Last week I went to launch a project that had been published for FP9, tested
mostly in FP9, and then when we tested in FP10, we noticed a tragic
difference...
I was using the old "uncheck 'Export in First Frame' and put everything on
a single keyframe on Frame 2" method of preloading. In FP9, it worked fine,
but in FP10, I could hear all the movie clips that had sound looping
endlessly, even though the movie stopped on frame 1 and skipped over frame 2
after loading. So, I am confused as to why these clips on the timeline were
ever instantiated when the frame they existed on was never truly reached.

We ended up just using a parent swf to load the main movie and go back to
everything "Export in first frame" which is arguably more elegant anyway,
but I'm a little shaken by the last-minute discovery. Does anyone have a
recommendation as to how to avoid this? Is there a more modern way to Export
classes from the Library and keep them off the first frame so that accurate
load progress can be displayed?  (keeping the non-Flex, Flash IDE workflow
in mind, please).

-- 
-jonathan howe
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