I posted some result tables and the source to all this here if anyone is
interested:
http://www.unfocus.com/2011/07/03/performance-benchmarks-with-air-2-7-for-ios/
Kevin N.
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Heh, I think I was accidentally publishing with Flash CS5 and whatever I
might have overlayed into that a while back (either it's still PFI/AIR
2.0, or it's AIR 2.6).
My newer numbers are all from AIR 2.7, and what a difference. Everything
is smooth, and it's just varying levels of smooth at t
It looks like I'm not the only one to notice this strange framerate issue.
http://www.pixelthismobile.com/blog/1/10/2010/flash-iphone-wildly-fluctuating-framerate-or-frame-skip
I'll investigate further tonight.
Kevin N.
On 6/17/11 11:19 AM, Kevin Newman wrote:
Hi guys,
I am running some ben
Hi guys,
I am running some benchmarks on iOS, to run AIR 2.7 through it's paces.
I used BunnyMark (and the blitting counter part) for context:
http://www.iainlobb.com/bunnies/BitmapTest.html
iPhone 3GS results:
Display List CPU: ~18 fps
Display List GPU: 24 fps (constant frame rate)
Blitting CP
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