Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Alexander Farber
Hello fellow flashcoders,

I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:

  var games:XML =
   games

 game
   user/
   user/
   user/
 /game

 game
   user/
   user/
 /game

 game
   user/
   user/
 /game

   /games;

  trace(All games:  + games.game.length());
  trace(Full games:  + games.game.user.(length() == 3).length());
  trace(Vacant games:  + games.game.user.(length()  3).length());

This works well. But once I have a game with no user's,
i.e. game/game or just game/ it fails with runtime error:

  ReferenceError: Error #1065: Variable user is not defined.

I know, that when using e4x you're first supposed to test
for a game.user.length()!=0 before referencing a user node.

But how do you do it in this case, when I'm trying to count total numbers?

Thank you
Alex
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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Kenneth Kawamoto
You can use elements() (and attributes()) to avoid getting the 
error, i.e.


trace(Full games:  + games.game.(elements(user).length() == 
3).length());


Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 26/08/2010 11:00, Alexander Farber wrote:

Hello fellow flashcoders,

I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:

   var games:XML =
games

  game
user/
user/
user/
  /game

  game
user/
user/
  /game

  game
user/
user/
  /game

/games;

   trace(All games:  + games.game.length());
   trace(Full games:  + games.game.user.(length() == 3).length());
   trace(Vacant games:  + games.game.user.(length()  3).length());

This works well. But once I have a game with no user's,
i.e.game/game  or justgame/  it fails with runtime error:

   ReferenceError: Error #1065: Variable user is not defined.

I know, that when using e4x you're first supposed to test
for a game.user.length()!=0 before referencing a user node.

But how do you do it in this case, when I'm trying to count total numbers?

Thank you
Alex

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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Kenneth Kawamoto
I meant attribute() - attribute() and attributes() are quite different 
things ;)


Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 26/08/2010 11:41, Kenneth Kawamoto wrote:

You can use elements() (and attributes()) to avoid getting the
error, i.e.

trace(Full games:  + games.game.(elements(user).length() ==
3).length());

Kenneth Kawamoto
http://www.materiaprima.co.uk/

On 26/08/2010 11:00, Alexander Farber wrote:

Hello fellow flashcoders,

I'm still struggling with my e4x problem. With Kenneth's
help I've got it partly working for the cases
where each game has at least 1 user node:

var games:XML =
games

game
user/
user/
user/
/game

game
user/
user/
/game

game
user/
user/
/game

/games;

trace(All games:  + games.game.length());
trace(Full games:  + games.game.user.(length() == 3).length());
trace(Vacant games:  + games.game.user.(length() 3).length());

This works well. But once I have a game with no user's,
i.e.game/game or justgame/ it fails with runtime error:

ReferenceError: Error #1065: Variable user is not defined.

I know, that when using e4x you're first supposed to test
for a game.user.length()!=0 before referencing a user node.

But how do you do it in this case, when I'm trying to count total
numbers?

Thank you
Alex

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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-26 Thread Alexander Farber
Thank you for the pointers, I'll read up on child() and
attribute() - I've missed them in the docs somehow
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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-23 Thread Alexander Farber
Hello Kenneth and others,

On Thu, Aug 19, 2010 at 9:05 PM, Kenneth Kawamoto
kennethkawam...@gmail.com wrote:
 trace(Full games:  + games.game.(user.length() == 3).length());
 trace(Vacant games:  + games.game.(user.length()  3).length());

thank you - now my Flash code is working,
but my Flex code is still not working and
I've already spent several days on it. Here is
the test case (a copy and screenshot are at
http://stackoverflow.com/questions/3517298/flex-listening-for-collectionevent-in-custom-component
)

Games.mxml (my component, trying to use e4x):

?xml version=1.0 encoding=utf-8?
mx:VBox xmlns:mx=http://www.adobe.com/2006/mxml; xmlns:my=*

mx:Script
![CDATA[
private var _xlist:XMLList;

public function get xlist():XMLList {
return _xlist;
}

public function set xlist(x:XMLList):void {
_xlist = x;
trace(111:  + _xlist.toString());
trace(222:  + _xlist.game.toString());
list.dataProvider = x;
all.text = All games:  + _xlist.game.length();
full.text = Full games:  + 
_xlist.game.(user.length() == 3).length();
vacant.text = Vacant games:  + 
_xlist.game.(user.length()  3).length();
}

private function gameLabel(item:Object):String {
return game:  + it...@label;
}
]]
/mx:Script

mx:Label id=all text=All games/
mx:Label id=full text=Full games/
mx:Label id=vacant text=Vacant games/

mx:List id=list labelFunction=gameLabel/

/mx:VBox

MyTest.mxml:

?xml version=1.0 encoding=utf-8?
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; xmlns:my=*
mx:Script
![CDATA[
import mx.events.*;

private function changeXML1():void {
games = games
game label=1
user/
user/
user/
/game
game label=2
user/
user/
/game
game label=3
user/
user/
user/
/game
/games;   

}

private function changeXML2():void {
games = games
game label=A
user/
user/
user/
/game
game label=B
user/
user/
/game
game label=C
/game
/games;   

}
]]
/mx:Script

mx:XML id=games
games
game label=X
user/
user/
/game
game label=Y
user/
user/
/game
/games
/mx:XML

mx:Button label=Change XML 1 click=changeXML1()/
mx:Button label=Change XML 2 click=changeXML2()/
my:Games xlist={games.game}/
/mx:Application

It prints empty list for the 

[Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Alexander Farber
Hello,

my server delivers XML data over socket,
representing games, with up to 3 players in each.

In my custom component I'd like to display
a summary: total number of games,
number of full games (3 players)
number of vacant games (joinable, because less than 3 players).

I've prepared a reduced test case demonstrating my problem:

var games:XML =
  games
game
  user/
  user/
  user/
/game
game
  user/
  user/
/game
game
  user/
  user/
/game
  /games;

trace(All games:  + games.game.length());
trace(Full games:  + games.game.user.(length() == 3).length());
trace(Vacant games:  + games.game.user.(length()  3).length());

It prints wrong results for the 2 last calculations:

All games: 3
Full games: 0
Vacant games: 7

And a warning:

Warning: 1060: Migration issue: The method length is no longer
supported.  Use the length property of the argument instead..

Please advise me
Alex
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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Glen Pike

Hi,

   I am not sure you can count the sub-nodes without having some sort 
of differentiator between parent nodes.
  
   You might have to loop through the list of games to find how many 
users are in each one as your tests for 2  3 are returning the total 
number of user nodes in the tree.


   You can test your e4x stuff quite nicely here:

   http://www.linkwerk.com/pub/javascript/e4x/e4x-tester/

   Glen

Alexander Farber wrote:

Hello,

my server delivers XML data over socket,
representing games, with up to 3 players in each.

In my custom component I'd like to display
a summary: total number of games,
number of full games (3 players)
number of vacant games (joinable, because less than 3 players).

I've prepared a reduced test case demonstrating my problem:

var games:XML =
  games
game
  user/
  user/
  user/
/game
game
  user/
  user/
/game
game
  user/
  user/
/game
  /games;

trace(All games:  + games.game.length());
trace(Full games:  + games.game.user.(length() == 3).length());
trace(Vacant games:  + games.game.user.(length()  3).length());

It prints wrong results for the 2 last calculations:

All games: 3
Full games: 0
Vacant games: 7

And a warning:

Warning: 1060: Migration issue: The method length is no longer
supported.  Use the length property of the argument instead..

Please advise me
Alex
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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Nathan Mynarcik
Yeah you should add attributes to your game nodes to seperate them:

var games:XML =
 games
   game id=1
 user/
 user/
 user/
   /game
   game id=2
 user/
 user/
   /game
   game id=3
 user/
 user/
   /game
 /games;

then you can use E4X to find the actually amount of users in each game:

**Pseudo Code**
games.game(@id == 1).user.length();

Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
www.mynarcik.com


On Thu, Aug 19, 2010 at 1:18 PM, Glen Pike postmas...@glenpike.co.ukwrote:

 Hi,

   I am not sure you can count the sub-nodes without having some sort of
 differentiator between parent nodes.
 You might have to loop through the list of games to find how many users
 are in each one as your tests for 2  3 are returning the total number of
 user nodes in the tree.

   You can test your e4x stuff quite nicely here:

   http://www.linkwerk.com/pub/javascript/e4x/e4x-tester/

   Glen


 Alexander Farber wrote:

 Hello,

 my server delivers XML data over socket,
 representing games, with up to 3 players in each.

 In my custom component I'd like to display
 a summary: total number of games,
 number of full games (3 players)
 number of vacant games (joinable, because less than 3 players).

 I've prepared a reduced test case demonstrating my problem:

 var games:XML =
  games
game
  user/
  user/
  user/
/game
game
  user/
  user/
/game
game
  user/
  user/
/game
  /games;

 trace(All games:  + games.game.length());
 trace(Full games:  + games.game.user.(length() == 3).length());
 trace(Vacant games:  + games.game.user.(length()  3).length());

 It prints wrong results for the 2 last calculations:

 All games: 3
 Full games: 0
 Vacant games: 7

 And a warning:

 Warning: 1060: Migration issue: The method length is no longer
 supported.  Use the length property of the argument instead..

 Please advise me
 Alex
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Re: [Flashcoders] E4X question: counting number of subnodes

2010-08-19 Thread Kenneth Kawamoto

May be this is what you after?

trace(Full games:  + games.game.(user.length() == 3).length());
trace(Vacant games:  + games.game.(user.length()  3).length());

// Trace
Full games: 1
Vacant games: 2

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Alexander Farber wrote:

Hello,

my server delivers XML data over socket,
representing games, with up to 3 players in each.

In my custom component I'd like to display
a summary: total number of games,
number of full games (3 players)
number of vacant games (joinable, because less than 3 players).

I've prepared a reduced test case demonstrating my problem:

var games:XML =
  games
game
  user/
  user/
  user/
/game
game
  user/
  user/
/game
game
  user/
  user/
/game
  /games;

trace(All games:  + games.game.length());
trace(Full games:  + games.game.user.(length() == 3).length());
trace(Vacant games:  + games.game.user.(length()  3).length());

It prints wrong results for the 2 last calculations:

All games: 3
Full games: 0
Vacant games: 7

And a warning:

Warning: 1060: Migration issue: The method length is no longer
supported.  Use the length property of the argument instead..

Please advise me
Alex

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[Flashcoders] asfunction passing a Number as x,x ??

2007-05-25 Thread Allandt Bik-Elliott (Receptacle)

this is a strange one for asfunction

i'm constructing my a function call like this

productVariations += pa  
href='asfunction:_parent.itemOverlay,+product+,+i+'I'd like to  
view this/a/p;


to pass 2 dynamic variables - product and i - to the itemOverlay  
function but if i run


function itemOverlay(product:Number, variation:Number) {
trace (product: +product+   variation: +variation);
}

i get a trace of

product: 0,0   variation: undefined

so the asfunction call is passing 0,0 to the first (Number) variable  
leaving no more arguements for the second one


what did i do wrong?

hope you can help
obie
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Re: [Flashcoders] asfunction passing a Number as x,x ??

2007-05-25 Thread Muzak
asfunction only allows one parameter to be passed to the invoked function.
You can split the argument using the delimiter (comma in your case).

simplified version for readability

'asfunction:itemOverlay,value1,value2,value3,value4'

itemOverlay() {
var args:Array = arguments[0].split(,);
var len:Number = args.length;
for(var i=0; ilen; i++) {
trace(args[i]);
}
}

To make a clear destinction between the function and arguments, you could use a 
different delimiter, as in:

'asfunction:itemOverlay,value1|value2|value3|value4'

And use arguments[0].split(|) to get the values.

regards,
Muzak


- Original Message - 
From: Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED]
To: flashcoders flashcoders@chattyfig.figleaf.com
Sent: Friday, May 25, 2007 3:01 PM
Subject: [Flashcoders] asfunction passing a Number as x,x ??


 this is a strange one for asfunction

 i'm constructing my a function call like this

 productVariations += pa  
 href='asfunction:_parent.itemOverlay,+product+,+i+'I'd like to  view 
 this/a/p;

 to pass 2 dynamic variables - product and i - to the itemOverlay  function 
 but if i run

 function itemOverlay(product:Number, variation:Number) {
 trace (product: +product+   variation: +variation);
 }

 i get a trace of

 product: 0,0   variation: undefined

 so the asfunction call is passing 0,0 to the first (Number) variable  leaving 
 no more arguements for the second one

 what did i do wrong?

 hope you can help
 obie


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Re: [Flashcoders] asfunction passing a Number as x,x ??

2007-05-25 Thread Allandt Bik-Elliott (Receptacle)

oh wow - thankyou very much


On 25 May 2007, at 14:27, Muzak wrote:

asfunction only allows one parameter to be passed to the invoked  
function.

You can split the argument using the delimiter (comma in your case).

simplified version for readability

'asfunction:itemOverlay,value1,value2,value3,value4'

itemOverlay() {
var args:Array = arguments[0].split(,);
var len:Number = args.length;
for(var i=0; ilen; i++) {
trace(args[i]);
}
}

To make a clear destinction between the function and arguments, you  
could use a different delimiter, as in:


'asfunction:itemOverlay,value1|value2|value3|value4'

And use arguments[0].split(|) to get the values.

regards,
Muzak


- Original Message -
From: Allandt Bik-Elliott (Receptacle)  
[EMAIL PROTECTED]

To: flashcoders flashcoders@chattyfig.figleaf.com
Sent: Friday, May 25, 2007 3:01 PM
Subject: [Flashcoders] asfunction passing a Number as x,x ??



this is a strange one for asfunction

i'm constructing my a function call like this

productVariations += pa   
href='asfunction:_parent.itemOverlay,+product+,+i+'I'd like  
to  view this/a/p;


to pass 2 dynamic variables - product and i - to the itemOverlay   
function but if i run


function itemOverlay(product:Number, variation:Number) {
trace (product: +product+   variation: +variation);
}

i get a trace of

product: 0,0   variation: undefined

so the asfunction call is passing 0,0 to the first (Number)  
variable  leaving no more arguements for the second one


what did i do wrong?

hope you can help
obie



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[Flashcoders] Re: [Flash_ActionScript] Digest Number 1512

2007-04-04 Thread Ron Wheeler

You should probably try to post this in the flashcoders forum. A lot
more help available there.


[EMAIL PROTECTED] wrote:

There is 1 message in this issue.

Topics in this digest:

1a. Re: Set Visibility For Next/Prev Buttons
From: Bad Aegis



Message


1a. Re: Set Visibility For Next/Prev Buttons
Posted by: Bad Aegis [EMAIL PROTECTED] badaegis
Date: Mon Apr 2, 2007 3:17 pm ((PDT))

--- In [EMAIL PROTECTED], Shara [EMAIL PROTECTED] wrote:
  

I'm working on a flash project that scrolls through pages of text
pullef from an external source.  I would like to have the next button
invisible once it reaches the last page.  Similarly, I want the
previous button to be invisible on the first page.  I've tried
creating a buttonVisibility function but I end up with one button or
the other (sometimes both) off or on permanently.  Any help you can
offer would be greatly appreciated.  Thanks in advance.




this.nxtBtn_mc._visible = true;
var totalPages:Number = n; //total number of pages, could be pulled from an array if this 
Number is dynamic.

var currentPage:Number = n; //current page # pulled from ext. file

function hideNext():Void {
   if(currentPage == totalPages) {
this.nxtBtn_mc._visible = false;
   } else {
 this.nxtBtn_mc._visible = true;
}
}


Hope that helps. My scripting leaves much to be desired...



Messages in this topic (3)








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[Flashcoders] flv playback version number

2006-09-14 Thread Ryan Potter
Hello list.

 

I updated flash 8 with the update mpx.  Supposedly I should have gotten
the 1.0.1 version of the FLV Playback component. 

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=3acdb2ff

 

The problem is that when I trace out the version I get:

version: 1.0.0.103

 

Anyone else run into this issue?  

 

I downloaded the mpx

Restarted flash 

Deleted the component from library 

Deleted aso files 

Restarted flash again

Added the component back

 

Same version number

 

 

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[Flashcoders] assigning properties to Number vs Objects

2006-02-18 Thread keith
/*
QUESTION: 
 Why can I assign a property to number value created with Number constructor,
 but CANNOT assign a property to a number value create with just a number value?
 
 I thought Number was kind of an Object too?
 Maybe this has something to do with primitive and complex data types?
 
 -- Keith H --
*/


// Example 1 
//Here I define number variable 'a' with the 'Number' constructor,
//with the number value 5 as an argument.
//I can give variable 'a' the property 'numberProp' and assign a value to it. 
//-
var a = new Number(5);
a.numberProp = 20;
trace(a  +typeof a);
trace(a.numberProp == null returns +(a.numberProp==null));
trace(a.numberProp == undefined returns +(a.numberProp==undefined));
trace(a.numberProp returns +a.numberProp); //returns 20

// Example 2 
//Here I define number variable 'b' ONLY by assigning a number value. 
//I give variable 'b' the property 'numberProp' and assign a value to it,
//but it's value is traced as undefined.
//-
var b = 5;
b.numberProp = 20;
trace(\n\n\n);
trace(b  +typeof b);
trace(b.numberProp == null returns +(b.numberProp==null));
trace(b.numberProp == undefined returns +(b.numberProp==null));
trace(b.numberProp returns +b.numberProp); //returns undefined
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Re: [Flashcoders] assigning properties to Number vs Objects

2006-02-18 Thread bryan.rice


On Feb 18, 2006, at 1:54 PM, keith wrote:

 Why can I assign a property to number value created with Number  
constructor,
 but CANNOT assign a property to a number value create with just a  
number value?



When you use the new operator it returns an object (an instance of  
the Number class) complete with methods and other properties - a  
Compex Data Type.  If you just assign a number value to a var then  
you are assigning a Primitive Data Type.


var a = new Number(5);
var b = 5;

trace(typeof(a));
trace(typeof(b));

//traces:
//object
//number

From the manual:
[new] Creates a new, initially anonymous, object and calls the  
function identified by the constructor parameter



blue skies,
bryan

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[Flashcoders] Is Not a Number

2005-10-31 Thread Martin Klasson

Run this, once in flash player6-setting, and one time in 7/8, both
compiled with as2. The Strong-typing of the parameter doesn't affect the
result.

But how come this is so indifferent results, was perhaps the output of
flsahplayer6 wrong accordingly to ecma?

trace(!isNaN(undefined))

/ martin
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Re: [Flashcoders] Is Not a Number

2005-10-31 Thread Morten Barklund Shockwaved

Martin Klasson wrote:

Run this, once in flash player6-setting, and one time in 7/8, both
compiled with as2. The Strong-typing of the parameter doesn't affect the
result.

But how come this is so indifferent results, was perhaps the output of
flsahplayer6 wrong accordingly to ecma?

trace(!isNaN(undefined))


That would be pretty old news and was one of the things changed back then.

var t;
trace(Number(t));
// gives:
//   0   in Flash 6
//   NaN in Flash 7+

Just like:

var s;
trace(String(s));
// gives:
// in Flash 6
//   undefined in Flash 7+

That is, Number- and String-conversion of undefined was changed. So was 
String-to-Boolean-conversion (non-empty string are alwas true now) and 
null-to-Number-conversion (null is NaN, not 0) - at least those are the 
4 primitive datatype conversion changes that I remember :)


It was done in order to conform with the ECMAScript standard, yes. :)

--
Morten Barklund - Information Architect - Shockwaved
Gothersgade 49, 4th floor - DK-1123 Copenhagen K, Denmark
Phone: +45 7027 2227 - Fax: +45 3369 1174
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