RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-15 Thread Danny Kodicek
 
 I'd stick to using Heron's rule -- there is no reason why it 
 shouldn't work given correct inputs, and it is less expensive 
 computationally.

Without doing the maths, I suspect that eliminating the sin/cos from the two
formulas will probably produce Heron's formula in any case.

Danny

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RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-15 Thread Merrill, Jason
 I'd stick to using Heron's rule -- there is no reason why 
it shouldn't 
 work given correct inputs, and it is less expensive computationally.

Yeah, but then by switching, I'd be insulting the other Mathematician
dude who invented divide by 4 equation, just for the sake of pleasing
Heron.  I dunno.  I think I'll have to sleep on it. 

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 
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[Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Merrill, Jason
I'm trying to figure the area of a triangle in Actionscript using the
perimeter values only, not the traditional simple formula:

 area = (height/2)*base

because figuring the height is tricky given the triangle will be drawn
in odd ways (i.e. a not horizontally alinged base), so I am exploring
other triangle area forumulas that only take in the perimiter values
(a,b,c), like Heron's formula or this one, which I like:

given a,b,c are the length of the sides of the triangle, then the
formula is:

   squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
___
 4

So in trying to translate that to actionscript, I wrote:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
number, and this the square root cannot be taken.  Or perhaps I am
interpreting the forumula incorrectly:
http://mathworld.wolfram.com/TriangleArea.html   

What am I doing wrong here?  Thanks.

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jordan Snyder

To dodge your question, couldn't you just use the simple distance
forumula to determine the base even when it's not horizontal?  I dont'
know much about your application or if you'll have the points where
the triangle's points lie, but that's just an idea.

Oh, but I just thought of something from my old rusty brain.  I looked
at the formula on the mathworld page; would that not indicate a
distributive method of multiplication?  Again, rusty, but a thought.

Let us know what you figure out!!


Cheers

On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:

I'm trying to figure the area of a triangle in Actionscript using the
perimeter values only, not the traditional simple formula:

 area = (height/2)*base

because figuring the height is tricky given the triangle will be drawn
in odd ways (i.e. a not horizontally alinged base), so I am exploring
other triangle area forumulas that only take in the perimiter values
(a,b,c), like Heron's formula or this one, which I like:

given a,b,c are the length of the sides of the triangle, then the
formula is:

   squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
___
 4

So in trying to translate that to actionscript, I wrote:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
number, and this the square root cannot be taken.  Or perhaps I am
interpreting the forumula incorrectly:
http://mathworld.wolfram.com/TriangleArea.html

What am I doing wrong here?  Thanks.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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Re: Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jordan Snyder

I recind half of what I said after actually thinking about it, but
maybe it's a different perspective ;)


On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote:

To dodge your question, couldn't you just use the simple distance
forumula to determine the base even when it's not horizontal?  I dont'
know much about your application or if you'll have the points where
the triangle's points lie, but that's just an idea.

Oh, but I just thought of something from my old rusty brain.  I looked
at the formula on the mathworld page; would that not indicate a
distributive method of multiplication?  Again, rusty, but a thought.

Let us know what you figure out!!


Cheers

On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 I'm trying to figure the area of a triangle in Actionscript using the
 perimeter values only, not the traditional simple formula:

  area = (height/2)*base

 because figuring the height is tricky given the triangle will be drawn
 in odd ways (i.e. a not horizontally alinged base), so I am exploring
 other triangle area forumulas that only take in the perimiter values
 (a,b,c), like Heron's formula or this one, which I like:

 given a,b,c are the length of the sides of the triangle, then the
 formula is:

squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
 ___
  4

 So in trying to translate that to actionscript, I wrote:

 public static function areaOfTriangle(a:Number, b:Number,
 c:Number):Number{
 return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
 }

 But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
 number, and this the square root cannot be taken.  Or perhaps I am
 interpreting the forumula incorrectly:
 http://mathworld.wolfram.com/TriangleArea.html

 What am I doing wrong here?  Thanks.

 Jason Merrill
 Bank of America
 Learning  Organizational Effectiveness




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jordansnyder.com
Applications Developer
Image Action LLC
http://www.imageaction.com




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RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Danny Kodicek
  I'm trying to figure the area of a triangle in Actionscript 
 using the perimeter values only, not the traditional simple formula:
 
  area = (height/2)*base

Try: area = 1/2 * a * b * sin(C), where C is the angle between the two sides
a and b. You can calculate C using the cosine rule: c^2 = a^2 + b^2 - 2ab *
cos(C). A bit of manipulation will give you sin(C) in terms of cos(C) so you
can avoid using any trig (sorry I have to rush so I don't have time to do it
right now)

HTH
Danny

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RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Merrill, Jason
To dodge your question, couldn't you just use the simple 
distance forumula to determine the base even when it's not 
horizontal? 

yes, I could, but again, that's not what I'm after - I want to get the
area based on the length of the sides.  Thanks though.  

would that not 
indicate a distributive method of multiplication? 

My brain is even rustier - can you explain?  

I had thought 

(a+1)(b+1)(c+1)  meant (a+1)*(b+1)*(c+1) but then maybe I'm off?

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Jordan Snyder
Sent: Thursday, December 14, 2006 11:27 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Area of a triangle using perimiter 
values only

To dodge your question, couldn't you just use the simple 
distance forumula to determine the base even when it's not 
horizontal?  I dont'
know much about your application or if you'll have the points 
where the triangle's points lie, but that's just an idea.

Oh, but I just thought of something from my old rusty brain.  
I looked at the formula on the mathworld page; would that not 
indicate a distributive method of multiplication?  Again, 
rusty, but a thought.

Let us know what you figure out!!


Cheers

On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 I'm trying to figure the area of a triangle in Actionscript 
using the 
 perimeter values only, not the traditional simple formula:

  area = (height/2)*base

 because figuring the height is tricky given the triangle 
will be drawn 
 in odd ways (i.e. a not horizontally alinged base), so I am 
exploring 
 other triangle area forumulas that only take in the 
perimiter values 
 (a,b,c), like Heron's formula or this one, which I like:

 given a,b,c are the length of the sides of the triangle, then the 
 formula is:

squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c) 
 ___
  4

 So in trying to translate that to actionscript, I wrote:

 public static function areaOfTriangle(a:Number, b:Number, 
 c:Number):Number{
 return 
(Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
 }

 But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a 
 negative number, and this the square root cannot be taken.  
Or perhaps 
 I am interpreting the forumula incorrectly:
 http://mathworld.wolfram.com/TriangleArea.html

 What am I doing wrong here?  Thanks.

 Jason Merrill
 Bank of America
 Learning  Organizational Effectiveness




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jordansnyder.com
Applications Developer
Image Action LLC
http://www.imageaction.com
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Re: Re: Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jordan Snyder

ALL RIGHT

I'm a silly billy.  I used your code and it works just fine.  Maybe
the problem isn't in this function.

I'm using Flash 8/AS2.

Cheers

On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote:

I recind half of what I said after actually thinking about it, but
maybe it's a different perspective ;)


On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote:
 To dodge your question, couldn't you just use the simple distance
 forumula to determine the base even when it's not horizontal?  I dont'
 know much about your application or if you'll have the points where
 the triangle's points lie, but that's just an idea.

 Oh, but I just thought of something from my old rusty brain.  I looked
 at the formula on the mathworld page; would that not indicate a
 distributive method of multiplication?  Again, rusty, but a thought.

 Let us know what you figure out!!


 Cheers

 On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:
  I'm trying to figure the area of a triangle in Actionscript using the
  perimeter values only, not the traditional simple formula:
 
   area = (height/2)*base
 
  because figuring the height is tricky given the triangle will be drawn
  in odd ways (i.e. a not horizontally alinged base), so I am exploring
  other triangle area forumulas that only take in the perimiter values
  (a,b,c), like Heron's formula or this one, which I like:
 
  given a,b,c are the length of the sides of the triangle, then the
  formula is:
 
 squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
  ___
   4
 
  So in trying to translate that to actionscript, I wrote:
 
  public static function areaOfTriangle(a:Number, b:Number,
  c:Number):Number{
  return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
  }
 
  But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
  number, and this the square root cannot be taken.  Or perhaps I am
  interpreting the forumula incorrectly:
  http://mathworld.wolfram.com/TriangleArea.html
 
  What am I doing wrong here?  Thanks.
 
  Jason Merrill
  Bank of America
  Learning  Organizational Effectiveness
 
 
 
 
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
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 --
 Jordan Snyder
 jordansnyder.com
 Applications Developer
 Image Action LLC
 http://www.imageaction.com



--
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com




--
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
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RE: Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Pete Miller
Without looking up the source of that formula (i.e., just based on what
you wrote), I determine this:  that in order for the result of
multiplication to be negative, one of the terms containing subtraction
must be negative.  In order for that to occur, one side of your triangle
is longer than the sum of the other two.  That is impossible.  Check
your parameters.

P.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Jordan Snyder
 Sent: Thursday, December 14, 2006 11:36 AM
 To: Flashcoders mailing list
 Subject: Re: Re: [Flashcoders] Area of a triangle using perimiter
values
 only
 
 I recind half of what I said after actually thinking about it, but
 maybe it's a different perspective ;)
 
 
 On 12/14/06, Jordan Snyder [EMAIL PROTECTED] wrote:
  To dodge your question, couldn't you just use the simple distance
  forumula to determine the base even when it's not horizontal?  I
dont'
  know much about your application or if you'll have the points where
  the triangle's points lie, but that's just an idea.
 
  Oh, but I just thought of something from my old rusty brain.  I
looked
  at the formula on the mathworld page; would that not indicate a
  distributive method of multiplication?  Again, rusty, but a
thought.
 
  Let us know what you figure out!!
 
 
  Cheers
 
  On 12/14/06, Merrill, Jason [EMAIL PROTECTED]
wrote:
   I'm trying to figure the area of a triangle in Actionscript using
the
   perimeter values only, not the traditional simple formula:
  
area = (height/2)*base
  
   because figuring the height is tricky given the triangle will be
 drawn
   in odd ways (i.e. a not horizontally alinged base), so I am
exploring
   other triangle area forumulas that only take in the perimiter
values
   (a,b,c), like Heron's formula or this one, which I like:
  
   given a,b,c are the length of the sides of the triangle, then the
   formula is:
  
  squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
   ___
4
  
   So in trying to translate that to actionscript, I wrote:
  
   public static function areaOfTriangle(a:Number, b:Number,
   c:Number):Number{
   return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-
 c)))/4;
   }
  
   But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a
 negative
   number, and this the square root cannot be taken.  Or perhaps I
am
   interpreting the forumula incorrectly:
   http://mathworld.wolfram.com/TriangleArea.html
  
   What am I doing wrong here?  Thanks.
  
   Jason Merrill
   Bank of America
   Learning  Organizational Effectiveness
  
  
  
  
   ___
   Flashcoders@chattyfig.figleaf.com
   To change your subscription options or search the archive:
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
   Brought to you by Fig Leaf Software
   Premier Authorized Adobe Consulting and Training
   http://www.figleaf.com
   http://training.figleaf.com
  
 
 
  --
  Jordan Snyder
  jordansnyder.com
  Applications Developer
  Image Action LLC
  http://www.imageaction.com
 
 
 
 --
 Jordan Snyder
 Applications Developer
 Image Action LLC
 http://www.imageaction.com
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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jake Prime

Hi Jason

If the number is coming out negative the most likely reason is that
the numbers you are supplying do not make a triangle. (e.g. two sides
are length 1 each and the third is 2 or more). I've tested your code
and it does produce positive numbers for all valid triangles I've
tried.

Jake

On 14/12/06, Merrill, Jason [EMAIL PROTECTED] wrote:

I'm trying to figure the area of a triangle in Actionscript using the
perimeter values only, not the traditional simple formula:

 area = (height/2)*base

because figuring the height is tricky given the triangle will be drawn
in odd ways (i.e. a not horizontally alinged base), so I am exploring
other triangle area forumulas that only take in the perimiter values
(a,b,c), like Heron's formula or this one, which I like:

given a,b,c are the length of the sides of the triangle, then the
formula is:

   squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
___
 4

So in trying to translate that to actionscript, I wrote:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
number, and this the square root cannot be taken.  Or perhaps I am
interpreting the forumula incorrectly:
http://mathworld.wolfram.com/TriangleArea.html

What am I doing wrong here?  Thanks.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Nex Ninek

Negative result of ((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)) is not possible if a,b,
and c are lengths of a triangle's sides.  The first term will always be
obviously positive, and so will the other three terms -- they  are simply
the sum of  the lengths of two sides less the third side, and you can't have
a triangle where that isn't true.  It's most likely that your input numbers
to the formula are incorrect.  Trace that to find your problem.

On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:


I'm trying to figure the area of a triangle in Actionscript using the
perimeter values only, not the traditional simple formula:

 area = (height/2)*base

because figuring the height is tricky given the triangle will be drawn
in odd ways (i.e. a not horizontally alinged base), so I am exploring
other triangle area forumulas that only take in the perimiter values
(a,b,c), like Heron's formula or this one, which I like:

given a,b,c are the length of the sides of the triangle, then the
formula is:

   squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
___
 4

So in trying to translate that to actionscript, I wrote:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
number, and this the square root cannot be taken.  Or perhaps I am
interpreting the forumula incorrectly:
http://mathworld.wolfram.com/TriangleArea.html

What am I doing wrong here?  Thanks.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Nex Ninek

I'd stick to using Heron's rule -- there is no reason why it shouldn't work
given correct inputs, and it is less expensive computationally.

On 12/14/06, Danny Kodicek [EMAIL PROTECTED] wrote:


 I'm trying to figure the area of a triangle in Actionscript
 using the perimeter values only, not the traditional simple formula:

  area = (height/2)*base

Try: area = 1/2 * a * b * sin(C), where C is the angle between the two
sides
a and b. You can calculate C using the cosine rule: c^2 = a^2 + b^2 - 2ab
*
cos(C). A bit of manipulation will give you sin(C) in terms of cos(C) so
you
can avoid using any trig (sorry I have to rush so I don't have time to do
it
right now)

HTH
Danny

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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Iv
Hello Jason,

public function getTriangleArea (a:Number, b:Number, c:Number):Number {
 var p:Number = (a+b+c)/2;
 return Math.sqrt(p*(p-a)*(p-b)*(p-c));
}


-- 
Ivan Dembicki
__
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Re: Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jordan Snyder

Jason,

It must be true that your inputs are incorrect, BUT to answer your
question about distributive methods - I was just thinking about
condensing that formula.  If you did that(and they do it in the next
step on the MathWorld link) then you have to multiply every term in
parens by every other term in parens and you get all of that whacky
a^4, b^4 business.  As it is, you're supplying your function with the
values of a, b, and c, so you can add them in the parens and multiply
out the whole numbers.  False alarm there!

Cheers

On 12/14/06, Nex Ninek [EMAIL PROTECTED] wrote:

Negative result of ((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)) is not possible if a,b,
and c are lengths of a triangle's sides.  The first term will always be
obviously positive, and so will the other three terms -- they  are simply
the sum of  the lengths of two sides less the third side, and you can't have
a triangle where that isn't true.  It's most likely that your input numbers
to the formula are incorrect.  Trace that to find your problem.

On 12/14/06, Merrill, Jason [EMAIL PROTECTED] wrote:

 I'm trying to figure the area of a triangle in Actionscript using the
 perimeter values only, not the traditional simple formula:

  area = (height/2)*base

 because figuring the height is tricky given the triangle will be drawn
 in odd ways (i.e. a not horizontally alinged base), so I am exploring
 other triangle area forumulas that only take in the perimiter values
 (a,b,c), like Heron's formula or this one, which I like:

 given a,b,c are the length of the sides of the triangle, then the
 formula is:

squareRoot of: (a+b+c)(b+c-a)(c+a-b)(a+b-c)
 ___
  4

 So in trying to translate that to actionscript, I wrote:

 public static function areaOfTriangle(a:Number, b:Number,
 c:Number):Number{
 return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
 }

 But the problem is (a+b+c)*(b+c-a)*(c+a-b)*(a+b-c) results in a negative
 number, and this the square root cannot be taken.  Or perhaps I am
 interpreting the forumula incorrectly:
 http://mathworld.wolfram.com/TriangleArea.html

 What am I doing wrong here?  Thanks.

 Jason Merrill
 Bank of America
 Learning  Organizational Effectiveness




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Re: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread T. Michael Keesey

Heron's formula looks pretty simple:

function triangleArea(a:Number, b:Number, c:Number):Number {
   // Check that all arguments are positive and finite.
   if (!(a  0) || !(b  0) || !(c  0) || !isFinite(a) ||
!isFinite(b) || !isFinite(c)) {
   throw new Error(Invalid argument(s) for triangleArea:  +
arguments.join(, ));
   }
   // Calculate semiperimeter.
   var s:Number = (a + b + c) / 2;
   // Calculate and return area using Heron's formula.
   return Math.sqrt(s * (s - a) * (s - b) * (s - c));
}

--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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Re[2]: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Iv
Hello,

TMK Actually, this does return NaN for some numbers, but it's pretty
TMK simple to realize why. For example, it returns NaN if you input side
TMK lengths of 1, 2, 4.
- it is not triangle.


-- 
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

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RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Merrill, Jason
Thanks - all, yes Jake saw it first and others chimed in with the same
thought, my numbers did not compute because they did not make a
triangle.  I have it working now.  

The formula is fine, and this function works for me as long as the
values come from a true triangle:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

Thanks eveyrone!

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
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RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Alain Rousseau
) ) {
angleC =
Math.acos((Math.pow(a,2)+Math.pow(b,2)-Math.pow(c,2))/2*a*b);
return angle;
} else if ( (c == undefined) || (c == null) ) {
c =
Math.sqrt(Math.pow(a,2)+Math.pow(b,2)-2*a*b*Math.cos(angleC));
return c;
}
}
//

/***
**
*
*  Method : angleRule
*   
*  Refers to the angle rule
*  angleC + angleA + angleB = 180
*
*   @param : angleA - the angle opposed to the a side
*angleB - the angle opposed to the b
side
*


*/
//
public static function angleRule(angleA:Number,
angleB:Number):Number {
var angleC:Number;
angleC = 180 - (angleA + angleB);
return angleC;
}

//

/***
**
*
*  Method : area
*   
*  Calculates the area of a triangle (best for a rectangle
triangle)
*  A = b*h/2
*
*   @param : b - the base of the triangle
*h - the height of the triangle
*


*/
//
public static function area(b:Number, h:Number):Number {
var area:Number;
area = b*h/2;
return area;
}

//

/***
**
*
*  Method : areaHeron
*   
*  Calculates the area of a triangle where s is the triangle's
semiperimeter
*  s = a+b+c/2
*  A = sqrt(s(s-a)(s-b)(s-c))
*
*   @param : a - the a side
*b - the b side
*c - the c side
*


*/
//
public static function areaHeron(a:Number, b:Number,
c:Number):Number {
var area:Number;
area = Math.sqrt((a+b+c)*(a+b-c)*(b+c-a)*(c+a-c))/4;
return area;
}

}

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 14 décembre 2006 14:06
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Area of a triangle using perimiter values only

Thanks - all, yes Jake saw it first and others chimed in with the same
thought, my numbers did not compute because they did not make a triangle.  I
have it working now.  

The formula is fine, and this function works for me as long as the values
come from a true triangle:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

Thanks eveyrone!

Jason Merrill
Bank of America
Learning  Organizational Effectiveness
 
 
 
 
 
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Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 2006-12-13
 

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Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 2006-12-13
 

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Re: RE: [Flashcoders] Area of a triangle using perimiter values only

2006-12-14 Thread Jordan Snyder
)-Math.pow(c,2))/2*a*b);
return angle;
} else if ( (c == undefined) || (c == null) ) {
c =
Math.sqrt(Math.pow(a,2)+Math.pow(b,2)-2*a*b*Math.cos(angleC));
return c;
}
}
//

/***
**
*
*  Method : angleRule
*
*  Refers to the angle rule
*  angleC + angleA + angleB = 180
*
*   @param : angleA - the angle opposed to the a side
*angleB - the angle opposed to the b
side
*


*/
//
public static function angleRule(angleA:Number,
angleB:Number):Number {
var angleC:Number;
angleC = 180 - (angleA + angleB);
return angleC;
}

//

/***
**
*
*  Method : area
*
*  Calculates the area of a triangle (best for a rectangle
triangle)
*  A = b*h/2
*
*   @param : b - the base of the triangle
*h - the height of the triangle
*


*/
//
public static function area(b:Number, h:Number):Number {
var area:Number;
area = b*h/2;
return area;
}

//

/***
**
*
*  Method : areaHeron
*
*  Calculates the area of a triangle where s is the triangle's
semiperimeter
*  s = a+b+c/2
*  A = sqrt(s(s-a)(s-b)(s-c))
*
*   @param : a - the a side
*b - the b side
*c - the c side
*


*/
//
public static function areaHeron(a:Number, b:Number,
c:Number):Number {
var area:Number;
area = Math.sqrt((a+b+c)*(a+b-c)*(b+c-a)*(c+a-c))/4;
return area;
}

}

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 14 décembre 2006 14:06
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Area of a triangle using perimiter values only

Thanks - all, yes Jake saw it first and others chimed in with the same
thought, my numbers did not compute because they did not make a triangle.  I
have it working now.

The formula is fine, and this function works for me as long as the values
come from a true triangle:

public static function areaOfTriangle(a:Number, b:Number,
c:Number):Number{
return (Math.sqrt((a+b+c)*(b+c-a)*(c+a-b)*(a+b-c)))/4;
}

Thanks eveyrone!

Jason Merrill
Bank of America
Learning  Organizational Effectiveness





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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 2006-12-13


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No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date: 2006-12-13


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--
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
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