If this was connected to prizes/tournaments, from what I remember it depends
on whether the user pays to play or not; and the laws of the country that
your site is hosted in.
From a UK perspective, if the user paid to play you'd need a gaming and/or
gambling license (gaming for fixed-odds,
He is starting to ask questions about the randomness
of the dice, because a registered member of the game said
he's recorded the stats of about 100 backgammon games
and found that the numbers generated are not so random.
(I haven't seen the data, so I don't know if that's true)
I'd ask to see
The randomness of Math.random is one possible source of concern but
what you do with the random number to produce a dice roll is more
important. It is easy to make a simple mistake in the mapping of a
random number to an integer between 1 and 6 that results in a skewed
distribution.
On Nov 17, 2005, at 2:56 PM, Ron Wheeler wrote:
If the game is for money and the client side code can be hacked for
profit, you need to move more of the game engine onto the server and
only present results and table state on the client side.
Dice rolls can not be generated by the client in that
You would not worry about someone being able to hack the client and
modify the roll generation to allow the player to choose the desired
roll and then send it (or the play result - move) to the server or just
substitute the client with a client that lets rolls be specified?
I am less worried
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