RE: [Flashcoders] Tweener still in development
Yeah, regarding the BetweenAS3 demo, they tweened Sprites with TweenMax but Points with BetweenAS3. Sprites use 12.6 times more memory and require about 2.2 times more processing power to update x and y properties! Very misleading. As for the comment about GTween being stricter and more object oriented, that's a common misperception due to the fact that many folks like to use the static to() and from() methods in TweenLite/Max to avoid gc chores. TweenLite/Max are equally object oriented, though - you can use this syntax: var myTween:TweenLite = new TweenLite(mc, 1, {x:100, y:200}); myTween.play(); myTween.currentTime = 0.5; myTween.reverse(); ...etc. Speed tests are available at http://www.greensock.com/tweening-speed-test/ or do your own. But like Steven said, for most use cases speed won't be the biggest factor. Other things should be considered like syntax, documentation, support, reliability, file size, architecture, and features. Happy tweening. Jack -Original Message- From: Steven Sacks [mailto:flash...@stevensacks.net] Sent: Thursday, June 24, 2010 3:37 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweener still in development If I recall correctly, one of his points was that they used Vectors in 10 for theirs and Arrays in 9 for Greensock's for their comparison, which is obviously biased. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
hi a! I am afraid no :( http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/ hth hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote: hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? I used to use Tweener, but have jumped to TweenLite and family thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
ah wow tweener was the first engine i used and while i jumped to tweenmax, i've been using tweener for the last year or so because the team i'm in is using it. I'm quite sad to see development stop really thanks for the info - good luck zeh best a On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote: On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote: hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? I used to use Tweener, but have jumped to TweenLite and family thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
Development stopped because, quite frankly, some of the internal design of the engine didn't fit that well anymore - it did too many internal checks for the validity of objects and properties, and performance suffered. Coming from an AS2 frame of mind, if you will. Rather than radically changing the engine internally (and breaking backwards compatibility), it was better to just leave it where it is and let people move on to other things at their own time. My own personal views of how tween engines should work changed with time too. Nowadays I use a much, much simpler tweening engine, with no 'special' features whatsoever. But I know that approach is not for everyone. The good thing is that all other engines follow more or less the same syntax, so jumping from one engine to another (TweenMax/TweenLite seem to be the #1 choice in that regard) is not all that complicated. Zeh On Thu, Jun 24, 2010 at 8:05 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: ah wow tweener was the first engine i used and while i jumped to tweenmax, i've been using tweener for the last year or so because the team i'm in is using it. I'm quite sad to see development stop really thanks for the info - good luck zeh best a On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote: On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote: hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? I used to use Tweener, but have jumped to TweenLite and family thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweener still in development
Second for TweenLite and TweenMax from greensock - I would guess the most popular tweening engine right now. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando Sent: Thursday, June 24, 2010 9:47 AM To: Flash Coders List Subject: Re: [Flashcoders] Tweener still in development Development stopped because, quite frankly, some of the internal design of the engine didn't fit that well anymore - it did too many internal checks for the validity of objects and properties, and performance suffered. Coming from an AS2 frame of mind, if you will. Rather than radically changing the engine internally (and breaking backwards compatibility), it was better to just leave it where it is and let people move on to other things at their own time. My own personal views of how tween engines should work changed with time too. Nowadays I use a much, much simpler tweening engine, with no 'special' features whatsoever. But I know that approach is not for everyone. The good thing is that all other engines follow more or less the same syntax, so jumping from one engine to another (TweenMax/TweenLite seem to be the #1 choice in that regard) is not all that complicated. Zeh On Thu, Jun 24, 2010 at 8:05 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: ah wow tweener was the first engine i used and while i jumped to tweenmax, i've been using tweener for the last year or so because the team i'm in is using it. I'm quite sad to see development stop really thanks for the info - good luck zeh best a On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote: On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote: hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? I used to use Tweener, but have jumped to TweenLite and family thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
If you like stricter more OO code, you can try GTween from Grant Skinner. Not quite as fast in performance as the TweenLite family. http://www.gskinner.com/libraries/gtween/ Ktu; On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Second for TweenLite and TweenMax from greensock - I would guess the most popular tweening engine right now. Jason Merrill Instructional Technology Architect Bank of America Global Learning Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (Note: these resources are only available for Bank of America associates) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando Sent: Thursday, June 24, 2010 9:47 AM To: Flash Coders List Subject: Re: [Flashcoders] Tweener still in development Development stopped because, quite frankly, some of the internal design of the engine didn't fit that well anymore - it did too many internal checks for the validity of objects and properties, and performance suffered. Coming from an AS2 frame of mind, if you will. Rather than radically changing the engine internally (and breaking backwards compatibility), it was better to just leave it where it is and let people move on to other things at their own time. My own personal views of how tween engines should work changed with time too. Nowadays I use a much, much simpler tweening engine, with no 'special' features whatsoever. But I know that approach is not for everyone. The good thing is that all other engines follow more or less the same syntax, so jumping from one engine to another (TweenMax/TweenLite seem to be the #1 choice in that regard) is not all that complicated. Zeh On Thu, Jun 24, 2010 at 8:05 AM, allandt bik-elliott (thefieldcomic.com) alla...@gmail.com wrote: ah wow tweener was the first engine i used and while i jumped to tweenmax, i've been using tweener for the last year or so because the team i'm in is using it. I'm quite sad to see development stop really thanks for the info - good luck zeh best a On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote: On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote: hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? I used to use Tweener, but have jumped to TweenLite and family thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
That between as3 demo literally tore my face off - i didn't think it was possible to get faster than tweenlite On 24 Jun 2010 17:27, Ktu ktu_fl...@cataclysmicrewind.com wrote: If you like stricter more OO code, you can try GTween from Grant Skinner. Not quite as fast in performance as the TweenLite family. http://www.gskinner.com/libraries/gtween/ Ktu; On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Second... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
Jack, author of Greensock, has said that the Between AS3 demo is unfair because they purposefully used an inefficient way to tween in Greensock and a specifically optimized but not real world example of tweening with Between. You can ask him for more details. This is not in any way meant to slight the incredibly smart and talented authors of Between AS3. To be honest, most people aren't going to be tweening that many objects anyway, so it really comes down to whichever engine API and features you like better or need more. For most use, there's probably no difference in performance. On 6/24/2010 10:09 AM, allandt bik-elliott (thefieldcomic.com) wrote: That between as3 demo literally tore my face off - i didn't think it was possible to get faster than tweenlite On 24 Jun 2010 17:27, Ktuktu_fl...@cataclysmicrewind.com wrote: If you like stricter more OO code, you can try GTween from Grant Skinner. Not quite as fast in performance as the TweenLite family. http://www.gskinner.com/libraries/gtween/ Ktu; On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Second... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
sorry guys I'm missing something, where is this 'between as3 demo' ? Ktu; On Thu, Jun 24, 2010 at 3:35 PM, Steven Sacks flash...@stevensacks.netwrote: Jack, author of Greensock, has said that the Between AS3 demo is unfair because they purposefully used an inefficient way to tween in Greensock and a specifically optimized but not real world example of tweening with Between. You can ask him for more details. This is not in any way meant to slight the incredibly smart and talented authors of Between AS3. To be honest, most people aren't going to be tweening that many objects anyway, so it really comes down to whichever engine API and features you like better or need more. For most use, there's probably no difference in performance. On 6/24/2010 10:09 AM, allandt bik-elliott (thefieldcomic.com) wrote: That between as3 demo literally tore my face off - i didn't think it was possible to get faster than tweenlite On 24 Jun 2010 17:27, Ktuktu_fl...@cataclysmicrewind.com wrote: If you like stricter more OO code, you can try GTween from Grant Skinner. Not quite as fast in performance as the TweenLite family. http://www.gskinner.com/libraries/gtween/ Ktu; On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Second... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweener still in development
If I recall correctly, one of his points was that they used Vectors in 10 for theirs and Arrays in 9 for Greensock's for their comparison, which is obviously biased. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders