Yes, URLLoader will trigger a standard HTTP request. Meaning, you can see it
with firebug, charles, etc.
It's also possible to sniff a socket connection, but it requires Wireshark
or similar software.
Not sure if you gain much by using sockets, really, but anyway I'd just add
that setting up the
Thanks Juan - I will try this out - the reason behind investigating this is for
obfuscation; I'm interested in finding a way to load an asset into flash
without triggering a standard http request (I guess URLLoader will trigger one).
You're right about LoaderContext too - I think it needs to be s
You don't need to use a socket for this.
Load the data with a URLLoader, setting URLLoader.dataFormat to
URLLoaderDataFormat.BINARY.
You'll get a ByteArray. Pass that to Loader::loadBytes() wait for the
complete event to fire and you're all set.
Well, almost. If the loaded swf is in a different
Hi,
Does anyone know how to get an external swf (hosted on a regular webserver)
into the Loader class - accessed via the low-level flash.net.Socket class into
a ByteArray.
It seems this is possible, but I can't find any examples of how to handle it
either server side (we use Java here) or how
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