I've thought about it, but it didn't make enough sense to me to try.
That was under the assumption that Flash's re-draw area organisation
would make it more efficient. If your performance is improving, I
might give it a look for certain situations. Any numbers yet?
2008/6/25 eric e. dolecki [EMAIL PROTECTED]:
I don't know if it would always be prudent, but I've found if I have
components or UI composed of lists of Sprites, etc. instead of using a mask,
I use BitmapData to present the visuals instead... so basically you need
almost nothing on the display tree whatsoever. I know its a RAM hit (a
little), but so far its been working really, really well. I produce UI from
stuff not on the display tree at all, represented by a bitmap. I remove the
2nd bitmap in a displayObjectContainer so there is only ever one in there,
next step I'll add a dispose().
Anyone else doing this yet? It's more difficult to develop initially, so
basically I get it looking right when on the display tree, then I just don't
add it and use BMD.
- e
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