Hi!
I'm creating a little shooter game and I want the enemies to have some
sort of followable pattern. I can create the patterns and such (that's
not the problem) but I'm having difficulties as to how to implement
it... I have been looking at the Strategy / State pattern but I can't
really find how that works for this case... A friend told me about the
'Behavior pattern' but I didn't have much luck finding a good
explanation about this pattern. (I've also searched in 'Head First
Design patterns' or 'Advanced Design Patterns for AS 3.0' but no luck
there neither...)...
Any help about how I could structure this is really welcome!
Thx for reading (and/or replying :) )!
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