Re: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Gustavo Duenas
Hi, the air 2 package works with flex 3? someone knows that, because since I have a ppc with Cs4 I don't think I can have a transition to Cs5 yet. gustavo On Oct 12, 2010, at 2:04 PM, Kevin Newman wrote: Optimizing for GPU is what helps most on iPhone - make sure every item on your display

Re: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Kevin Newman
Optimizing for GPU is what helps most on iPhone - make sure every item on your display list is getting cached on the GPU (even ones you update, but minimize updates). Additionally, avoid addChild and removeChild (and the timeline, since it uses those a lot) - they are expensive - use visible pr

RE: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Paul Steven
: [Flashcoders] Flash CS5 iPhone development question I've had a similar experience. What I've done is to divide my game (Event.ENTER_FRAME) and my render logic - stage element access (Event.RENDER) loops, and on 3G update only every other frame. You can do that by filtering on Capab

Re: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Kevin Newman
I've had a similar experience. What I've done is to divide my game (Event.ENTER_FRAME) and my render logic - stage element access (Event.RENDER) loops, and on 3G update only every other frame. You can do that by filtering on Capabilities.os, and then based on which model you detect, set a togg

RE: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Paul Steven
Behalf Of Sajid Saiyed Sent: 12 October 2010 04:08 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash CS5 iPhone development question Hi, Have'nt seem much discussion on this subject yet. I am starting to experiment with the iPhone packager and had few questions. Any idea h

[Flashcoders] Flash CS5 iPhone development question

2010-10-11 Thread Sajid Saiyed
Hi, Have'nt seem much discussion on this subject yet. I am starting to experiment with the iPhone packager and had few questions. Any idea how to store data locally? For example Game Levels or Application data etc.? Can Flash CS5 make use of SqLite database? Any tutorials available? Thanks and I