Hi Juan,
Thanks for the tip, it does makes sense since I had to create something
similar in a different application in AS3 and your sample works just as
expected.
Thanks again,
Helmut
On Sat, Aug 16, 2008 at 5:42 PM, Juan Pablo Califano
[EMAIL PROTECTED] wrote:
Assuming that modifying the
Wow. That's a crazy amount of code for something so simple.
Here's what I use:
---
import mx.events.EventDispatcher;
class net.stevensacks.utils.ObservableClip extends MovieClip
{
public var addEventListener:Function;
public var
Well, if you consider that adding a static function and a static variable to
get the Singleton working is a crazy amount of code, I'd have to agree with
you... Because the rest, well, it's just the same, with the difference that
I'm using a named event (for lack of a better word, I mean public
On Sun, Aug 17, 2008 at 4:53 PM, Juan Pablo Califano
[EMAIL PROTECTED] wrote:
However, in this scenario you're loading an swf
into an empty MovieClip (which extends ObservableClip, if I didn't get you
wrong). That means that when the swf is loaded, your stager empty
MovieClip has lost all
Assuming that modifying the custom application is not possible, but that you
can change mySWF.swf, you can use an event manager that acts as a proxy
for dispatching events. So, instead of dispatching the event directly from
your object, you use the service of a third party. You register to that
I have the following:
code.customApplication.load(mySWF.swf, myClip_mc);
now the custom application does not dispatch any events such as onComplete,
this wasnt built in the original application so what I want to do is
dispatch an event from mySWF.swf but of course when it is loaded into
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