Coders List
Subject: Re: [Flashcoders] Could this be done more elegant.
This doesn't change the way it works, but you could rewrite the addValue
stuff to this:
buffer += (fps>= 45) ? 1 : -1;
On Fri, Aug 13, 2010 at 4:45 AM, Jiri wrote:
Thanx for the answer, I am on a project where the whol
This is a great idea, thanks for sharing never tried to adjust quality like
this.
Sent from my iPhone
On Aug 13, 2010, at 10:36 AM, Ktu wrote:
> This doesn't change the way it works, but you could rewrite the addValue
> stuff to this:
>
> buffer += (fps >= 45) ? 1 : -1;
>
>
>
> On Fri, Aug
ers List
Subject: Re: [Flashcoders] Could this be done more elegant.
This doesn't change the way it works, but you could rewrite the addValue
stuff to this:
buffer += (fps >= 45) ? 1 : -1;
On Fri, Aug 13, 2010 at 4:45 AM, Jiri wrote:
> Thanx for the answer, I am on a project where
This doesn't change the way it works, but you could rewrite the addValue
stuff to this:
buffer += (fps >= 45) ? 1 : -1;
On Fri, Aug 13, 2010 at 4:45 AM, Jiri wrote:
> Thanx for the answer, I am on a project where the whole thing is allready
> set up. The quality is now set to BEST as soon as
Thanx for the answer, I am on a project where the whole thing is
allready set up. The quality is now set to BEST as soon as the FPS goes
under 30 (i used 45 in my example), but on fast machine this results in
very short graphical glitches, because it is usually only 1 or 2 frames
where the FPS
I use a different event than what you are most likely using. I use the
Render event. It is a bit more effort since you have to request it again
and again, but it is more accurate for the rendered fps.
It differs from the enter frame event in that it is not dispatched when
the player is skippin
Hello,
I wrote a routine that checks if the fps is below 45 fps for longer then
20 ticks, I toggle the quality of the SWF. If it then after is greater
then 45 fps for 20 ticks I toggle quality back up.
It works, but out of interested, I was wondering if this could be done
in a other more cle
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