RE: [Flashcoders] Tweener still in development

2010-06-25 Thread Jack Doyle
Yeah, regarding the BetweenAS3 demo, they tweened Sprites with TweenMax but
Points with BetweenAS3. Sprites use 12.6 times more memory and require about
2.2 times more processing power to update x and y properties! Very
misleading.

As for the comment about GTween being stricter and more object oriented,
that's a common misperception due to the fact that many folks like to use
the static to() and from() methods in TweenLite/Max to avoid gc chores.
TweenLite/Max are equally object oriented, though - you can use this syntax:

var myTween:TweenLite = new TweenLite(mc, 1, {x:100, y:200});
myTween.play();
myTween.currentTime = 0.5;
myTween.reverse();
...etc.

Speed tests are available at http://www.greensock.com/tweening-speed-test/
or do your own.

But like Steven said, for most use cases speed won't be the biggest factor.
Other things should be considered like syntax, documentation, support,
reliability, file size, architecture, and features. 

Happy tweening.

Jack

-Original Message-
From: Steven Sacks [mailto:flash...@stevensacks.net] 
Sent: Thursday, June 24, 2010 3:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweener still in development

If I recall correctly, one of his points was that they used Vectors in 10
for 
theirs and Arrays in 9 for Greensock's for their comparison, which is
obviously 
biased.



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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Cedric Muller

hi a!

I am afraid no :(
http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/

hth


hi guys

does anyone know if tweener is still being developed as the updates  
seem to

have gone quiet for the last year(ish)?

thanks
a


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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Paul Andrews

On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote:

hi guys

does anyone know if tweener is still being developed as the updates seem to
have gone quiet for the last year(ish)?
   


I used to use Tweener, but have jumped to TweenLite and family


thanks
a
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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread allandt bik-elliott (thefieldcomic.com)
ah wow

tweener was the first engine i used and while i jumped to tweenmax, i've
been using tweener for the last year or so because the team i'm in is using
it. I'm quite sad to see development stop really

thanks for the info - good luck zeh

best
a

On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote:

 On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote:

 hi guys

 does anyone know if tweener is still being developed as the updates seem
 to
 have gone quiet for the last year(ish)?



 I used to use Tweener, but have jumped to TweenLite and family


  thanks
 a
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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Zeh Fernando
Development stopped because, quite frankly, some of the internal design of
the engine didn't fit that well anymore - it did too many internal checks
for the validity of objects and properties, and performance suffered. Coming
from an AS2 frame of mind, if you will. Rather than radically changing the
engine internally (and breaking backwards compatibility), it was better to
just leave it where it is and let people move on to other things at their
own time.

My own personal views of how tween engines should work changed with time
too. Nowadays I use a much, much simpler tweening engine, with no 'special'
features whatsoever. But I know that approach is not for everyone.

The good thing is that all other engines follow more or less the same
syntax, so jumping from one engine to another (TweenMax/TweenLite seem to be
the #1 choice in that regard) is not all that complicated.

Zeh

On Thu, Jun 24, 2010 at 8:05 AM, allandt bik-elliott (thefieldcomic.com) 
alla...@gmail.com wrote:

 ah wow

 tweener was the first engine i used and while i jumped to tweenmax, i've
 been using tweener for the last year or so because the team i'm in is using
 it. I'm quite sad to see development stop really

 thanks for the info - good luck zeh

 best
 a

 On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote:

  On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote:
 
  hi guys
 
  does anyone know if tweener is still being developed as the updates seem
  to
  have gone quiet for the last year(ish)?
 
 
 
  I used to use Tweener, but have jumped to TweenLite and family
 
 
   thanks
  a
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RE: [Flashcoders] Tweener still in development

2010-06-24 Thread Merrill, Jason
Second for TweenLite and TweenMax from greensock - I would guess the
most popular tweening engine right now.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available for Bank of America
associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh
Fernando
Sent: Thursday, June 24, 2010 9:47 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweener still in development

Development stopped because, quite frankly, some of the internal design
of the engine didn't fit that well anymore - it did too many internal
checks for the validity of objects and properties, and performance
suffered. Coming from an AS2 frame of mind, if you will. Rather than
radically changing the engine internally (and breaking backwards
compatibility), it was better to just leave it where it is and let
people move on to other things at their own time.

My own personal views of how tween engines should work changed with time
too. Nowadays I use a much, much simpler tweening engine, with no
'special'
features whatsoever. But I know that approach is not for everyone.

The good thing is that all other engines follow more or less the same
syntax, so jumping from one engine to another (TweenMax/TweenLite seem
to be the #1 choice in that regard) is not all that complicated.

Zeh

On Thu, Jun 24, 2010 at 8:05 AM, allandt bik-elliott (thefieldcomic.com)
 alla...@gmail.com wrote:

 ah wow

 tweener was the first engine i used and while i jumped to tweenmax, 
 i've been using tweener for the last year or so because the team i'm 
 in is using it. I'm quite sad to see development stop really

 thanks for the info - good luck zeh

 best
 a

 On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote:

  On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote:
 
  hi guys
 
  does anyone know if tweener is still being developed as the updates

  seem to have gone quiet for the last year(ish)?
 
 
 
  I used to use Tweener, but have jumped to TweenLite and family
 
 
   thanks
  a
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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Ktu
If you like stricter more OO code, you can try GTween from Grant Skinner.
Not quite as fast in performance as the TweenLite family.
http://www.gskinner.com/libraries/gtween/

Ktu;

On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Second for TweenLite and TweenMax from greensock - I would guess the
 most popular tweening engine right now.


 Jason Merrill

 Instructional Technology Architect
 Bank of America   Global Learning

 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (Note: these resources are only available for Bank of America
 associates)






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh
 Fernando
 Sent: Thursday, June 24, 2010 9:47 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Tweener still in development

 Development stopped because, quite frankly, some of the internal design
 of the engine didn't fit that well anymore - it did too many internal
 checks for the validity of objects and properties, and performance
 suffered. Coming from an AS2 frame of mind, if you will. Rather than
 radically changing the engine internally (and breaking backwards
 compatibility), it was better to just leave it where it is and let
 people move on to other things at their own time.

 My own personal views of how tween engines should work changed with time
 too. Nowadays I use a much, much simpler tweening engine, with no
 'special'
 features whatsoever. But I know that approach is not for everyone.

 The good thing is that all other engines follow more or less the same
 syntax, so jumping from one engine to another (TweenMax/TweenLite seem
 to be the #1 choice in that regard) is not all that complicated.

 Zeh

 On Thu, Jun 24, 2010 at 8:05 AM, allandt bik-elliott (thefieldcomic.com)
  alla...@gmail.com wrote:

  ah wow
 
  tweener was the first engine i used and while i jumped to tweenmax,
  i've been using tweener for the last year or so because the team i'm
  in is using it. I'm quite sad to see development stop really
 
  thanks for the info - good luck zeh
 
  best
  a
 
  On 24 June 2010 12:15, Paul Andrews p...@ipauland.com wrote:
 
   On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote:
  
   hi guys
  
   does anyone know if tweener is still being developed as the updates

   seem to have gone quiet for the last year(ish)?
  
  
  
   I used to use Tweener, but have jumped to TweenLite and family
  
  
thanks
   a
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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread allandt bik-elliott (thefieldcomic.com)
That between as3 demo literally tore my face off - i didn't think it was
possible to get faster than tweenlite

On 24 Jun 2010 17:27, Ktu ktu_fl...@cataclysmicrewind.com wrote:

If you like stricter more OO code, you can try GTween from Grant Skinner.
Not quite as fast in performance as the TweenLite family.
http://www.gskinner.com/libraries/gtween/

Ktu;


On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Second...
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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Steven Sacks
Jack, author of Greensock, has said that the Between AS3 demo is unfair because 
they purposefully used an inefficient way to tween in Greensock and a 
specifically optimized but not real world example of tweening with Between. You 
can ask him for more details.


This is not in any way meant to slight the incredibly smart and talented authors 
of Between AS3.


To be honest, most people aren't going to be tweening that many objects anyway, 
so it really comes down to whichever engine API and features you like better or 
need more. For most use, there's probably no difference in performance.



On 6/24/2010 10:09 AM, allandt bik-elliott (thefieldcomic.com) wrote:

That between as3 demo literally tore my face off - i didn't think it was
possible to get faster than tweenlite

On 24 Jun 2010 17:27, Ktuktu_fl...@cataclysmicrewind.com  wrote:

If you like stricter more OO code, you can try GTween from Grant Skinner.
Not quite as fast in performance as the TweenLite family.
http://www.gskinner.com/libraries/gtween/

Ktu;


On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason
jason.merr...@bankofamerica.com  wrote:


Second...

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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Ktu
sorry guys I'm missing something, where is this 'between as3 demo' ?

Ktu;

On Thu, Jun 24, 2010 at 3:35 PM, Steven Sacks flash...@stevensacks.netwrote:

 Jack, author of Greensock, has said that the Between AS3 demo is unfair
 because they purposefully used an inefficient way to tween in Greensock and
 a specifically optimized but not real world example of tweening with
 Between. You can ask him for more details.

 This is not in any way meant to slight the incredibly smart and talented
 authors of Between AS3.

 To be honest, most people aren't going to be tweening that many objects
 anyway, so it really comes down to whichever engine API and features you
 like better or need more. For most use, there's probably no difference in
 performance.



 On 6/24/2010 10:09 AM, allandt bik-elliott (thefieldcomic.com) wrote:

 That between as3 demo literally tore my face off - i didn't think it was
 possible to get faster than tweenlite

 On 24 Jun 2010 17:27, Ktuktu_fl...@cataclysmicrewind.com  wrote:

 If you like stricter more OO code, you can try GTween from Grant Skinner.
 Not quite as fast in performance as the TweenLite family.
 http://www.gskinner.com/libraries/gtween/

 Ktu;


 On Thu, Jun 24, 2010 at 9:51 AM, Merrill, Jason
 jason.merr...@bankofamerica.com  wrote:

  Second...

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Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Steven Sacks
If I recall correctly, one of his points was that they used Vectors in 10 for 
theirs and Arrays in 9 for Greensock's for their comparison, which is obviously 
biased.

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