7;t put a level
inbetween content of a sibbling (another level).
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Gustavo Duenas
Skickat: den 28 mars 2007 04:51
Till: flashcoders@chattyfig.figleaf.com
Ämne: Re: [Flashcoders] Flash and levels
I have a questi
ope this will solve your queries.
Best Regards,
Parvaiz Patel.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
Duenas
Sent: Wednesday, March 28, 2007 8:21 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash and levels
I
the movielicps placed on the stage have negative depths
--Pedro Taranto
Gustavo Duenas escreveu:
I have a questionthe level 20 is over or under the other movie
clips the flash movie would have?
Regards
Gustavo Duenas
P.s: the idea about a movie clip is very useful, because I'm look
I have a questionthe level 20 is over or under the other movie
clips the flash movie would have?
Regards
Gustavo Duenas
P.s: the idea about a movie clip is very useful, because I'm looking
for something like that for a project of mine.
On Mar 27, 2007, at 7:30 PM, Omar Fouad wrote:
OK. Thanks for everyone's input! I usually do use movieclips to
nest elemets. A lot of times I'll have each UI screen be
encapsulated in it's own MC so that I can easily do transitions for
the entire screen if needed. I started down the road with _level's
again b/c of an article that I
I just tried it and it didn't work. I don't think that the syntax
works.
var tmc = this.createEmptyMovieClip("testing", 20);
trace(tmc); //traces _level0.testing
It creates an empty movie clip on depth 20 not _level20.
-James
On Mar 27, 2007, at 7:30 PM, Omar Fouad wrote:
If you need to cr
No... that's not right. You're referring to depths, not levels. They're a
bit different. Truth be told, I'm not sure how you'd go about doing
something with the levels themselves. His idea of using depths should work
in most instances though, and what they other person said about container
movie c
Levels suck, try to avoid them.
Anyway, I did this, and it worked:
stop();
loadMovieNum("blank.swf", 5);
this.onEnterFrame = function() {
if (_level5 != undefined) {
if (_level5.getBytesTotal() ==
_level5.getBytesTotal()) {
var tmp = _level5.createE
JT> I also tried to load a blank .swf into _level5 and then creating a
JT> movieclip on _level5 and that didn't work either.
It works. Just make sure that you invoke createEmptyMovieClip() after
the swf is loaded to the given level.
Attila
___
Flash
If you need to create a movieClip on level 20 for example :
var myClip:MovieClip = createEmtpyMovieClip("myClipInstance", 20)
Note that the secont parameter (20), is the level number you wish the
movieClip is created, in this case therefore will not get into _level0..
if you Need to get a movieCl
I think in general, levels aren't used much any more.
It's become more common to use holder movieclips to control groups of
content. If you have to, you can even put holder MCs on different levels of
your timeline and load content into whichever MC you want. You can then also
do things like makin
Is there a way to createEmptyMovieClip on a level other than _level0?
I tried doing this:
var tmc = _level5.createEmptyMovieClip("foo", 10);
trace(tmc); //gives me undefined
I also tried to load a blank .swf into _level5 and then creating a
movieclip on _level5 and that didn't work either.
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