. A simple homebrew 3D engine
   optimized for this particular use-case seems more likely considering
   that this app is designed as a performance benchmark.
  
   On 2/25/08, eric e. dolecki [EMAIL PROTECTED] wrote:
   tons of math and some papervision3d.
  
  
  
On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson 
 [EMAIL PROTECTED]
wrote:
  
  
 Hello all,

 There's a neat 3D CS3 demo from a Japanese tour. I'd like to know
  how
   to
 go
 about creating this kind of effect; my (few and rare) attempts at
 3D
 animation in Flash have not performed nearly this well:


 http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf

 Any ideas/hints/urls/etc?

 - Jim

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   --
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   Minneapolis, MN 55413
   Office: 612.216.3924
   Mobile: 240.422.9652
   Fax: 612.605.9216
   http://www.punyentertainment.com
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 Flash Developer
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 Sweden
 Office +46 (0) 31 711 54 50
 Cell +46 (0) 730 964 561
 [EMAIL PROTECTED]
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Re: [Flashcoders] How do you do this?

2008-02-25 Thread eric e. dolecki
tons of math and some papervision3d.



On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
wrote:

 Hello all,

 There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
 go
 about creating this kind of effect; my (few and rare) attempts at 3D
 animation in Flash have not performed nearly this well:

 http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf

 Any ideas/hints/urls/etc?

 - Jim

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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
I firmly believe  its not as hard as it seems... check out mr d00b's site..
he has something pretty similiar.. and the source code

all hails Mr d00b



 Date: Mon, 25 Feb 2008 16:52:45 -0500
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] How do you do this?
 
 tons of math and some papervision3d.
 
 
 
 On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
 wrote:
 
  Hello all,
 
  There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
  go
  about creating this kind of effect; my (few and rare) attempts at 3D
  animation in Flash have not performed nearly this well:
 
  http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
 
  Any ideas/hints/urls/etc?
 
  - Jim
 
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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
this is the site im talking about

http://mrdoob.com/#/46/


all hail mr doob



 Date: Mon, 25 Feb 2008 16:52:45 -0500
 From: [EMAIL PROTECTED]
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] How do you do this?
 
 tons of math and some papervision3d.
 
 
 
 On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
 wrote:
 
  Hello all,
 
  There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
  go
  about creating this kind of effect; my (few and rare) attempts at 3D
  animation in Flash have not performed nearly this well:
 
  http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
 
  Any ideas/hints/urls/etc?
 
  - Jim
 
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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Kerry Thompson
Dwayne Neckles wrote:
 
 I firmly believe  its not as hard as it seems... check out mr d00b's
site..

And where might that be? A Google search turned up nothing that looks
relevant.

Cordially,

Kerry Thompson


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Re: [Flashcoders] How do you do this?

2008-02-25 Thread Cory Petosky
Can you verify that this is Papervision? I'd think Papervision would
be far too slow for something like this. A simple homebrew 3D engine
optimized for this particular use-case seems more likely considering
that this app is designed as a performance benchmark.

On 2/25/08, eric e. dolecki [EMAIL PROTECTED] wrote:
 tons of math and some papervision3d.



  On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED]
  wrote:


   Hello all,
  
   There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
   go
   about creating this kind of effect; my (few and rare) attempts at 3D
   animation in Flash have not performed nearly this well:
  
   http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
  
   Any ideas/hints/urls/etc?
  
   - Jim
  
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