Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-26 Thread David Benman
Thanks for the replies, but am I missing something that this isn't a procedure 
or even a FP update provided by Adobe? I've been asking this question on the 
Adobe forums too, and publishing to Flash Player 11 from Flash Professional 
seems to go into a big dark hole.


On Oct 24, 2011, at 2:03 PM, Kevin Newman wrote:

 This is the best resource I've seen on overlaying new SDKs (and Flash and AIR 
 versions) into your existing Flash Pro CS5 and CS5.5 installations.
 
 http://swfhead.com/blog/?p=1378
 
 The only one that doesn't overlay cleanly is the iOS publish target, which 
 requires you to choose only one AIR version.
 
 Kevin N.
 
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-24 Thread allandt bik-elliott
i found this link (
http://tophuman.blogspot.com/2011/03/set-flashdevelop-to-use-flashplayer-11.html)
which is about setting up away 3d and fp11 with flashdevelop (google search
was: flashdevelop flash player 11) and there's a few 'how to set up to use x
3d engine and flash player 11) type posts out there which will help

note: i think there is a wierd little caveat that stage3d requires wmode:
direct and can't be tested from within flash (so should be tested in a
browser) - that may only be alternativa3d which i was checking out but be
aware of it

best
a

On 20 October 2011 12:45, David Benman d...@dbenman.com wrote:

 Thanks for the response. Do you know where there's some detail on setting
 up the swc and xml? I couldn't find any info on setting up the final release
 version.

 On Oct 20, 2011, at 5:11 AM, Henrik Andersson wrote:

  Right now.
 
  You need the correct playerglobals.swc file and a simple xml file to
  tell Flash about the new player.
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-24 Thread Kevin Newman
This is the best resource I've seen on overlaying new SDKs (and Flash 
and AIR versions) into your existing Flash Pro CS5 and CS5.5 installations.


http://swfhead.com/blog/?p=1378

The only one that doesn't overlay cleanly is the iOS publish target, 
which requires you to choose only one AIR version.


Kevin N.

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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-24 Thread Patrick Matte
This also works.

http://away3d.com/forum/viewthread/462/#1327

http://away3d.com/forum/viewthread/462/#1327

On Mon, Oct 24, 2011 at 11:03 AM, Kevin Newman capta...@unfocus.com wrote:

 This is the best resource I've seen on overlaying new SDKs (and Flash and
 AIR versions) into your existing Flash Pro CS5 and CS5.5 installations.

 http://swfhead.com/blog/?p=**1378 http://swfhead.com/blog/?p=1378

 The only one that doesn't overlay cleanly is the iOS publish target, which
 requires you to choose only one AIR version.

 Kevin N.

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[Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-20 Thread David Benman
Does anybody know when or if Flash Professional can publish to Flash Player 11?

David Benman
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-20 Thread Henrik Andersson
Right now.

You need the correct playerglobals.swc file and a simple xml file to
tell Flash about the new player.
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Re: [Flashcoders] Flash Player 11 and Flash Professional CS 5.5 (11.5)

2011-10-20 Thread David Benman
Thanks for the response. Do you know where there's some detail on setting up 
the swc and xml? I couldn't find any info on setting up the final release 
version.

On Oct 20, 2011, at 5:11 AM, Henrik Andersson wrote:

 Right now.
 
 You need the correct playerglobals.swc file and a simple xml file to
 tell Flash about the new player.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(315) 637-8487 (home office)




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