Re: [Flashcoders] Flash White Screen of Death

2009-01-02 Thread Cedric Muller
Hello, yes the JAVA_TOOLS_OPTIONS seems to work when setting its  
value to 128 or 256. If I understand well, Flash was using a 64M value.


Actually, I thank all of you.
I will give a try with the Flex aspect of compiling (since the bug is  
tied to the Flash IDE JVM), and I read yesterday evening on Jobe  
Makar's blog that the CS4 update (but nothing for CS3) resolves that  
specific issue.


You can't picture how devastated I was on the 31st at 9pm. it smelt  
like I had lost the last 7 years of experience, my framework was  
failing silently in Flash. Wow! I mean: WOW!


Note to Adobe:
Hey, Adobe, one thing is for sure, if you put 'Professional' in the  
software's name and write thousands of lines about how cool RIAs are,  
please, please, let your killer app handle such amount of classes, or  
at least, display some Error/Warning :)
I can't imagine that no one ever did some tests with fair big amounts  
of code :D I can't imagine


At least, this proves that no one uses Flash to build RIA, or big  
applications ;)


Cedric


Hey Cedric,

The Java tools option worked for me..
When i tried the higher mem amounts, it didn't work though..
I had to use -Xmx128M or -Xmx256M  .. otherwise flash would  
complain that it needed a reinstall.


See the coments at: http://www.negush.net/blog/5005-unknown-error- 
optimizing-byte-code/


Goodluck!

- Original Message - From: "Cedric Muller"  


To: "Flash Coders List" 
Sent: Thursday, January 01, 2009 4:39 PM
Subject: [Flashcoders] Flash White Screen of Death



Hello,

I am facing one of these White screens, and I must admin I am  
quite  lost. The project has more than 100 classes, and works fine  
if I  comment some of the 'imports'.
The options / solutions provided in this technote kb.adobe.com/selfservice/viewContent.do?  
externalId=kb405257&sliceId=1> are ridiculous. SWC ? I cannot,  
won't.  Loading in ? Man, this is something I would prefer not be  
doing on  such project.
I tried setting the JAVA_TOOLS_OPTIONS environment variable, but  
I  don't know if this was setup correctly, as setting 512MB does  
not  solve the problem.
The latest, and most optimistic solution i have is to use the ASC  
compiler instead of Flash IDE. It seems the problem would go away.


Now, how can I (simply and quickly) compile one AS3 CS3 FLA (only  
document class in it, with a few symbol exports) with ASC ?


if anyone has any info  I would be more than thankful

Cedric
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Re: [Flashcoders] Flash White Screen of Death

2009-01-02 Thread Cedric Muller

Hello Juan!

Thanks a lot for this very clear explanation. I will give it a global  
try.


Cedric


Maybe you've already tried this or maybe it won't work for you easily
(without making many changes), but if the problem is that the IDE  
can't
handle 100 or more classes, you could try a different approach. Let  
the
Flash IDE just compile the graphic part (movieclips, sprites, etc,  
etc) and

use the Flex SDK to compile the classes and build the swf.

I think you could remove the document class from your .fla  
(assuming this is
the "main point" that includes references to other classes, which  
in turn

include references to other clasess and so on). That way, you won't be
forcing the IDE to compile so many classes.

Use the .fla to generate a .swc. It will export all "linked"  
symbols, so
you'll still be able to reference them from Flex Builder,  
FlashDeveloper or

any other IDE that can use the Flex SDK to compile.

In your IDE of choice, create a pure AS 3 project, add the swc to your
project and replace the Main class that is likely to be created
automatically for you when you set the ne project (at least in  
FlashDevelop)
with you current Document Class. If in that class you have  
references to
symbols created on the timeline, you'll have to export those as  
well and add
them by code. Or, maybe you could put all the stuff in the root  
timeline in

a new symbol and just export that one.

Then, try to build the project from FD or FB (I don't know if you  
have used

FD or FB, but if you don't, I'd recommend using FD, if you're running
windows; it's free and it works out of the box; you only have to  
configure

the path to the Flex SDK and that's almost it).

Hope this helps.

Cheers
Juan Pablo Califano




2009/1/1, Cedric Muller :


Hello,

I am facing one of these White screens, and I must admin I am  
quite lost.
The project has more than 100 classes, and works fine if I comment  
some of

the 'imports'.
The options / solutions provided in this technote kb.adobe.com/selfservice/viewContent.do? 
externalId=kb405257&sliceId=1> are
ridiculous. SWC ? I cannot, won't. Loading in ? Man, this is  
something I

would prefer not be doing on such project.
I tried setting the JAVA_TOOLS_OPTIONS environment variable, but I  
don't

know if this was setup correctly, as setting 512MB does not solve the
problem.
The latest, and most optimistic solution i have is to use the ASC  
compiler

instead of Flash IDE. It seems the problem would go away.

Now, how can I (simply and quickly) compile one AS3 CS3 FLA (only  
document

class in it, with a few symbol exports) with ASC ?

if anyone has any info  I would be more than thankful

Cedric
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Re: [Flashcoders] Flash White Screen of Death

2009-01-02 Thread Dennis - I Sioux

Hey Cedric,

The Java tools option worked for me..
When i tried the higher mem amounts, it didn't work though..
I had to use -Xmx128M or -Xmx256M  .. otherwise flash would complain that it 
needed a reinstall.


See the coments at: 
http://www.negush.net/blog/5005-unknown-error-optimizing-byte-code/


Goodluck!

- Original Message - 
From: "Cedric Muller" 

To: "Flash Coders List" 
Sent: Thursday, January 01, 2009 4:39 PM
Subject: [Flashcoders] Flash White Screen of Death



Hello,

I am facing one of these White screens, and I must admin I am quite  lost. 
The project has more than 100 classes, and works fine if I  comment some 
of the 'imports'.
The options / solutions provided in this technote kb.adobe.com/selfservice/viewContent.do? externalId=kb405257&sliceId=1> 
are ridiculous. SWC ? I cannot, won't.  Loading in ? Man, this is 
something I would prefer not be doing on  such project.
I tried setting the JAVA_TOOLS_OPTIONS environment variable, but I  don't 
know if this was setup correctly, as setting 512MB does not  solve the 
problem.
The latest, and most optimistic solution i have is to use the ASC 
compiler instead of Flash IDE. It seems the problem would go away.


Now, how can I (simply and quickly) compile one AS3 CS3 FLA (only 
document class in it, with a few symbol exports) with ASC ?


if anyone has any info  I would be more than thankful

Cedric
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Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
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Re: [Flashcoders] Flash White Screen of Death

2009-01-01 Thread Juan Pablo Califano
Maybe you've already tried this or maybe it won't work for you easily
(without making many changes), but if the problem is that the IDE can't
handle 100 or more classes, you could try a different approach. Let the
Flash IDE just compile the graphic part (movieclips, sprites, etc, etc) and
use the Flex SDK to compile the classes and build the swf.

I think you could remove the document class from your .fla (assuming this is
the "main point" that includes references to other classes, which in turn
include references to other clasess and so on). That way, you won't be
forcing the IDE to compile so many classes.

Use the .fla to generate a .swc. It will export all "linked" symbols, so
you'll still be able to reference them from Flex Builder, FlashDeveloper or
any other IDE that can use the Flex SDK to compile.

In your IDE of choice, create a pure AS 3 project, add the swc to your
project and replace the Main class that is likely to be created
automatically for you when you set the ne project (at least in FlashDevelop)
with you current Document Class. If in that class you have references to
symbols created on the timeline, you'll have to export those as well and add
them by code. Or, maybe you could put all the stuff in the root timeline in
a new symbol and just export that one.

Then, try to build the project from FD or FB (I don't know if you have used
FD or FB, but if you don't, I'd recommend using FD, if you're running
windows; it's free and it works out of the box; you only have to configure
the path to the Flex SDK and that's almost it).

Hope this helps.

Cheers
Juan Pablo Califano




2009/1/1, Cedric Muller :
>
> Hello,
>
> I am facing one of these White screens, and I must admin I am quite lost.
> The project has more than 100 classes, and works fine if I comment some of
> the 'imports'.
> The options / solutions provided in this technote  kb.adobe.com/selfservice/viewContent.do?externalId=kb405257&sliceId=1> are
> ridiculous. SWC ? I cannot, won't. Loading in ? Man, this is something I
> would prefer not be doing on such project.
> I tried setting the JAVA_TOOLS_OPTIONS environment variable, but I don't
> know if this was setup correctly, as setting 512MB does not solve the
> problem.
> The latest, and most optimistic solution i have is to use the ASC compiler
> instead of Flash IDE. It seems the problem would go away.
>
> Now, how can I (simply and quickly) compile one AS3 CS3 FLA (only document
> class in it, with a few symbol exports) with ASC ?
>
> if anyone has any info  I would be more than thankful
>
> Cedric
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> Flashcoders mailing list
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[Flashcoders] Flash White Screen of Death

2009-01-01 Thread Cedric Muller

Hello,

I am facing one of these White screens, and I must admin I am quite  
lost. The project has more than 100 classes, and works fine if I  
comment some of the 'imports'.
The options / solutions provided in this technote kb.adobe.com/selfservice/viewContent.do? 
externalId=kb405257&sliceId=1> are ridiculous. SWC ? I cannot, won't.  
Loading in ? Man, this is something I would prefer not be doing on  
such project.
I tried setting the JAVA_TOOLS_OPTIONS environment variable, but I  
don't know if this was setup correctly, as setting 512MB does not  
solve the problem.
The latest, and most optimistic solution i have is to use the ASC  
compiler instead of Flash IDE. It seems the problem would go away.


Now, how can I (simply and quickly) compile one AS3 CS3 FLA (only  
document class in it, with a few symbol exports) with ASC ?


if anyone has any info  I would be more than thankful

Cedric
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