On Fri, Apr 16, 2010 at 2:22 PM, Andrew Murphy wrote:
> By requiring developers to jump through hoops to create content for their
> devices, Apple makes it more likely that that content will only be available
> on their devices, making it exclusive.
Yes, cross-platform development commoditizes ha
> Not that Apple necessarily is a monopoly, but they are talking like one.
The key is, they have to actually be one to be subject to meaningful
regulation on what they do here. There is no regulation against being
a dick, unless you are also a monopolist.
Dave Watts, CTO, Fig Leaf Software
http:/
> Why is it that their phone can embrace flash but Apple cant?
Purely because it's not in Apple's perceived business interest to do
so. That's the only reason. There are various technical-sounding
excuses given - poor performance, poor quality for cross-platform apps
- but that's all BS. Apple mak
you may find this interestingvideo of Flash CS5 exporting HTML5 for use
in DW. (re-tweet from yesterday)
Flash CS5 could turn out to be an iAd creating machine:
http://bit.ly/bJsVQs- Export HTML5 Canvas From Flash!
On Thu, Apr 15, 2010 at 4:45 PM, Karl DeSaulniers wrote:
> Thanks Kerry. Darn
Karl DeSaulniers wrote:
> Yes JSFL. That is what I mean. So it is strictly for the IDE?
As far as I know, yes. It's the only thing I've used it
for--automating repetitive tasks.
Cordially,
Kerry Thompson
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Flashcoders@chatty
ActionScript and javascript are both from the ECMAScript family as said
Glen, aint it what you read Karl ? They both share a lot in common, but that
2 different languages. I never saw any kind of native interpretation of
javascript in actionscript, nor vice versa.
Both language can communicate with
You can script the IDE a bit using javascript (ie. Commands) - javascript
for iPhone seems to me to mean web apps.
On Thu, Apr 15, 2010 at 8:50 AM, Karl DeSaulniers wrote:
> I thought I read that Javascript was allowed as a accepted language, not
> necessarily a compiler. Wasn't saying that.
> Ju
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