Ok, I've nailed down where the problem is as to why my silly little *.as file
that worked so well before won't work with minor changes in my latest *.as
file. The problem appears to be that Flash freaks out over different image
files! Here's the code, simplified:
package
{
import flash.di
> From: John Singleton
> To: Deepanjan Das
> Sent: Thu, May 27, 2010 1:03:10 PM
> Subject: Re: [Flashcoders] Funny, Code Worked Before...
>
> >From: Deepanjan Das <
> href="mailto:deepanjan@gmail.com";>deepanjan@gmail.com>
>To:
&
> From: Deepanjan Das
> >
> >To: Flash Coders List
> >Cc: johnsingleton...@yahoo.com
> >Sent: Thu, May 27, 2010 10:57:38 AM
> >Subject: Re: [Flashcoders] Funny, Code Worked Before...
> >
> >Just a guess as I am not aware of the whole picture:
> >try
Just a guess as I am not aware of the whole picture:
try this -
function completePreloader(e:Event)
as you call this on an event.
Let me know. Also check if your debugger is on.
On Thu, May 27, 2010 at 8:13 PM, John Singleton
wrote:
> Hi;
> I have this code:
>
>function completePreloa
does it work differently locally vs when uploaded to the server?
.m
On Thu, May 27, 2010 at 10:43 AM, John Singleton
wrote:
> Hi;
> I have this code:
>
> function completePreloader()
> {
> navigateToURL(new URLRequest('index.py'));
> trace('yep');
> }
>
Hi;
I have this code:
function completePreloader()
{
navigateToURL(new URLRequest('index.py'));
trace('yep');
}
that is triggered after all the assets have loaded in the preloader. It prints
the trace. But it doesn't surf to the URL. It just sits t
6 matches
Mail list logo