At 11:30 AM -0400 8/27/07, Mendelsohn, Michael wrote:
>Hi Roy...
>
>How ya been? You could perhaps try something like this.
>
>- Michael M.
hey Michael~
Things are good; hope all is well with you! The end code for this will be
in the C-like language that the Wiring microcontroller uses but I'm
m
Hi Roy...
How ya been? You could perhaps try something like this.
- Michael M.
import mx.transitions.Tween;
import mx.transitions.easing.*;
var YourDuration:Number = 25
var rampUp:Object = new Tween(_root.mc, "_x", Regular.easeIn, 0,100,20,
false);
rampUp.onMotionFinished = function():Void{
Hi Roy. It seems like it's been decades since I said hello.
I'm not sure I understand exactly what you're doing, but I gave it a shot.
If you're trying to get a value for motor speed that is between 60 and 255,
here's a way to do it without relying on a fixed distance. This seems goofy,
but it was
This is sort of OT but maybe some can give me a nudge in the right direction:
I am writing a motor controller (will be in C/Wiring but modeling it in
Actionscript). To avoid "jerking" when the motor starts and stops I want to
ramp the motor speed. The standard way of doing this is through a
trapez
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