Re: [Flashcoders] Multiplying a Vector3D by a projection Matrix3D

2009-05-17 Thread Fumio Nonaka
I am sorry for replying late. And thank you very much for your comment, Ron. I think that the results was interesting. Because no number multiplied by 0 comes to be 1. It would take a little time to explain my point. Therefore I wrote it in our blog. "Vector3D.w property for multiplicatio

Re: [Flashcoders] Multiplying a Vector3D by a projection Matrix3D

2009-05-07 Thread Ron Wheeler
Fumio Nonaka wrote: Vector3D.project() method in [Help] says: "If the current Vector3D object is the result of multiplying a Vector3D object by a projection Matrix3D object, the w property can hold the transform value." http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/geom/Vector3D.html#projec

[Flashcoders] Multiplying a Vector3D by a projection Matrix3D

2009-05-07 Thread Fumio Nonaka
Vector3D.project() method in [Help] says: "If the current Vector3D object is the result of multiplying a Vector3D object by a projection Matrix3D object, the w property can hold the transform value." http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/geom/Vector3D.html#project() How can you multi