thanks, there's nothing left but to actaiully try it.
On 6/4/06, Scott Hyndman <[EMAIL PROTECTED]> wrote:
> If I'm understandung this...
> You add the IDE generated swf (IDE.swf) to the project. You then
> create an external class that has a 'main' entry point and it loads
> the IDE.swf. (with
If I'm understandung this...
You add the IDE generated swf (IDE.swf) to the project. You then
create an external class that has a 'main' entry point and it loads
the IDE.swf. (with a preloader of course).
Correct
Do I have this right? Sounds good, though the test will be can I
impliment it my
Yes you can, as long as you attach your movieclips BELOW the loaded clip.
Scott
On 6/4/06, Adam Pasztory <[EMAIL PROTECTED]> wrote:
I've had a lot of success with the "Code Injection" method, which I've
describe here: http://www.pasz.com/articles/workingWithFame/
You can still load external as
I've had a lot of success with the "Code Injection" method, which I've
describe here: http://www.pasz.com/articles/workingWithFame/
You can still load external assets as needed, but you have full access to
the library of your main SWF. It works well too if you need to create
projects that need t
If I'm understandung this...
You add the IDE generated swf (IDE.swf) to the project. You then
create an external class that has a 'main' entry point and it loads
the IDE.swf. (with a preloader of course).
Do I have this right? Sounds good, though the test will be can I
impliment it myself. You co
What I usually do is load in the assets swf through the MTASC
generated swf and use it as the root in the movieclip hierarchy. By
this I mean all movieclips created by my MTASC generated swf are
descendants of the asset swf. By doing so you can access all symbols
in the asset swf through attachMov
Ok, I installed Eclipse, spent a better part of a day downloading
plugins and configuring everything. I'm using Ant tasks to compile
with MTASC and send it to the standalone player.
I don't see the need for swfmill, since I own Flash. My plan was to
create vector graphics and any timeline stuff in
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