Method:
public static function refExists(obj:Object,name:String):Boolean
{
try
{
if (obj[name]!=null)
return true;
}
catch (e:ReferenceError) {}
return false;
}
HTH,
Ian
On Tue, Oct 28, 2008 at 8:36 AM, Ian
This is great - thank you
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 28 October 2008 08:46
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 - Checking if a Function Exists
Method:
public static function refExists
28, 2008 at 2:13 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
This is great - thank you
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 28 October 2008 08:46
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 - Checking
It's normal behavior for AS3. In fact, there is no Associative Array
in AS3 (that's a PHP term and convention).
You'd want to look into using a Dictionary object or iterating over a
dynamic object:
var foo:Object ={item1: val, item2: val};
var count:int = 0;
for (var bar:* in foo) {
Do not call return in a try catch.
Ian Thomas wrote:
Method:
public static function refExists(obj:Object,name:String):Boolean
{
try
{
if (obj[name]!=null)
return true;
}
catch (e:ReferenceError) {}
return false;
}
- Original Message -
From: Steven Sacks [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 29, 2008 2:20 AM
Subject: Re: [Flashcoders] AS3 - Checking if a Function Exists
Do not call return in a try catch.
Are you suggesting
If you want an associative array like that use Object, not Array. The length
of an array is the number of elements in the array, so it's 0. obj[name]
is referring to an attribute of an object not an element of an Array..
Do you really have to store values like that?
Paul
- Original
The ethos of AS3 is that instead of watching something, you indeed setup
events that are fired when they change. So instead you just do an
.addEventListener() to the object created.
Each object type has particular events it can fire. A LoaderInfo class
dispatches complete, httpStatus, init,
Use classes and getters and setters. Getting into details with this
would take a while, but look it up. It's far more efficient than a
watch.
2008/10/27 Samuel Adu [EMAIL PROTECTED]:
Hey guys,
I need a little help here... I'm working on porting some existing AS2 code
to AS3. A porting of the
Hi,
I'm guessing the dictionary object allows you to retrieve the size of
the keyset, might be of help.
greetz
JC
On Mon, Oct 27, 2008 at 2:58 PM, Paul Andrews [EMAIL PROTECTED] wrote:
If you want an associative array like that use Object, not Array. The length
of an array is the number of
If ( currentSection[refresh] != null ) {
currentSection[refresh]();
}
?
grtz
JC
On Mon, Oct 27, 2008 at 3:02 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
Hello Group -
This should be really easy. I am trying to find out how to check if a
function exists
I have a static Caddy Class that needs defferent views to show its
content. I think I really need to store them with a name, so I could
make a viewsNum to store how many views I got.
The thing is then I update all the views and need to iterate through the
whole views array/object. For that
Subject: Re: [Flashcoders] AS3 Object.watch equivalent
Use classes and getters and setters. Getting into details with this
would take a while, but look it up. It's far more efficient than a
watch.
2008/10/27 Samuel Adu [EMAIL PROTECTED]:
Hey guys,
I need a little help here... I'm working on porting
need a dictionary.
A lot of people try and write AS3 code using AS1/AS2 habits, so that's why
I asked.
Paul
- Original Message -
From: laurent [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, October 27, 2008 2:25 PM
Subject: Re: [Flashcoders
something like that should do it:
public function Caddy() {
if ( getQualifiedClassName( super ) == ::Caddy ) {
throw new ArgumentError( Use get instance pl0x. );
}else{
_listproduct = new Array();
_views = new Array();
Hi, laurent,
I'm missing why you can't just use the
for (prop in views) {
var view:Classname = views[prop] as Classname;
}
type syntax?
On Mon, Oct 27, 2008 at 10:25 AM, laurent [EMAIL PROTECTED] wrote:
I have a static Caddy Class that needs defferent views to show its content.
I
you for sharing possibilities.
L
Paul
- Original Message - From: laurent [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, October 27, 2008 2:25 PM
Subject: Re: [Flashcoders] AS3 associativ array length=0
I have a static Caddy Class that needs
Hm yeah...I can't remember if I have memory problems or if I'm just
ignorant.
So I swap to object, don't need all the stuff stuffed with array.
jonathan howe a écrit :
Hi, laurent,
I'm missing why you can't just use the
for (prop in views) {
var view:Classname = views[prop] as
Yes that makes everything more simple.
Thanks everyone.
L
jonathan howe a écrit :
Hi, laurent,
I'm missing why you can't just use the
for (prop in views) {
var view:Classname = views[prop] as Classname;
}
type syntax?
On Mon, Oct 27, 2008 at 10:25 AM, laurent [EMAIL PROTECTED] wrote:
if (currentSection.refresh)
{
currentSection.refresh();
}
Karim Beyrouti wrote:
Hello Group -
This should be really easy. I am trying to find out how to check if a
function exists or not in AS3 -
I tried this:
code
If ( currentSection.refresh != null ) {
The other thing caught my eye is this bit:
mobileNumber.text != NaN
mobileNumber.text != undefined
text property is ALWAYS String, therefore it cannot be a Number or
undefined. The code should not compile.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
- Original Message - From:
I'm surprised if it compiles.
First look: trace(EnterFrame+(frame+)); should at least be
trace(EnterFrame+(frame++));
Try that. I'd be tempted not to use enterframe at all and validate on
submit.
Paul
- Original Message -
From: FlashDev [EMAIL PROTECTED]
To: Flash Coders List
But he wants the button to be disabled until it passes validation. Maybe
it's okay to do it the dirty way instead of assigning 4 different listeners
to each of the validated fields but... I guess I would still have a
single validation function that is called onchange of the various entry
Assuming the form is also in the same flash file:
I see no reason to use 'Event.ENTER_FRAME'
Just have the other parts of your code 'activate' when you click the
'submit' button.
Sebastian
jonathan howe wrote:
But he wants the button to be disabled until it passes validation. Maybe
it's
I don't know why its crashing but:
I don't see what your frame++ is doing because you reset it to 0 right
before anyway, so you should keep getting EnterFrame 1 anyway.
Secondly, your else should also carry code to disable the Submit button, so
that if someone fills things in and then deletes it
Hello,
Didn't you forget the 'public' before class ? :)
Regards,
Cedric
On Tue, Oct 14, 2008 at 4:05 PM, Allandt Bik-Elliott (Receptacle)
[EMAIL PROTECTED] wrote:
hey guys
quick question for you as3 coders:
i have an old as2 class which i've converted to as3 that checks to see
where the
awesome - knew it was something stupid - i've been doing wy to
much as2 recently :)
thanks guys
a
On 14 Oct 2008, at 15:24, Cédric Tabin wrote:
Hello,
Didn't you forget the 'public' before class ? :)
Regards,
Cedric
On Tue, Oct 14, 2008 at 4:05 PM, Allandt Bik-Elliott (Receptacle)
Try replacing:
class Path
with:
public class Path
HTH,
Ian
On Tue, Oct 14, 2008 at 3:05 PM, Allandt Bik-Elliott (Receptacle)
[EMAIL PROTECTED] wrote:
hey guys
quick question for you as3 coders:
i have an old as2 class which i've converted to as3 that checks to see where
2008/9/25 Merrill, Jason [EMAIL PROTECTED]
What I don't get is why Adobe doesn't (or maybe they are working on it, but
they haven't rolled it out yet) merge the two frameworks that compile into
.swf format - Flash CS* and Flex. There are a lot of gotchas and
workaround when using Flash
Check alignment and check how you are creating the text fields. This
sounds like an issue with how you are placing and coding the text fields.
Benicio del Toro wrote:
hi,
I ve'got an input TextField. What I want to do is to reset the TF content
and put some prompt text inside, which I set
turn the border on for the TF and see where it really is.
On Fri, Sep 26, 2008 at 1:06 PM, sebastian [EMAIL PROTECTED] wrote:
Check alignment and check how you are creating the text fields. This sounds
like an issue with how you are placing and coding the text fields.
Benicio del Toro wrote:
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
Also autocompletion and member verification and such for IDEs like
FDT and
FlashDevelop since it already knows the type of each list item. It's a
god-given once you get used to it. I've been using Vectors like
] On Behalf Of Zeh Fernando
Sent: Wednesday, September 24, 2008 10:21 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
Also autocompletion and member verification and such for IDEs like FDT and
FlashDevelop since it already knows the type of each list item. It's
- Original Message -
From: Michael William Ypes [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, September 25, 2008 11:10 AM
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
I am curious. Why does the Adobe suite not come with Flex
.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Andrews
Sent: Thursday, September 25, 2008 7:32 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
- Original Message -
From: Michael William Ypes [EMAIL PROTECTED
and
technologies?
Check out our internal Innovative Learning Blog subscribe.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
Sent: Tuesday, September 23, 2008 9:14 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes
Not sure what strongly typed arrays are. What are the advantages?
OOooh - strongly typed arrays! Awesome! I've been waiting for that
for a long time! Sweet.
___
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Flashcoders@chattyfig.figleaf.com
- Original Message -
From: Mendelsohn, Michael [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, September 24, 2008 8:44 PM
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Not sure what strongly typed arrays are. What
The idea of strongly typed arrays is to catch errors at compile time
that otherwise might crop up at runtime.
Untyped:
var arr:Array=[];
arr.push(new Button());
arr.push(123);
for (var i:int=0;iarr.length;i++)
{
var b:Button=arr[i]; // Works fine when i=0. Runtime error when
, 2008 8:44 PM
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Not sure what strongly typed arrays are. What are the advantages?
Being able to type the array means not having to cast array members and
detecting problems at compile time rather run time.
OOooh - strongly typed
PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
Also autocompletion and member verification and such for IDEs like FDT and
FlashDevelop since it already knows the type of each list item. It's a
god-given once you get used to it. I've been using Vectors like there's
http://labs.adobe.com/technologies/flashplayer10/
-r
On Sep 23, 2008, at 10:14 AM, Mendelsohn, Michael wrote:
Hi list...
Anyone know of any additions or changes to AS3 in Flash CS4? I
haven't
been able to find any specifics online.
- MM
Check Adobe TV for all the new features of FL CS4
*Pedro D. Kostelec*
[EMAIL PROTECTED]
On Tue, Sep 23, 2008 at 1:50 PM, Radley Marx [EMAIL PROTECTED] wrote:
http://labs.adobe.com/technologies/flashplayer10/
-r
On Sep 23, 2008, at 10:14 AM, Mendelsohn, Michael wrote:
Hi list...
?
Check out our internal Innovative Learning Blog subscribe.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec
Sent: Tuesday, September 23, 2008 3:10 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 additions/changes in CS4?
Check Adobe
Learning Blog subscribe.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Tuesday, September 23, 2008 4:18 PM
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
And this page:
http://www.adobe.com
Anyone know of any additions or changes to AS3 in Flash CS4? I haven't
been able to find any specifics online.
Maybe because those have been known for a long while: those are Flash Player
10 (Astro) features. People have been working with it for a while, compilers
are already available, and
] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Tuesday, September 23, 2008 4:23 PM
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Sorry - you said AS changes - my mistake.
___
Flashcoders mailing list
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Sorry - you said AS changes - my mistake.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
PROTECTED] On Behalf Of Mendelsohn,
Michael
Sent: Tuesday, September 23, 2008 4:52 PM
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Yes, because what I'm concerned about is having to jump from AS2 to AS3 to some
sort of AS3.1. My migration to AS3 is taking much
: Tuesday, September 23, 2008 4:23 PM
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Sorry - you said AS changes - my mistake.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com
: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Merrill, Jason
Sent: Tuesday, September 23, 2008 4:23 PM
To: Flash Coders List
Subject: RE: [Flashcoders] AS3 additions/changes in CS4?
Sorry - you said AS changes - my mistake
hmmm, have you tried:
textFieldName.text += img...
if that is not working, then try building it all in one sentence:
imgAtEnd = img...
segment1 = some value + imgAtEnd;
//segment2 = same as segment 1 and 3 and 4 only with new different values
textFieldName.text = segment1 + segment2 + segment3
Jessica,
My problem is that it seems AS3 is always bumping
the img down to a new line unless it's the first item in the string.
This behavior hasn't changed from earlier versions of AS.
Does anyone know any way around this other than calculating
the text length
and appending the
Thanks Mike!
-Gerry
On Sep 6, 2008, at 12:47 AM, Mike Chambers wrote:
if fnct is a function:
stepArray[0].fnct();
if it is a string:
stepArray[0][fnct]();
The 0 is the index from the array you want to retrieve.
mike chambers
[EMAIL PROTECTED]
On Sep 5, 2008, at 8:30 PM, Gerry wrote:
Where is the actual function?
You cant store a function in XML, on the name. You can then use that
name to construct a call to the function. Where is the function?
mike chambers
[EMAIL PROTECTED]
mike chambers
[EMAIL PROTECTED]
On Sep 6, 2008, at 7:40 AM, Gerry wrote:
Mike,
Neither of
Mike asks an important question, but assuming for the moment the function is
in the same class as playNextSection():
What you're retrieving from the XML is a String. So the line
stepArray[stepCount][fnct](val);
isn't going to call a function. It's going to try to treat a string as a
function...
Crap...
My bad, I sent a code sample that didn't have the function calls I was
getting from the XML.
Your sample is exactly what I was looking for.
I never included the functions that the array contains because I
figured that was assumed.
They are just two functions right now that look like
if fnct is a function:
stepArray[0].fnct();
if it is a string:
stepArray[0][fnct]();
The 0 is the index from the array you want to retrieve.
mike chambers
[EMAIL PROTECTED]
On Sep 5, 2008, at 8:30 PM, Gerry wrote:
I have an array built from and XML file that I want to step through
and
On Wed, Sep 3, 2008 at 10:36 AM, S0 F1 [EMAIL PROTECTED] wrote:
Does anyone know how to find out the bare minumum Attributes and Methods of
all built-in/intrinsic Classes being used in a SWF/AS3 application.
Something perhaps that can parse a SWF, identify what intrinsic classes are
being
If you post your XML as well that'll help, but this:
cue_points[cue].splice(1,1,cueIn);
...looks dodgy to me. cue needs to be an uint for this to work but
it's an XML, also you set cueIn = cue ???
Kenneth Kawamoto
http://www.materiaprima.co.uk/
noentourage wrote:
Hey flashcoders...
I'm
I fixed it myself...I was staring at the code too long so after a long
break I came up with this to be able to get through the cue_points
array...
//
var count:Number = 0;
for each (var cue:XML in xmlData..step.training.cuein){
: [Flashcoders] AS3 replacing Textfield Constructor
Yeah, sorry, you've lost me now. the textfields won't give
a signal when they are initialized - can you explain that?
What kind of signal
- hand signals? Tornado siren? I can't go out with you
because I need to stay home and wash my hair.? ;)
I
of the
textfields already put on stage during development time (in the IDE)
Thanks though :)
Dennis
Isioux
- Original Message -
From: Merrill, Jason [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, August 22, 2008 5:10 AM
Subject: RE: [Flashcoders
: Wednesday, August 20, 2008 5:37 PM
Subject: Re: [Flashcoders] AS3 replacing Textfield Constructor
Hello :)
In AS2 or AS1 you can't override the TextField class... if you do that you
destroy the native class :)
You must use the prototype hack with the keyword __proto__ to change the
nature
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dennis -
I Sioux
Sent: Thursday, August 21, 2008 3:27 AM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 replacing Textfield Constructor
Hey Jason and Ekameleon,
Thanks for the reply.
With the old AS2 code i used.. i could add extra code
Yeah, sorry, you've lost me now. the textfields won't give
a signal when they are initialized - can you explain that?
What kind of signal
- hand signals? Tornado siren? I can't go out with you
because I need to stay home and wash my hair.? ;)
I would guess it means they won't raise
I would guess it means they won't raise an initialize event, because
he's
not invoking super() in his subclass's constructor.
You mean, like I suggested in my example code? ;)
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Well, you can't actually alter the constructor - maybe some hacks in
AS2 that appear to do that, but in AS3, I think maybe you would consider
this inheritance approach:
package
{
import flash.text.TextField;
public class SuperTextField extends TextField
{
Hello :)
In AS2 or AS1 you can't override the TextField class... if you do that you
destroy the native class :)
You must use the prototype hack with the keyword __proto__ to change the
nature of your instances
Example :
_global.MyTextField = function()
{
super();
//
};
- Original Message -
From: Merrill, Jason
To: Flash Coders List
Sent: Wednesday, August 13, 2008 10:14 PM
Subject: RE: [Flashcoders] AS3 accessing functions from other classes
Is main_site the name of the instance? It doesn't seem like it if you
are getting that error
You should be able to do access the parent by using, parent.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
SJM - Flash wrote:
Hi guys, im having some trouble accessing a function from another class and I
would like to know how its done.
In my project i have 2 FLAs 'gallery.fla' and
doing it this way creates a load of problems!
Thanks for your help!
SJM
- Original Message -
From: H
To: Flash Coders List
Sent: Thursday, August 14, 2008 12:19 AM
Subject: Re: [Flashcoders] AS3 accessing functions from other classes
Call to a possibly undefined method
Again another solution i tried but this too does not work!
Thanks
SJM
- Original Message -
From: Kenneth Kawamoto
To: Flash Coders List
Sent: Thursday, August 14, 2008 1:36 PM
Subject: Re: [Flashcoders] AS3 accessing functions from other classes
You should be able to do
List mailto:flashcoders@chattyfig.figleaf.com
*Sent:* Thursday, August 14, 2008 1:36 PM
*Subject:* Re: [Flashcoders] AS3 accessing functions from other classes
You should be able to do access the parent by using, parent.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
SJM
List
Sent: Wednesday, August 13, 2008 10:14 PM
Subject: RE: [Flashcoders] AS3 accessing functions from other classes
Is main_site the name of the instance? It doesn't seem like it if you
are getting that error. Does it also import EventDispatcher or at
least, extend it? Depending
Kenneth i get... [object Loader] when tracing parent
SJM
- Original Message -
From: Kenneth Kawamoto
To: Flash Coders List
Sent: Thursday, August 14, 2008 2:11 PM
Subject: Re: [Flashcoders] AS3 accessing functions from other classes
What do you get if you do trace(parent
mailto:flashcoders@chattyfig.figleaf.com
*Sent:* Thursday, August 14, 2008 2:11 PM
*Subject:* Re: [Flashcoders] AS3 accessing functions from other classes
What do you get if you do trace(parent);?
Kenneth Kawamoto
http://www.materiaprima.co.uk/
SJM - Flash wrote:
Again
: [Flashcoders] AS3 accessing functions from other classes
You should be able to do access the parent by using, parent.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
SJM - Flash wrote:
Hi guys, im having some trouble accessing a function from another class
and I would like to know how
Think ive fixed my problems with this now!
Many thjanks for your help!
SJM
- Original Message -
From: H
To: Flash Coders List
Sent: Thursday, August 14, 2008 2:30 PM
Subject: Re: [Flashcoders] AS3 accessing functions from other classes
Sorry man I didn't read
You can only apply a skin to the FLVPlayback component...
Please start a new thread for a new subject - don't just hit reply to an
email as it messes up the list threading...
Thanks
Glen
SJM - Flash wrote:
Hi guys, ive written some code to load FLVs into flash and then play them. The
: Kenneth Kawamoto
To: Flash Coders List
Sent: Thursday, August 14, 2008 1:36 PM
Subject: Re: [Flashcoders] AS3 accessing functions from other classes
You should be able to do access the parent by using, parent.
Kenneth Kawamoto
http://www.materiaprima.co.uk/
SJM
Dispatch an event from the loaded SWF and let the parent SWF handle the action.
* * * * * * * * * *
MainSite.as
dispatchEvent(new Event(myEventName));
* * * * * * * * * *
Gallery.as
mainSite.addEventListener(myEventName, myListener);
private function myListener(e:Event):void
{
// call desired
{
loadPhoto(randRange(1, 52));
}
* * * * * * * * * *
Thanks
SJM
- Original Message -
From: Eduardo Omine
To: Flash Coders List
Sent: Wednesday, August 13, 2008 6:19 PM
Subject: Re: [Flashcoders] AS3 accessing functions from other classes
Dispatch an event from the loaded SWF
?
Check out our internal GTO Innovative Learning Blog subscribe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of SJM - Flash
Sent: Wednesday, August 13, 2008 1:47 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 accessing functions from other
: Re: [Flashcoders] AS3 accessing functions from other classes
Hi Eduardo, thanks for your help! Ive implimented this into
my code but still does not work, i now get a couple of errors...
Desc: 1061: Call to a possibly undefined method
addEventListener through a reference with static type Class
The issue isn't Gaia. If you try to load that component living in a child swf
into a parent swf it doesn't work.
Many component authors never take into account the extremely common use case of
loading their component into another swf. Many PV3D components I have seen
suffer from this exact
Are you sure that the carousel is of type CarouselEvent?
Also, make sure everything is consistent with whether you have autodeclare
instances turned on or off... If you are new to AS3 and are working with
Flash CS3 I think it's valuable to know about the effects of this option.
File-Publish
- Original Message -
From: S0 F1 [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Saturday, August 02, 2008 9:11 AM
Subject: [Flashcoders] AS3 Destructors and Garbage Collection ...
What is the point of a class (one that is instantiated and used via
composition within
It's a dangerous business removing instances when there are still
references to them. Check out as3 weak references.
So dangerous that you can't do it. ;)
The Flash 10 Player has a function to force the GC to run, btw.
___
Flashcoders mailing list
- Original Message -
From: Steven Sacks [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, August 02, 2008 1:45 PM
Subject: Re: [Flashcoders] AS3 Destructors and Garbage Collection ...
It's a dangerous business removing instances when
I havent seen your code but for what you are describing the scrubber wont
work because it doesnt have the information it needs in the initial load to
scrub, that is why when you reload the page it works. You need to edit your
code so that the scrubbing works in the initial load only in the section
] On Behalf Of Steven Sacks
Sent: 23 July 2008 19:48
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 shop
Is you or ain't you a developer?
If you know AS3, and you found an AS2 solution, why don't you port it to
AS3?
If you're making an online shop though, might I recommend Flex, which has
lots
Hi guys, strictly no hint for that? :/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Romuald
Quantin
Sent: 22 July 2008 09:38
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] AS3 shop
Hi everyone,
Do you know some solid flash cart /
i worked with a back-end guy to produce a solution that all worked on xml
produced by php with a mysql database. He built an app that would allow the
client to do stock checking, product updates and that kind of thing and I
built the front end for it by grabbing his xml files.
I haven't seen any
Is you or ain't you a developer?
If you know AS3, and you found an AS2 solution, why don't you port it to AS3?
If you're making an online shop though, might I recommend Flex, which has lots
of great libraries available for e-commerce. Here's a bonus - it's AS3! :)
You still the back end programming for interacting with the database to
store inventory, passwords, information and such (PHP, ASP, CF..) or can you
connect directly with Flex?
On Wed, Jul 23, 2008 at 1:48 PM, Steven Sacks [EMAIL PROTECTED]
wrote:
Is you or ain't you a developer?
If you know
You still the back end programming for interacting with the
database to store inventory, passwords, information and such
(PHP, ASP, CF..) or can you connect directly with Flex?
No, you can't connect directly with Flex. You still need an application
server which can act as an intermediary
Hi SJM,
I'd suggest you ask on the Papervision list:
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
HTH,
Ian
On Mon, Jul 21, 2008 at 1:55 AM, SJM - Flash [EMAIL PROTECTED] wrote:
Hi Guys im fishing for information on the best way to create a rotating 3d
object with 'hot'
Already have, seams to be a little slow in replying!
SJM
- Original Message -
From: Ian Thomas
To: Flash Coders List
Sent: Monday, July 21, 2008 2:00 PM
Subject: Re: [Flashcoders] AS3/Papervision - rotating 3d object with
'hot'areas
Hi SJM,
I'd suggest you ask
Meinte,
Bedankt, ik ben eruit.
Groeten
Cor
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Meinte van't
Kruis
Sent: zaterdag 19 juli 2008 1:19
To: Flash Coders List
Subject: Re: [Flashcoders] AS3 - MovieClip in MovieClip not showing
MovieClip.width
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