George, Karl, et al,
Check out the link below.
http://keithreinfeld.home.comcast.net/~keithreinfeld/Demos/Fire/Fire.html
I'm not entirely satisfied with the results. I can't quite manage to get rid
of the black rim around the flames.
Here are the additions I made to Fire.as:
// declare
I can't quite manage to get rid
of the black rim around the flames.
The problem was with the palette.
http://keithreinfeld.home.comcast.net/~keithreinfeld/Demos/Fire/Fire.html
Regards,
Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net
,
Karl
On Sep 9, 2010, at 7:47 AM, George Jones wrote:
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Thu, 9 Sep 2010 07:39:51 -0500
To: flashcoders@chattyfig.figleaf.com
Sorry, didn't see your comment at the bottom.
Yeah. I'm about ready to throw in the towel
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 16:18:36 -0500
To: flashcoders@chattyfig.figleaf.com
On Sep 8, 2010, at 1:15 PM, George Jones wrote:
if (gp 1050112)
{
_redArray.push(0
I believe this will get you transparent black pixels?
_redArray.push(0);
_alphaArray.push(255);
_greenArray.push(0);
_blueArray.push(0);
Best,
Karl
On Sep 9, 2010, at 7:28 AM, George Jones wrote:
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Wed, 8 Sep
Sorry, didn't see your comment at the bottom.
Karl
On Sep 9, 2010, at 7:28 AM, George Jones wrote:
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 16:18:36 -0500
To: flashcoders@chattyfig.figleaf.com
On Sep 8, 2010, at 1:15 PM, George Jones wrote
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Thu, 9 Sep 2010 07:39:51 -0500
To: flashcoders@chattyfig.figleaf.com
Sorry, didn't see your comment at the bottom.
Yeah. I'm about ready to throw in the towel on this one. I don't think it's
possible.
George
Karl
{
_redArray.push(255);
_alphaArray.push(0);
_greenArray.push(0);
_blueArray.push(0);
}
work?
Karl
On Sep 9, 2010, at 7:47 AM, George Jones wrote:
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible
what henrik said, or stick them in sprites first and mask the sprites...
On 7 September 2010 21:16, Henrik Andersson he...@henke37.cjb.net wrote:
Mask the Bitmap, not the BitmapData.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
From: tom.rho...@gmail.com
Date: Wed, 8 Sep 2010 11:01:21 +0200
Subject: Re: [Flashcoders] Impossible?
To: flashcoders@chattyfig.figleaf.com
what henrik said, or stick them in sprites first and mask the sprites...
I'm a little lost. I've followed your suggestion and it *appears* I've
When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what parts the
mask will apply to.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Date: Wed, 8 Sep 2010 18:16:44 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what parts the
mask
George Jones skriver:
Date: Wed, 8 Sep 2010 18:16:44 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what
Date: Wed, 8 Sep 2010 18:46:52 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Incorrect, the mask isn't even added to the screen. And I doubt that the
content is visible either.
_fire = new BitmapData(865
George Jones skriver:
This code executes. It doesn't add the mask to the stage? Please advise.
Forget about the mask until you get the output to work without it.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Date: Wed, 8 Sep 2010 19:20:05 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Forget about the mask until you get the output to work without it.
There was a fundamental error, now corrected. However, now what I get is black
On Sep 8, 2010, at 1:15 PM, George Jones wrote:
if (gp 1050112)
{
_redArray.push(0);
_alphaArray.push(255);
_greenArray.push(0);
_blueArray.push(255);
Shouldn't this be
_blueArray.push(0);
From: tom.rho...@gmail.com
Date: Fri, 3 Sep 2010 16:03:08 +0200
Subject: Re: [Flashcoders] Impossible?
To: flashcoders@chattyfig.figleaf.com
why not make 2 bitmaps, one transparent and one not, mask the non
transparent one to reveal the transparent one, will look the same as what
you
Date: Fri, 3 Sep 2010 14:01:55 +0100
From: g...@engineeredarts.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Hi,
Not sure if it's any help, but I did something similar overlaying
perlin clouds on a background - have a look at this post and see
Mask the Bitmap, not the BitmapData.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Hi;
I think I've done my homework on this, but I can find no answers. Is it
possible, using BitmapData, to make part--and only part--of a bitmap
transparent? I'm presuming the answer is no. If that is the case, would you
be so kind as to inform me so that I quit beating my head against the
On 03/09/2010 13:32, George Jones wrote:
Hi;
I think I've done my homework on this, but I can find no answers. Is it possible, using
BitmapData, to make part--and only part--of a bitmap transparent? I'm presuming the
answer is no. If that is the case, would you be so kind as to inform me so
why not make 2 bitmaps, one transparent and one not, mask the non
transparent one to reveal the transparent one, will look the same as what
you are trying to acheive i think...
On 3 September 2010 15:01, Glen Pike g...@engineeredarts.co.uk wrote:
On 03/09/2010 13:32, George Jones wrote:
Hi;
On 03/09/2010 13:32, George Jones wrote:
Hi;
I think I've done my homework on this, but I can find no answers. Is it possible, using
BitmapData, to make part--and only part--of a bitmap transparent? I'm presuming the
answer is no. If that is the case, would you be so kind as to inform me so
A bitmap either has transparency or it doesn't; you need to set the alpha flag
to true or you cannot get transparency data.
Another thought would be blend modes - screen the flame w/black bg on your
image and draw() the result.
I know that doesn't answer your q but it will give you the intended
I think it's coming out blue because your using SUBTRACT when applying
the cooling filter. Thus it subtracts all other colors and adds that
blue.
Karl
Sent from losPhone
On Sep 3, 2010, at 7:32 AM, George Jones flashergeo...@hotmail.com
wrote:
Hi;
I think I've done my homework on
26 matches
Mail list logo