Hello fellow flashcoders,
I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:
var games:XML =
games
game
user/
user/
user/
/game
game
user/
user/
You can use elements() (and attributes()) to avoid getting the
error, i.e.
trace(Full games: + games.game.(elements(user).length() ==
3).length());
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 26/08/2010 11:00, Alexander Farber wrote:
Hello fellow flashcoders,
I'm still struggling
I meant attribute() - attribute() and attributes() are quite different
things ;)
Kenneth Kawamoto
http://www.materiaprima.co.uk/
On 26/08/2010 11:41, Kenneth Kawamoto wrote:
You can use elements() (and attributes()) to avoid getting the
error, i.e.
trace(Full games: +
Thank you for the pointers, I'll read up on child() and
attribute() - I've missed them in the docs somehow
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Hello Kenneth and others,
On Thu, Aug 19, 2010 at 9:05 PM, Kenneth Kawamoto
kennethkawam...@gmail.com wrote:
trace(Full games: + games.game.(user.length() == 3).length());
trace(Vacant games: + games.game.(user.length() 3).length());
thank you - now my Flash code is working,
but my Flex
Hello,
my server delivers XML data over socket,
representing games, with up to 3 players in each.
In my custom component I'd like to display
a summary: total number of games,
number of full games (3 players)
number of vacant games (joinable, because less than 3 players).
I've prepared a reduced
Hi,
I am not sure you can count the sub-nodes without having some sort
of differentiator between parent nodes.
You might have to loop through the list of games to find how many
users are in each one as your tests for 2 3 are returning the total
number of user nodes in the tree.
Yeah you should add attributes to your game nodes to seperate them:
var games:XML =
games
game id=1
user/
user/
user/
/game
game id=2
user/
user/
/game
game id=3
user/
user/
/game
/games;
then you can use E4X to find the actually amount of
May be this is what you after?
trace(Full games: + games.game.(user.length() == 3).length());
trace(Vacant games: + games.game.(user.length() 3).length());
// Trace
Full games: 1
Vacant games: 2
Kenneth Kawamoto
http://www.materiaprima.co.uk/
Alexander Farber wrote:
Hello,
my server
this is a strange one for asfunction
i'm constructing my a function call like this
productVariations += pa
href='asfunction:_parent.itemOverlay,+product+,+i+'I'd like to
view this/a/p;
to pass 2 dynamic variables - product and i - to the itemOverlay
function but if i run
function
the values.
regards,
Muzak
- Original Message -
From: Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED]
To: flashcoders flashcoders@chattyfig.figleaf.com
Sent: Friday, May 25, 2007 3:01 PM
Subject: [Flashcoders] asfunction passing a Number as x,x ??
this is a strange one for asfunction
, as in:
'asfunction:itemOverlay,value1|value2|value3|value4'
And use arguments[0].split(|) to get the values.
regards,
Muzak
- Original Message -
From: Allandt Bik-Elliott (Receptacle)
[EMAIL PROTECTED]
To: flashcoders flashcoders@chattyfig.figleaf.com
Sent: Friday, May 25, 2007 3:01 PM
Subject: [Flashcoders
You should probably try to post this in the flashcoders forum. A lot
more help available there.
[EMAIL PROTECTED] wrote:
There is 1 message in this issue.
Topics in this digest:
1a. Re: Set Visibility For Next/Prev Buttons
From: Bad Aegis
Message
else run into this issue?
I downloaded the mpx
Restarted flash
Deleted the component from library
Deleted aso files
Restarted flash again
Added the component back
Same version number
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To change
/*
QUESTION:
Why can I assign a property to number value created with Number constructor,
but CANNOT assign a property to a number value create with just a number value?
I thought Number was kind of an Object too?
Maybe this has something to do with primitive and complex data types?
--
On Feb 18, 2006, at 1:54 PM, keith wrote:
Why can I assign a property to number value created with Number
constructor,
but CANNOT assign a property to a number value create with just a
number value?
When you use the new operator it returns an object (an instance of
the Number class)
Run this, once in flash player6-setting, and one time in 7/8, both
compiled with as2. The Strong-typing of the parameter doesn't affect the
result.
But how come this is so indifferent results, was perhaps the output of
flsahplayer6 wrong accordingly to ecma?
trace(!isNaN(undefined))
/ martin
Martin Klasson wrote:
Run this, once in flash player6-setting, and one time in 7/8, both
compiled with as2. The Strong-typing of the parameter doesn't affect the
result.
But how come this is so indifferent results, was perhaps the output of
flsahplayer6 wrong accordingly to ecma?
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