RE: [Flashcoders] Accessibility of a flash game

2009-04-21 Thread Paul Steven
Thanks Glen - that is really useful advice and links. You are spot on with
regards the reason for using Flash 6 and I totally agree about the need for
them to upgrade especially when they are worried about accessibility and
security issues.

Thank you to everyone else - I agree about the need to getting the
accessibility details in the contract. I think they just added that one line
to the brief without really considering what it meant.

Many thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 20 April 2009 21:16
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

Hi,

UK DDA has not been fully tested yet with websites, but the emphasis 
is on encouraging people to implement good practice.

Niqui Merret has done some good practical stuff about accessibility 
- I went to a session at FOTB 2007 which is fairly ageless as it 
discussed approaches rather than technology.

http://niquimerret.com/ has various articles and links.

If the accessibility bit is an addition to the spec' / agreed 
contract, you will need to sit down with the client and make sure that 
you agree on any extra charges / what's not included, etc.  If the 
client makes you jump through too many hoops for this it could get 
annoying and damage your relationship, so be up front with them.

I think one idea would be to identify the visitors who may have 
different needs when accessing your game, etc.  As it is a game, it may 
not be possible to accommodate all user types, but with some careful 
planning you can cover a lot of bases and then tell the visitors what 
you have done to address the needs of everyone.

I am not sure why the requirements of FP6 are essential - my guess 
is that you are stuck doing some government / civil service contract, 
but you may need to carefully look at the tools provided for helping you 
create more accessible content in later versions of Flash and possibly 
argue your case here.  (IMHO, It's high time the IT departments of many 
of these org's pull their fingers out anyway as far as upgrading is 
concerned.)

There are quite a few resources to do with UK guidelines for 
websites, which I would look at interpreting carefully for games, here 
are some of my web ones collected over time...:

http://www.w3.org/TR/WAI-WEBCONTENT/
http://www.w3.org/WAI/
   
http://www.uiaccess.com/dda-uk.html
   

http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789
.hcsp


http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=engpageID=1701lowres
=true

http://www.w3.org/TR/WCAG10/full-checklist.html
   
http://www.w3.org/WAI/wcag-curric/int1-0.htm

http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp  
http://www.hobo-web.co.uk/design.htm
   
Anyway, that's a start, but remember it's about usability  
accessiblity not just doing a high contrast colour scheme for partially 
sited people :)

Hope this helps a bit.

Glen
   

Paul Steven wrote:
 Thanks - I am not sure why they specified international as the game is
aimed
 at the UK only.

 Whatever the region, can anyone give me a quick summary of what elements
of
 a flash (flash player 6) game, one can affect with regards accessibility?
 Does this relate primarily to any textual content?

 Thanks

 Paul

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
Andrews
 Sent: 20 April 2009 18:24
 To: Flash Coders List
 Subject: Re: [Flashcoders] Accessibility of a flash game

 - Original Message - 
 From: Kerry Thompson al...@cyberiantiger.biz
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 20, 2009 6:05 PM
 Subject: RE: [Flashcoders] Accessibility of a flash game


   
 Paul Steven wrote:

 
 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements
   
 Ack!!
   
 All international accessibility requirements? Your client is out of his
 mind. How can you possibly know, much less meet, so broad, varied, and
 sometimes contradictory a set of standards? Even in the U.S., you can
meet
 federal standards, but fail to meet some state requirements.

 I would go back to the client and choose a country that has a
well-defined
 set of requirements, and meet those. Hopefully, the country you live in 
 has
 a reasonably clear set of requirements. Most of the G-20 countries do.
 

 I think I'd ask the client to specify the standards they want supported.

 Paul
   
 Cordially,

 Kerry Thompson

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

[Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements

The game will be delivered online and is being created in Flash CS2 however
it needs to be published for Flash Player 6.

Can anyone advise me on what steps I need to take to make the game
accessible. I have never been asked to do this before.

Many thanks

Paul

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Merrill, Jason
asked by the client to ensure The game
should meet all international accessibility requirements

International Accessibility Requirements - never heard of those,
though I do not doubt they exist. I have heard of ADA and section 508
requirements in the U.S.  Can you get more clarification on that?
International accessibility could mean a lot of things, including
language translation.  Usually accessibility here in the U.S. means
providing alt text for visuals (photos, video), sound for speech,
keyboard navigation, careful use of color to convey information, etc.
etc.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Kerry Thompson
Paul Steven wrote:

 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements

Ack!!

All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in has
a reasonably clear set of requirements. Most of the G-20 countries do.

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Andrews
- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game



Paul Steven wrote:


I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements



Ack!!


All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in 
has

a reasonably clear set of requirements. Most of the G-20 countries do.


I think I'd ask the client to specify the standards they want supported.

Paul


Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders 


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
Thanks - I am not sure why they specified international as the game is aimed
at the UK only.

Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?

Thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game


 Paul Steven wrote:

 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements

Ack!!

 All international accessibility requirements? Your client is out of his
 mind. How can you possibly know, much less meet, so broad, varied, and
 sometimes contradictory a set of standards? Even in the U.S., you can meet
 federal standards, but fail to meet some state requirements.

 I would go back to the client and choose a country that has a well-defined
 set of requirements, and meet those. Hopefully, the country you live in 
 has
 a reasonably clear set of requirements. Most of the G-20 countries do.

I think I'd ask the client to specify the standards they want supported.

Paul

 Cordially,

 Kerry Thompson

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Merrill, Jason
Yeah, I think you will definitely need to get clarification from your
client on exactly what they mean when they are referring to
accessibility, because even if its general accessibility for those with
disabilities, you're still going to have limitations due to the nature
of your game.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Todd Kerpelman
One element I can think of is to make sure your game is playable by
color-blind folks.

If you're making any kind of game where you have to match groups of
similarly-colored objects, for instance, make sure that there's a way to
tell these objects apart other than by color. (The gems in Bejeweled, for
instance all have different shapes.) Either that, or make sure the
saturation of these colors is different enough that you can still tell them
apart even if you're color blind. (One trick I've seen is to take a
screenshot of your game, stick it in Photoshop, turn it grayscale, and see
if you can still tell your objects apart.)

I've also encountered a few games that have a color-blind mode option.
Turning this mode on replaces your nicely-colored stones with stones that
have patterns on top of them. That's also another option you could try.

All of this is assuming, of course, that you have a game where telling
colors apart matters.

--T



On Mon, Apr 20, 2009 at 11:26 AM, Paul Steven paul_ste...@btinternet.comwrote:

 Thanks - I am not sure why they specified international as the game is
 aimed
 at the UK only.

 Whatever the region, can anyone give me a quick summary of what elements of
 a flash (flash player 6) game, one can affect with regards accessibility?
 Does this relate primarily to any textual content?

 Thanks

 Paul

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
 Andrews
 Sent: 20 April 2009 18:24
 To: Flash Coders List
 Subject: Re: [Flashcoders] Accessibility of a flash game

 - Original Message -
 From: Kerry Thompson al...@cyberiantiger.biz
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 20, 2009 6:05 PM
 Subject: RE: [Flashcoders] Accessibility of a flash game


  Paul Steven wrote:
 
  I am making a game and have been asked by the client to ensure The game
  should meet all international accessibility requirements
 
 Ack!!
 
  All international accessibility requirements? Your client is out of his
  mind. How can you possibly know, much less meet, so broad, varied, and
  sometimes contradictory a set of standards? Even in the U.S., you can
 meet
  federal standards, but fail to meet some state requirements.
 
  I would go back to the client and choose a country that has a
 well-defined
  set of requirements, and meet those. Hopefully, the country you live in
  has
  a reasonably clear set of requirements. Most of the G-20 countries do.

 I think I'd ask the client to specify the standards they want supported.

 Paul
 
  Cordially,
 
  Kerry Thompson
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
Thanks Jason

I was assuming they probably were referring to alt text for visuals,
keyboard navigation etc. I would imagine a mouse controlled arcade style
game would have limited scope for making it accessibility to those with
visual impairment due to the nature of the gameplay - I may be wrong though
as I have never explored this area. It is an interesting question and I will
need to see if there are any legal requirements even for a game like this.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: 20 April 2009 16:34
To: Flash Coders List
Subject: RE: [Flashcoders] Accessibility of a flash game

asked by the client to ensure The game
should meet all international accessibility requirements

International Accessibility Requirements - never heard of those,
though I do not doubt they exist. I have heard of ADA and section 508
requirements in the U.S.  Can you get more clarification on that?
International accessibility could mean a lot of things, including
language translation.  Usually accessibility here in the U.S. means
providing alt text for visuals (photos, video), sound for speech,
keyboard navigation, careful use of color to convey information, etc.
etc.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Andrews
Problem is that without clarification, you leave yourself open to We asked 
you to make it compliant - we insist that this work is completed and ALL 
relevant standards are met, including  and . This could turn into a 
really major thing.


Paul

- Original Message - 
From: Merrill, Jason jason.merr...@bankofamerica.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 7:39 PM
Subject: RE: [Flashcoders] Accessibility of a flash game



Yeah, I think you will definitely need to get clarification from your
client on exactly what they mean when they are referring to
accessibility, because even if its general accessibility for those with
disabilities, you're still going to have limitations due to the nature
of your game.


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders 


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Kerry Thompson
Paul Andrews wrote:

 we insist that this work is completed and ALL
 relevant standards are met, including  and . This could turn into
a
 really major thing.

That was my reaction, too, though I didn't state it as clearly as Paul just
did.

Paul's caution applies not only to accessibility, but to any contract. If
the work is not defined specifically enough, you could find yourself stuck
with a two-year project you though would only take a month. You stand to
lose a _LOT_ of money.

Don't count on trust or friendship, either. Never put your faith in a client
without a clear-cut contract. And friendships have been lost over these
sorts of things.

I'm not saying to mistrust your clients or friends. Just get the details
spelled out in writing. I know, it's impossible to have everything spelled
out, but something like this is a huge, blinking neon red flag.

Even if you're billing hourly, get it spelled out. Clients will have
schedule expectations and budget limitations. It's only fair to them, as
well as to yourself, that everybody have a clear picture of the project.

Cordially,

Kerry Thompson
who has been freelancing for 10 years

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Glen Pike

Hi,

   UK DDA has not been fully tested yet with websites, but the emphasis 
is on encouraging people to implement good practice.


   Niqui Merret has done some good practical stuff about accessibility 
- I went to a session at FOTB 2007 which is fairly ageless as it 
discussed approaches rather than technology.


   http://niquimerret.com/ has various articles and links.

   If the accessibility bit is an addition to the spec' / agreed 
contract, you will need to sit down with the client and make sure that 
you agree on any extra charges / what's not included, etc.  If the 
client makes you jump through too many hoops for this it could get 
annoying and damage your relationship, so be up front with them.


   I think one idea would be to identify the visitors who may have 
different needs when accessing your game, etc.  As it is a game, it may 
not be possible to accommodate all user types, but with some careful 
planning you can cover a lot of bases and then tell the visitors what 
you have done to address the needs of everyone.


   I am not sure why the requirements of FP6 are essential - my guess 
is that you are stuck doing some government / civil service contract, 
but you may need to carefully look at the tools provided for helping you 
create more accessible content in later versions of Flash and possibly 
argue your case here.  (IMHO, It's high time the IT departments of many 
of these org's pull their fingers out anyway as far as upgrading is 
concerned.)


   There are quite a few resources to do with UK guidelines for 
websites, which I would look at interpreting carefully for games, here 
are some of my web ones collected over time...:


   http://www.w3.org/TR/WAI-WEBCONTENT/
   http://www.w3.org/WAI/
  
   http://www.uiaccess.com/dda-uk.html
  
   
http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789.hcsp


   
http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=engpageID=1701lowres=true


   http://www.w3.org/TR/WCAG10/full-checklist.html
  
   http://www.w3.org/WAI/wcag-curric/int1-0.htm


   http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp  
   http://www.hobo-web.co.uk/design.htm
  
   Anyway, that's a start, but remember it's about usability  
accessiblity not just doing a high contrast colour scheme for partially 
sited people :)


   Hope this helps a bit.

   Glen
  


Paul Steven wrote:

Thanks - I am not sure why they specified international as the game is aimed
at the UK only.

Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?

Thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game


  

Paul Steven wrote:



I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements
  
Ack!!
  

All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in 
has

a reasonably clear set of requirements. Most of the G-20 countries do.



I think I'd ask the client to specify the standards they want supported.

Paul
  

Cordially,

Kerry Thompson

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders 



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  


--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders