RE: [Flashcoders] Delegate question...

2008-02-04 Thread Merrill, Jason
You don't.  Therein lies the rub with Macromedia's Delegate class.

But there is a semi-ugly way you could if you want to.  Not that I
recommend this method (though I have used it lots in the past with no
issues, but I think it's better to go with Muzak's suggestion)

myDel:Object = myClip.onRelease = Delegate.create(this,
myReleaseHandler)
myDel.myProperty = hello

function myReleaseHandler():Void
{
trace(arguments.caller.myProperty)
}



Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community



 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Steven Sacks
Sent: Friday, February 01, 2008 7:19 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Delegate question...

You don't.  Therein lies the rub with Macromedia's Delegate class.

Use Big Spaceship's Improved Delegate class

http://labs.bigspaceship.com/blog/?p=9



[p e r c e p t i c o n] wrote:
 Howdy,
 Quick question...How can I pass vars if i'm using delegates 
for handlers
 I have it set up like so...


 someMC.onRelease = Delegate.create(_level0, doSomething);

 what i want to be able to do is know which instance of 
someMC actually 
 called it...

 thanks

 p
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Re: [Flashcoders] Delegate question...

2008-02-04 Thread [p e r c e p t i c o n]
oh yes...of course! i haven't done that in such a long time i forgot about
it :)
thanks to all

On Feb 4, 2008 7:21 AM, Merrill, Jason [EMAIL PROTECTED]
wrote:

 You don't.  Therein lies the rub with Macromedia's Delegate class.

 But there is a semi-ugly way you could if you want to.  Not that I
 recommend this method (though I have used it lots in the past with no
 issues, but I think it's better to go with Muzak's suggestion)

 myDel:Object = myClip.onRelease = Delegate.create(this,
 myReleaseHandler)
 myDel.myProperty = hello

 function myReleaseHandler():Void
 {
trace(arguments.caller.myProperty)
 }



 Jason Merrill
 Bank of America
 GTO LLD Solutions Design  Development
 eTools  Multimedia

 Bank of America Flash Platform Developer Community





 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Steven Sacks
 Sent: Friday, February 01, 2008 7:19 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Delegate question...
 
 You don't.  Therein lies the rub with Macromedia's Delegate class.
 
 Use Big Spaceship's Improved Delegate class
 
 http://labs.bigspaceship.com/blog/?p=9
 
 
 
 [p e r c e p t i c o n] wrote:
  Howdy,
  Quick question...How can I pass vars if i'm using delegates
 for handlers
  I have it set up like so...
 
 
  someMC.onRelease = Delegate.create(_level0, doSomething);
 
  what i want to be able to do is know which instance of
 someMC actually
  called it...
 
  thanks
 
  p
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Re: [Flashcoders] Delegate question...

2008-02-02 Thread EECOLOR
class fly.Delegate extends Object
{
   static function create(obj:Object, func:Function):Function
   {
  var returnFunction = function()
  {
 var self:Function = arguments.callee;
 var target_obj:Object = self.target_obj;
 var func:Function = self.func;
 var userArguments_array:Array = self.userArguments_array;
 return func.apply(target_obj, arguments.concat
(userArguments_array));
  };

  returnFunction.target_obj = obj;
  returnFunction.func = func;
  returnFunction.userArguments_array = arguments.splice(2);
  return returnFunction;
   }
};



Greetz Erik


On 2/2/08, Muzak [EMAIL PROTECTED] wrote:

 You don't and should never have to.
 Create a custom button (MovieClip+Class) that dispatches an event (e.g.
 release), rather than using a generic Button/MovieClip
 symbol.
 So instead of:

 someMC.onRelease = Delegate.create(_level0, doSomething);

 you'd then use:

 function doSomething(o:Object):Void {
 trace(o.target);
 }
 someMC.addEventListener(release, Delegate.create(this,
 doSomething));

 regards,
 Muzak

 - Original Message -
 From: [p e r c e p t i c o n] [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Saturday, February 02, 2008 1:02 AM
 Subject: [Flashcoders] Delegate question...


  Howdy,
  Quick question...How can I pass vars if i'm using delegates for
 handlers
  I have it set up like so...
 
 
  someMC.onRelease = Delegate.create(_level0, doSomething);
 
  what i want to be able to do is know which instance of someMC actually
  called it...
 
  thanks
 
  p

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Re: [Flashcoders] Delegate question...

2008-02-02 Thread [p e r c e p t i c o n]
you guys are indeed the best

many thanks
p

On Feb 2, 2008 5:28 AM, EECOLOR [EMAIL PROTECTED] wrote:

 class fly.Delegate extends Object
 {
   static function create(obj:Object, func:Function):Function
   {
  var returnFunction = function()
  {
 var self:Function = arguments.callee;
 var target_obj:Object = self.target_obj;
 var func:Function = self.func;
 var userArguments_array:Array = self.userArguments_array;
 return func.apply(target_obj, arguments.concat
 (userArguments_array));
  };

  returnFunction.target_obj = obj;
  returnFunction.func = func;
  returnFunction.userArguments_array = arguments.splice(2);
  return returnFunction;
   }
 };



 Greetz Erik


 On 2/2/08, Muzak [EMAIL PROTECTED] wrote:
 
  You don't and should never have to.
  Create a custom button (MovieClip+Class) that dispatches an event (e.g.
  release), rather than using a generic Button/MovieClip
  symbol.
  So instead of:
 
  someMC.onRelease = Delegate.create(_level0, doSomething);
 
  you'd then use:
 
  function doSomething(o:Object):Void {
  trace(o.target);
  }
  someMC.addEventListener(release, Delegate.create(this,
  doSomething));
 
  regards,
  Muzak
 
  - Original Message -
  From: [p e r c e p t i c o n] [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Saturday, February 02, 2008 1:02 AM
  Subject: [Flashcoders] Delegate question...
 
 
   Howdy,
   Quick question...How can I pass vars if i'm using delegates for
  handlers
   I have it set up like so...
  
  
   someMC.onRelease = Delegate.create(_level0, doSomething);
  
   what i want to be able to do is know which instance of someMC actually
   called it...
  
   thanks
  
   p
 
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Re: [Flashcoders] Delegate question...

2008-02-02 Thread Randy Troppmann
You can use an event proxy such as Grant Skinner's:
http://www.gskinner.com/blog/archives/2004/05/source_code_eve.html

- Randy


On Feb 2, 2008 10:52 AM, [p e r c e p t i c o n] [EMAIL PROTECTED]
wrote:

 you guys are indeed the best

 many thanks
 p

 On Feb 2, 2008 5:28 AM, EECOLOR [EMAIL PROTECTED] wrote:

  class fly.Delegate extends Object
  {
static function create(obj:Object, func:Function):Function
{
   var returnFunction = function()
   {
  var self:Function = arguments.callee;
  var target_obj:Object = self.target_obj;
  var func:Function = self.func;
  var userArguments_array:Array = self.userArguments_array;
  return func.apply(target_obj, arguments.concat
  (userArguments_array));
   };
 
   returnFunction.target_obj = obj;
   returnFunction.func = func;
   returnFunction.userArguments_array = arguments.splice(2);
   return returnFunction;
}
  };
 
 
 
  Greetz Erik
 
 
  On 2/2/08, Muzak [EMAIL PROTECTED] wrote:
  
   You don't and should never have to.
   Create a custom button (MovieClip+Class) that dispatches an event (e.g
 .
   release), rather than using a generic Button/MovieClip
   symbol.
   So instead of:
  
   someMC.onRelease = Delegate.create(_level0, doSomething);
  
   you'd then use:
  
   function doSomething(o:Object):Void {
   trace(o.target);
   }
   someMC.addEventListener(release, Delegate.create(this,
   doSomething));
  
   regards,
   Muzak
  
   - Original Message -
   From: [p e r c e p t i c o n] [EMAIL PROTECTED]
   To: Flash Coders List flashcoders@chattyfig.figleaf.com
   Sent: Saturday, February 02, 2008 1:02 AM
   Subject: [Flashcoders] Delegate question...
  
  
Howdy,
Quick question...How can I pass vars if i'm using delegates for
   handlers
I have it set up like so...
   
   
someMC.onRelease = Delegate.create(_level0, doSomething);
   
what i want to be able to do is know which instance of someMC
 actually
called it...
   
thanks
   
p
  
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[Flashcoders] Delegate question...

2008-02-01 Thread [p e r c e p t i c o n]
Howdy,
Quick question...How can I pass vars if i'm using delegates for handlers
I have it set up like so...


someMC.onRelease = Delegate.create(_level0, doSomething);

what i want to be able to do is know which instance of someMC actually
called it...

thanks

p
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Re: [Flashcoders] Delegate question...

2008-02-01 Thread Steven Sacks

You don't.  Therein lies the rub with Macromedia's Delegate class.

Use Big Spaceship's Improved Delegate class

http://labs.bigspaceship.com/blog/?p=9



[p e r c e p t i c o n] wrote:

Howdy,
Quick question...How can I pass vars if i'm using delegates for handlers
I have it set up like so...


someMC.onRelease = Delegate.create(_level0, doSomething);

what i want to be able to do is know which instance of someMC actually
called it...

thanks

p
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

  


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Re: [Flashcoders] Delegate question...

2008-02-01 Thread Muzak

You don't and should never have to.
Create a custom button (MovieClip+Class) that dispatches an event (e.g. release), rather than using a generic Button/MovieClip 
symbol.

So instead of:

   someMC.onRelease = Delegate.create(_level0, doSomething);

you'd then use:

   function doSomething(o:Object):Void {
   trace(o.target);
   }
   someMC.addEventListener(release, Delegate.create(this, doSomething));

regards,
Muzak

- Original Message - 
From: [p e r c e p t i c o n] [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, February 02, 2008 1:02 AM
Subject: [Flashcoders] Delegate question...



Howdy,
Quick question...How can I pass vars if i'm using delegates for handlers
I have it set up like so...


someMC.onRelease = Delegate.create(_level0, doSomething);

what i want to be able to do is know which instance of someMC actually
called it...

thanks

p


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