Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
On Fri, Feb 5, 2010 at 11:39 AM, Keith Reinfeld wrote: > "I do and do and do for you kids, and this is the thanks I get." >- David Letterman catchphrase candidate, circa: back in the day. > Hey man, I do thank you and I've already been studying your code. You probably wrote the above in jest, but just so you know :) beno ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
"I do and do and do for you kids, and this is the thanks I get." - David Letterman catchphrase candidate, circa: back in the day. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
I tried to stay out of the Beno discussion... but this one is funny. I can just see all the "Team Beno" merchandise hitting the shelves in time for Christmas. gregb -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt S. Sent: Friday, February 05, 2010 8:27 AM To: Flash Coders List Subject: Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong... On Fri, Feb 5, 2010 at 6:59 AM, beno - wrote: > I should have thought to post yesterday that I finally > got Cor's separate class concept working, so unfortunately I don't need this > code...for *this* project. (Thought to post after I went home.) But I do > need to study code! So I'll study it and use it somewhere else. Thanks sorry Keith, your services are no longer required, someone else on Team Beno(tm) took care of that. But your effort was appreciated and will be noted in your exit interview. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
On Fri, Feb 5, 2010 at 6:59 AM, beno - wrote: > I should have thought to post yesterday that I finally > got Cor's separate class concept working, so unfortunately I don't need this > code...for *this* project. (Thought to post after I went home.) But I do > need to study code! So I'll study it and use it somewhere else. Thanks sorry Keith, your services are no longer required, someone else on Team Beno™ took care of that. But your effort was appreciated and will be noted in your exit interview. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
+1 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
Oh, and thanks Cor!! beno ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
On Thu, Feb 4, 2010 at 5:02 PM, Keith Reinfeld wrote: > > Glen Pike has kindly sent along some code... > > Thanks for all your help, Glen! And next time, > > make me work a little harder! > > How can I do any less? > > beno, the enclosed code contains comments which you should read as > instructions (i.e. what you need to do.) > > NOTE: beno, in your .fla, you will need to go into the library and edit > mcCloseThumbTop and mcCloseThumbBottom to correct those graphics as they > are > way out of position relative to the registration point. Also, turn off > Slice-9 on mcCloseThumbBottom. > > I hope I haven't made it too easy for you. > This is cool! Thanks! I should have thought to post yesterday that I finally got Cor's separate class concept working, so unfortunately I don't need this code...for *this* project. (Thought to post after I went home.) But I do need to study code! So I'll study it and use it somewhere else. Thanks again! beno > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] [beno's eyes only] I Must Be Asking This Question Wrong...
beno wrote: > Kieth Reinfeld sent along a humorous version of my fla/as > that seems to have the element that I'm looking for... BTW, the rule is 'i' before 'e' except when it's my first and/or last name. > Would you mind sending your *.as file along? > Sure would like to see what you're doing! I know. > Glen Pike has kindly sent along some code... > Thanks for all your help, Glen! And next time, > make me work a little harder! How can I do any less? beno, the enclosed code contains comments which you should read as instructions (i.e. what you need to do.) NOTE: beno, in your .fla, you will need to go into the library and edit mcCloseThumbTop and mcCloseThumbBottom to correct those graphics as they are way out of position relative to the registration point. Also, turn off Slice-9 on mcCloseThumbBottom. I hope I haven't made it too easy for you. Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net Character.as (document class) package { import flash.events.Event; import flash.display.MovieClip; import flash.utils.Timer; import flash.events.TimerEvent; import com.greensock.*; import com.greensock.easing.*; public class Character extends MovieClip { private var head:HatAndFace; private var leftEye:Eyeball; private var rightEye:Eyeball; private var leftHand:Hand; private var myThumbTop:CloseThumbTop; private var myThumbBottom:CloseThumbBottom; private var _character:MovieClip = new MovieClip(); private var _rightHand:MovieClip = new MovieClip(); private var _timer:Timer; public function Character() { addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); _character.alpha = 0; addChild(_character); hatAndFace(); eyeball1(); eyeball2(); myLeftHand(); myRightHand(); TweenMax.to(_character, 2, {autoAlpha:1, onComplete:onFadeInFinished}); } private function onFadeInFinished():void { // Instantiate the Timer. Tell it to run once. // Listen for the Timer event. // Start the Timer. } private function hatAndFace():void { head = new HatAndFace(); head.x = stage.stageWidth / 2; head.y = stage.stageHeight / 4; // Add head as a child of _character. } private function eyeball1():void { leftEye = new Eyeball(); leftEye.x = -30; leftEye.y = 15; // Add leftEye as a child of head. } private function eyeball2():void { rightEye = new Eyeball(); rightEye.x = 30; rightEye.y = 15; // Add rightEye as a child of head. } private function myLeftHand():void { leftHand = new Hand(); leftHand.x = head.x + 480; leftHand.y = head.y + 50; // Tell leftHand to go to frame one and stop. // Add leftHand as a child of _character. } private function myRightHand():void { theThumbTop(); theThumbBottom(); _rightHand.x = 120; _rightHand.y = 357; // Add _rightHand as a child of _character. } private function theThumbTop():void { myThumbTop = new CloseThumbTop(); myThumbTop.x = 0; myThumbTop.y = 0; // Tell myThumbTop to go to frame one and stop. // Add myThumbTop as a child of _rightHand. } private function theThumbBottom():void { myThumbBottom = new CloseThumbBottom(); myThumbBottom.x = 0; myThumbBottom.y = 0; // Add myThumbBottom as a child of _rightHand. } private function onTime