It would be not too hard to write a class that listesn to the keyboard, and
when an onKeyDown event is triggered, it reads the key and adds the keycode
to an array.
I can't speak for Flash in this regard, but I'm willing to bet it would
behave similarly to Director and that this method would
It's a bit scary that Director has a similar problem... how do Director
programmers get around it?
On 12/29/05, Danny Kodicek [EMAIL PROTECTED] wrote:
In Director, at least on Windows, if you press the A key and then the B key,
then release the A key, you get a keyUp event for B, not A. So
It's a bit scary that Director has a similar problem... how do Director
programmers get around it?
We have the keyPressed() function (equivalent to key.isDown()) :)
Danny
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I was going over the AS3 documentation and I've noticed that the isDown()
property was removed for security reasons from the new Keyboard class.
Is there another way of doing the same thing then? Are we now forced to use
the event-driven onKeyDown()?
Here's the page where I'm reading:
I can see a workaround though:
It would be not too hard to write a class that listesn to the keyboard, and
when an onKeyDown event is triggered, it reads the key and adds the keycode
to an array.
The keycode is then removed at an onKeyUp event. And the isDown method would
just have to look
I would suggest reposting this next week when the adobe people get
back from vacation.
Regards
Hank
On 12/28/05, Joe Cutting [EMAIL PROTECTED] wrote:
I was going over the AS3 documentation and I've noticed that the isDown()
property was removed for security reasons from the new Keyboard
Adding true to an array at the index of the keycode instead of adding
the code to it might be better on looking through the array. Because
you do not have to use for loop.
Adding:
pressedKeys_array[Key.getCode()] = true;
Looking:
bIsDown = pressedKeys_array[Key.getCode()]
_
Newsdee
Hi all,
I was going over the AS3 documentation and I've noticed that the isDown()
property was removed for security reasons from the new Keyboard class.
Is there another way of doing the same thing then? Are we now forced to use
the event-driven onKeyDown()?
isDown() is extremely useful... and
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