Hi, the air 2 package works with flex 3? someone knows that, because
since I have a ppc with Cs4 I don't think I can have a transition to
Cs5 yet.
gustavo
On Oct 12, 2010, at 2:04 PM, Kevin Newman wrote:
Optimizing for GPU is what helps most on iPhone - make sure every
item on your display
Optimizing for GPU is what helps most on iPhone - make sure every item
on your display list is getting cached on the GPU (even ones you update,
but minimize updates). Additionally, avoid addChild and removeChild (and
the timeline, since it uses those a lot) - they are expensive - use
visible pr
: [Flashcoders] Flash CS5 iPhone development question
I've had a similar experience. What I've done is to divide my game
(Event.ENTER_FRAME) and my render logic - stage element access
(Event.RENDER) loops, and on 3G update only every other frame.
You can do that by filtering on Capab
I've had a similar experience. What I've done is to divide my game
(Event.ENTER_FRAME) and my render logic - stage element access
(Event.RENDER) loops, and on 3G update only every other frame.
You can do that by filtering on Capabilities.os, and then based on which
model you detect, set a togg
Behalf Of Sajid Saiyed
Sent: 12 October 2010 04:08
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash CS5 iPhone development question
Hi,
Have'nt seem much discussion on this subject yet.
I am starting to experiment with the iPhone packager and had few questions.
Any idea h
Hi,
Have'nt seem much discussion on this subject yet.
I am starting to experiment with the iPhone packager and had few questions.
Any idea how to store data locally? For example Game Levels or
Application data etc.?
Can Flash CS5 make use of SqLite database? Any tutorials available?
Thanks and I
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