Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Ktu
Jason Merrill
>> Doing something just for spite in the business world is not
>> really all that smart.

It may not be smart business wise, but when a someone attacks you so
bluntly, its not bad form to stand up for yourself. Companies making
decisions on whats most profitable (like Jobs & Adobe, sure) *tends* to be a
bad thing for the consumer. Its this type of mentality that helps makes the
United States a crappy place for consumers and a great place for business.

If it were me running Adobe, I would try in some way to publicly humiliate
Jobs and Apple through use of reason, logic, economics and most of all human
relevance. Then, give them the middle finger and start acting like a real
company should; with dignity, pride, honesty, and care for the products,
services, and customers that make my business survive. ( Cause we all know
Adobe has its own flaws) :)

Ktu

P.S. *odd thoughts* from a young individual, who happens to be an Apple
hater. You and your iDrone can go play in the ocean, and when the rip tide
sucks you in over and over again, you won't ask for help, cause you have an
iDrone and don't need saving.

Please, for my sake, mis-interpret what I am saying and why, so that you can
bash me just like I bashed the Apple fanboys.

On Fri, Apr 9, 2010 at 11:26 AM, Mark Winterhalder  wrote:

> On Fri, Apr 9, 2010 at 5:12 PM, Merrill, Jason
>  wrote:
> > What you may see happen is consumers getting tired of not
> > having Flash on their iPhone and switching to an Android phone.
>
> Which is why I can't wait to see FP 10.1 and AIR on Android. If it's
> done well, it will tear the technical-reasons veil right from Job's
> face and consumers will begin asking questions.
>
> Instead of pulling CS for OSX, Adobe should try to port it to Linux
> instead. I know that's easier said than done, but it would send a
> strong signal, also to other companies, that Linux has become a viable
> alternative.
>
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Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Mark Winterhalder
On Fri, Apr 9, 2010 at 5:12 PM, Merrill, Jason
 wrote:
> What you may see happen is consumers getting tired of not
> having Flash on their iPhone and switching to an Android phone.

Which is why I can't wait to see FP 10.1 and AIR on Android. If it's
done well, it will tear the technical-reasons veil right from Job's
face and consumers will begin asking questions.

Instead of pulling CS for OSX, Adobe should try to port it to Linux
instead. I know that's easier said than done, but it would send a
strong signal, also to other companies, that Linux has become a viable
alternative.

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RE: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Merrill, Jason
>> Adobe should announce after cs5 that cs6 will be pc and linux only

That would be cool.  However, Adobe reacting by completely pulling its
product line from Mac OS would have their stockholders in an uproar.
Plus, as my co-worker Matt pointed out, Adobe themselves are primarily a
Mac OS shop.  They have a "deliver to as many platforms as possible"
strategy - like you see with the Flash player on multiple desktop OSs
and mobile devices.  I think Adobe will throw some punches, as they have
been, but they have to be careful, and pulling their Mac OS product line
is not something you will see them do.  Businesses are 99% motivated by
profits.

Adobe would never pull their Mac product line - it's a cash cow for
them.  Doing something just for spite in the business world is not
really all that smart.  That's why you see companies who are both suing
each other and partnering on things, like Adobe and Apple have done in
the past.  What you may see happen is consumers getting tired of not
having Flash on their iPhone and switching to an Android phone.  But as
for the Flash export to iPhone OS, consumers could care less what
language it was built in, they just want a good product.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)


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RE: [Flashcoders] @#$% New iPhone Developer Agreement Bans the Use ofAdobe's Flash-to-iPhone Compiler

2010-04-09 Thread Merrill, Jason
One of the links I read quoted someone in saying something like, Apple
dictating you have to develop with Objective-C is like Microsoft saying
you can only use MS Paint to do artwork.  That's a little extreme, but
from what I have seen of Objective-C as a language, I think there is
some truth to that.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Cedric
Muller
Sent: Friday, April 09, 2010 5:39 AM
To: Flash Coders List
Subject: Re: [Flashcoders] @#$% New iPhone Developer Agreement Bans the
Use ofAdobe's Flash-to-iPhone Compiler


>> Peter Elst:
>> http://www.peterelst.com/blog/2010/04/09/apple-versus-developers- 
>> this-time-its-personal/
> "apple-versus-developers-this-time-its-personal"
>
> It does feel personal:
> 1. Apple want to lock you into their products.
> 2. They can't force consumers, so they force developers.
> 3. Their products have a lot of competition now.
> 4. Apple versus freedom, is a no brainer.
>
> What to do?
>
> Write great apps with Flash.
>
> Don't buy an iPhone.
>
> John

We have to forget iPhones. Good HTC are coming out. As it was said on  
another list, there should be a bunch of application developpers  
HEROES that get together and build this killer app the iphone won't  
have.

Btw, what's your stence on Objective C dev for the iPhones/iPads. Do  
you really think EA, Ubi, Gameloft do develop their games using  
Objective C ?
Cedric
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