Re: [Flashcoders] BunnyMark on iOS

2011-07-05 Thread Kevin Newman
I posted some result tables and the source to all this here if anyone is interested: http://www.unfocus.com/2011/07/03/performance-benchmarks-with-air-2-7-for-ios/ Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyf

Re: [Flashcoders] BunnyMark on iOS

2011-06-20 Thread Kevin Newman
Heh, I think I was accidentally publishing with Flash CS5 and whatever I might have overlayed into that a while back (either it's still PFI/AIR 2.0, or it's AIR 2.6). My newer numbers are all from AIR 2.7, and what a difference. Everything is smooth, and it's just varying levels of smooth at t

Re: [Flashcoders] BunnyMark on iOS

2011-06-17 Thread Kevin Newman
It looks like I'm not the only one to notice this strange framerate issue. http://www.pixelthismobile.com/blog/1/10/2010/flash-iphone-wildly-fluctuating-framerate-or-frame-skip I'll investigate further tonight. Kevin N. On 6/17/11 11:19 AM, Kevin Newman wrote: Hi guys, I am running some ben

[Flashcoders] BunnyMark on iOS

2011-06-17 Thread Kevin Newman
Hi guys, I am running some benchmarks on iOS, to run AIR 2.7 through it's paces. I used BunnyMark (and the blitting counter part) for context: http://www.iainlobb.com/bunnies/BitmapTest.html iPhone 3GS results: Display List CPU: ~18 fps Display List GPU: 24 fps (constant frame rate) Blitting CP