Re: [Flashcoders] Flash/Eclipse Workflow

2006-06-04 Thread Weldon MacDonald
thanks, there's nothing left but to actaiully try it. On 6/4/06, Scott Hyndman <[EMAIL PROTECTED]> wrote: > If I'm understandung this... > You add the IDE generated swf (IDE.swf) to the project. You then > create an external class that has a 'main' entry point and it loads > the IDE.swf. (with

Re: [Flashcoders] Flash/Eclipse Workflow

2006-06-04 Thread Scott Hyndman
If I'm understandung this... You add the IDE generated swf (IDE.swf) to the project. You then create an external class that has a 'main' entry point and it loads the IDE.swf. (with a preloader of course). Correct Do I have this right? Sounds good, though the test will be can I impliment it my

Re: [Flashcoders] Flash/Eclipse Workflow

2006-06-04 Thread Scott Hyndman
Yes you can, as long as you attach your movieclips BELOW the loaded clip. Scott On 6/4/06, Adam Pasztory <[EMAIL PROTECTED]> wrote: I've had a lot of success with the "Code Injection" method, which I've describe here: http://www.pasz.com/articles/workingWithFame/ You can still load external as

Re: [Flashcoders] Flash/Eclipse Workflow

2006-06-04 Thread Adam Pasztory
I've had a lot of success with the "Code Injection" method, which I've describe here: http://www.pasz.com/articles/workingWithFame/ You can still load external assets as needed, but you have full access to the library of your main SWF. It works well too if you need to create projects that need t

Re: [Flashcoders] Flash/Eclipse Workflow

2006-06-04 Thread Weldon MacDonald
If I'm understandung this... You add the IDE generated swf (IDE.swf) to the project. You then create an external class that has a 'main' entry point and it loads the IDE.swf. (with a preloader of course). Do I have this right? Sounds good, though the test will be can I impliment it myself. You co

Re: [Flashcoders] Flash/Eclipse Workflow

2006-06-03 Thread Scott Hyndman
What I usually do is load in the assets swf through the MTASC generated swf and use it as the root in the movieclip hierarchy. By this I mean all movieclips created by my MTASC generated swf are descendants of the asset swf. By doing so you can access all symbols in the asset swf through attachMov

[Flashcoders] Flash/Eclipse Workflow

2006-06-03 Thread Weldon MacDonald
Ok, I installed Eclipse, spent a better part of a day downloading plugins and configuring everything. I'm using Ant tasks to compile with MTASC and send it to the standalone player. I don't see the need for swfmill, since I own Flash. My plan was to create vector graphics and any timeline stuff in