Re: [Flashcoders] Animation Engine

2006-05-20 Thread Adam Pasztory

Yeah, I think that's great.  Didn't mean to sound critical about the
filesize.  I'm just wary of any hidden impacts.  I will be trying it out
this weekend...

On 5/20/06, Ron Wheeler [EMAIL PROTECTED] wrote:


16 Kb is a pretty small size when compared to a photo or image - nothing
when compared to a sound file.

Ron

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Re: [Flashcoders] Animation Engine

2006-05-20 Thread Julien Vignali
It seems to me that you looked at an old version of Moses's Fuse 
tweening engine. Its official homepage is now at 
http://mosessupposes.com/Fuse. The released version (1.0) offers you the 
option to use prototype or pure actionscript 2 tweenings (just imports 
and use the Fuse class, look at the 
http://www.mosessupposes.com/Fuse/normal.html for usage).


The upcoming version will be 100% as2 and is almost ready...

Julien


Nick Weekes a écrit :

Dear all,
 
Im trying to use the native AS tween classes, but its becoming a real pain

when I want to tween, say, _x + _y + _xscale + _yscale all at the same time
for the same MC, and control the onMotionFinished events for each tween.
 
So, Ive been looking into actionscript 2 animation/tweening engines (such as

the http://laco.wz.cz/tween//Moses classes), but am looking for a pure
Actionscript 2 class based engine.  From what I can tell the Laco tween is
protoype based, and not proper OOP (correct me if im wrong).  It looks like
moses is working on a really powerful animation engine (Fuse), but its not
available yet.  
 
Any other options out there?  
 
Thanks,
 
Nick
 
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