When using this code in my Test class I see a textfield on the stage,
but my graphical assets ( some squares ) have dissapeared ...
I'm still gettin the error.text message though
class Test
{
static var app : Test;
function Test() {
// creates a 'tf' TextField size 800x600 at pos 0,0
great : )
uncheck the header did the trick for me : )
now on to more complicated projects I guess
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Excellent, glad that worked for ya!
PS I just posted version 1.7 late last night with a fix to the import as
well as some other fixes. Get it, install it, have a good day with it ;)
On 3/29/06, Webdevotion [EMAIL PROTECTED] wrote:
great : )
uncheck the header did the trick for me : )
now
Hello,
Trying to use Flasc.
I have a simple fla with only some squares on stage on
my first frame. No actionscript etc.
I've created a new test group with a test project
checked the -mx option in the [edit tags] overview.
Where did I go wrong :)
Thanks !
This is my output:
C:/Program
You didn't give mtasc anything to compile.
The pupose would be to publish your SWF with the Flash IDE first, then use
Flasc. But the only thing that FLasc does is help you manage your projects
and tell MTASC what CODE to inject into your already existing SWF.
OR you can create a new SWF without
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