Hi Mike,
I didnt know FlashCoders was a place to get one's code
reviewed for silly mistakes in logic. Hence I just cleared
your way from thinking its an AS3 problem. Anyways glad to
know you figured it out.
You're right, it's not and I did think it was an AS2 - AS3 translation
, 2006 1:49 PM
Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's
Hi Mike,
I didnt know FlashCoders was a place to get one's code
reviewed for silly mistakes in logic. Hence I just cleared
your way from thinking its an AS3 problem. Anyways glad to
know you figured it out.
You're
: [Flashcoders] AS3 scripting, first try - some Q's
Well, I was trying to make a light moment. Hope you saw the
smiley in the answer.
Again this is also a light moment :) . Chill out buddy :)
___
Flashcoders@chattyfig.figleaf.com
To change your subscription
OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:
[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild(bl);
scripting, first try - some Q's
OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:
[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var tmpBall=addChild
: [Flashcoders] AS3 scripting, first try - some Q's
OK having a dabble in AS3 for the first time and I ported a simple
particle script over to the timeline:
[as]
import flash.events.Event;
var numBots:int = 50;
var balls:Array=new Array();
//
for(var i=0; i=numBots; i++){
var bl:Ball=new Ball();
var
-
From: Mike Mountain [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 27, 2006 9:07 PM
Subject: [Flashcoders] AS3 scripting, first try - some Q's
OK having a dabble in AS3 for the first time and I ported a simple
particle script over
function moveme(event:Event):void{
You aren't passing in an event there... so perhaps that is
causing the vomit?
The event gets passed auotmatically, it traces out fine
On 7/27/06, Supriya [EMAIL PROTECTED] wrote:
its not an AS3 problem, its a small problem in your logic in the
for(var i=0; il; i++){
Not
for(var i=0; i=l; i++){
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: 27 July 2006 17:17
To: Flashcoders mailing list
Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's
Anyone got an answer to the second part:
what's the simple AS3 scripting way (I know the class way) of doing
myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}
Cheers
Mike
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or
add an event listener to the mc Obj?
On 7/27/06, Mike Mountain [EMAIL PROTECTED] wrote:
Anyone got an answer to the second part:
what's the simple AS3 scripting way (I know the class way) of doing
myObj.onEnterFrame=function(){
this.x+=1
//Etc.
}
Cheers
Mike
] On Behalf
Of Mike Mountain
Sent: 27 July 2006 17:17
To: Flashcoders mailing list
Subject: RE: [Flashcoders] AS3 scripting, first try - some Q's
function moveme(event:Event):void{
You aren't passing in an event there... so perhaps that is
causing the
vomit?
The event gets passed
Hi Mike,
I didnt know FlashCoders was a place to get one's code reviewed for silly
mistakes in logic. Hence I just cleared your way from thinking its an AS3
problem. Anyways glad to know you figured it out.
And for your second question, I had already replied to it.
On 7/27/06, Mike Mountain
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