Re: [Flashcoders] Either an incredibly easy or incredibly difficult problem
Correct, its not possible unless you create a symbol for each point im afraid 2009/2/9 Anthony Pace > That is exactly what I was going to say, and I have been trying to find > something online; yet, I have found nothing, so I just assume its not > possible to do it programatically, outside of the flash ide using jsfl. > > Now that I think of it, this could be somewhat useful. > > > > Merrill, Jason wrote: > >> Might be possible, but I don't know of a way - Sprite.graphics is for >> drawing graphics with code - not accessing manually created graphic >> properties. >> >> >> Jason Merrill >> >> Bank of America Learning Performance Solutions Instructional >> Technology & Media >> Learn about the Adobe Flash platform for rich media experiences - join >> the Bank of America Flash Platform Community >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Either an incredibly easy or incredibly difficult problem
That is exactly what I was going to say, and I have been trying to find something online; yet, I have found nothing, so I just assume its not possible to do it programatically, outside of the flash ide using jsfl. Now that I think of it, this could be somewhat useful. Merrill, Jason wrote: Might be possible, but I don't know of a way - Sprite.graphics is for drawing graphics with code - not accessing manually created graphic properties. Jason Merrill Bank of America Learning Performance Solutions Instructional Technology & Media Learn about the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Either an incredibly easy or incredibly difficult problem
I'd probably just determine the points ahead of time and recreate it using AS... Most likely, that would be less time consuming. That's my answer if this is a practical question, if it's theoretical and you just want to know if it can be done, I'm sure it can, but I'm not totally sure which method to use to achieve the desired result. - Taka On Mon, Feb 9, 2009 at 11:56 AM, Mark Winterhalder wrote: > On Mon, Feb 9, 2009 at 7:47 PM, Todd Kerpelman wrote: > > Hey, coders! > > > > I have a Sprite that consists of a polygon that I drew in Flash (using > the > > line tool) and saved into my Library. > > > > Using ActionScript, is there any way to easily find the points of said > > polygon? It seems like I oughta be able to dig up those line coordinates > out > > of my Sprite.graphics object, but I can't seem to find a way of doing > it... > > You'll end up reading the coordinates from inside the Flash IDE or by > using a tool like Swfmill, but just for sports, and with the > limitation that it needs to be convex, this is the easiest way I can > think of: > > Rotate it slowly. Use getRect to find out how far it extends towards, > say, the right, at a given rotation. When that distance decreases, > it's a point, and you can calculate its coordinate via the distance > and rotation. Repeat until you've made a full turn. > > If it's not convex, I guess you'd need to trace it... > > Mark > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Either an incredibly easy or incredibly difficult problem
On Mon, Feb 9, 2009 at 7:47 PM, Todd Kerpelman wrote: > Hey, coders! > > I have a Sprite that consists of a polygon that I drew in Flash (using the > line tool) and saved into my Library. > > Using ActionScript, is there any way to easily find the points of said > polygon? It seems like I oughta be able to dig up those line coordinates out > of my Sprite.graphics object, but I can't seem to find a way of doing it... You'll end up reading the coordinates from inside the Flash IDE or by using a tool like Swfmill, but just for sports, and with the limitation that it needs to be convex, this is the easiest way I can think of: Rotate it slowly. Use getRect to find out how far it extends towards, say, the right, at a given rotation. When that distance decreases, it's a point, and you can calculate its coordinate via the distance and rotation. Repeat until you've made a full turn. If it's not convex, I guess you'd need to trace it... Mark ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Either an incredibly easy or incredibly difficult problem
Might be possible, but I don't know of a way - Sprite.graphics is for drawing graphics with code - not accessing manually created graphic properties. Jason Merrill Bank of America Learning Performance Solutions Instructional Technology & Media Learn about the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Either an incredibly easy or incredibly difficult problem
Hey, coders! I have a Sprite that consists of a polygon that I drew in Flash (using the line tool) and saved into my Library. Using ActionScript, is there any way to easily find the points of said polygon? It seems like I oughta be able to dig up those line coordinates out of my Sprite.graphics object, but I can't seem to find a way of doing it... --T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders