Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace
I managed to isolate a small part of the project and copied it to a new project - just to experiment. Running as AS2 lost the problematic error completely. Running again as AS3 saw it restored. Despite the compiler saying that it ignores actionscript attached to symbols, that seems to be the problem. Removing an on (release) handler in the AS2 code sees the error go away when building as an AS3 project. Paul On 12/09/2014 15:00, Paul A. wrote: On 12/09/2014 14:30, Mike Duguid wrote: Saving as .xfl might allow you to search (and possibly replace) through the associated xml files more efficiently than working through a complex .fla Good suggestion. I've currently managed to extract all of the actionscript using the MovieExplorer, but gosh it's a needle in a haystack! Thanks, Paul On 12 September 2014 12:10, Paul A. wrote: On the face of it this is a simple thing to solve, but it's driving me nuts. I am trying to update an AS2 project for a client to AS3. The code naturally contains code all over the place, attached to buttons and on the timeline. The problem for me is that there is a LOT of code disributed over loads of frames, inside movieclips and on the timeline. I'm using Flash CS6. For the most part the compiler is helpful, but on this occasion finding the source of the problem is very hard, and by source I mean the actual source code where the error is, not just a solution. Generally the error is along the lines of *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace* ..repeated LOADS of times. If the problem really was on frame 1, line 1 of the main timeline, it would be great, but it's not. SOmetimes as I experiment with removing frames, etc, the frame number changes. By temporarily removing frames from the main timeline, and making layers into guides, I can narrow the generation of the errors to specific symbols. Unfortunately it's slow to do this and there's loads of nested sympols and a lot of animation frames. It's a nightmare. Any ideas for finding where these are originating from without searching painfully through the source? I should say that other errors are correctly identified and their location shown. No issues with those and now I only have these 1086 errors left. I have taken the AS2 fla, copied all of the frames and layers into an AS3 project and the errors are there. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace
On 12/09/2014 14:30, Mike Duguid wrote: Saving as .xfl might allow you to search (and possibly replace) through the associated xml files more efficiently than working through a complex .fla Good suggestion. I've currently managed to extract all of the actionscript using the MovieExplorer, but gosh it's a needle in a haystack! Thanks, Paul On 12 September 2014 12:10, Paul A. wrote: On the face of it this is a simple thing to solve, but it's driving me nuts. I am trying to update an AS2 project for a client to AS3. The code naturally contains code all over the place, attached to buttons and on the timeline. The problem for me is that there is a LOT of code disributed over loads of frames, inside movieclips and on the timeline. I'm using Flash CS6. For the most part the compiler is helpful, but on this occasion finding the source of the problem is very hard, and by source I mean the actual source code where the error is, not just a solution. Generally the error is along the lines of *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace* ..repeated LOADS of times. If the problem really was on frame 1, line 1 of the main timeline, it would be great, but it's not. SOmetimes as I experiment with removing frames, etc, the frame number changes. By temporarily removing frames from the main timeline, and making layers into guides, I can narrow the generation of the errors to specific symbols. Unfortunately it's slow to do this and there's loads of nested sympols and a lot of animation frames. It's a nightmare. Any ideas for finding where these are originating from without searching painfully through the source? I should say that other errors are correctly identified and their location shown. No issues with those and now I only have these 1086 errors left. I have taken the AS2 fla, copied all of the frames and layers into an AS3 project and the errors are there. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace
Saving as .xfl might allow you to search (and possibly replace) through the associated xml files more efficiently than working through a complex .fla On 12 September 2014 12:10, Paul A. wrote: > On the face of it this is a simple thing to solve, but it's driving me > nuts. > > I am trying to update an AS2 project for a client to AS3. The code > naturally contains code all over the place, attached to buttons and on the > timeline. > > The problem for me is that there is a LOT of code disributed over loads of > frames, inside movieclips and on the timeline. > > I'm using Flash CS6. For the most part the compiler is helpful, but on > this occasion finding the source of the problem is very hard, and by source > I mean the actual source code where the error is, not just a solution. > > Generally the error is along the lines of > > *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace* > > ..repeated LOADS of times. > > If the problem really was on frame 1, line 1 of the main timeline, it > would be great, but it's not. SOmetimes as I experiment with removing > frames, etc, the frame number changes. > > By temporarily removing frames from the main timeline, and making layers > into guides, I can narrow the generation of the errors to specific symbols. > Unfortunately it's slow to do this and there's loads of nested sympols and > a lot of animation frames. > > It's a nightmare. > > Any ideas for finding where these are originating from without searching > painfully through the source? > > I should say that other errors are correctly identified and their location > shown. No issues with those and now I only have these 1086 errors left. > > I have taken the AS2 fla, copied all of the frames and layers into an AS3 > project and the errors are there. > > Paul > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] 1086 syntax error expecting semicolon before leftbrace
On the face of it this is a simple thing to solve, but it's driving me nuts. I am trying to update an AS2 project for a client to AS3. The code naturally contains code all over the place, attached to buttons and on the timeline. The problem for me is that there is a LOT of code disributed over loads of frames, inside movieclips and on the timeline. I'm using Flash CS6. For the most part the compiler is helpful, but on this occasion finding the source of the problem is very hard, and by source I mean the actual source code where the error is, not just a solution. Generally the error is along the lines of *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace* ..repeated LOADS of times. If the problem really was on frame 1, line 1 of the main timeline, it would be great, but it's not. SOmetimes as I experiment with removing frames, etc, the frame number changes. By temporarily removing frames from the main timeline, and making layers into guides, I can narrow the generation of the errors to specific symbols. Unfortunately it's slow to do this and there's loads of nested sympols and a lot of animation frames. It's a nightmare. Any ideas for finding where these are originating from without searching painfully through the source? I should say that other errors are correctly identified and their location shown. No issues with those and now I only have these 1086 errors left. I have taken the AS2 fla, copied all of the frames and layers into an AS3 project and the errors are there. Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders