in their projects and their general
thoughts on oop in general. Once again thanks.
Paul
-- Original Message --
From: Bjorn Schultheiss [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] OOP Concepts
Date: Wed, 22 Feb 2006 09:58:42 +1100
Reply
It works, but seems fundamentally wrong, as I understood it was bad
practise
to add methods to an object dynamically. Should I make the class listen for
clicks on the nested clip or is there another solution?
There's nothing wrong with adding methods to an object dynamically. What's
slightly
hello,
if you'd want to do it conceptually right OOP-wise, basically you have to
write a class for each nested clip (or one class for all nested clips if
their functionality overlaps).
-Meinte
On 2/21/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
This is my first experience use the mailing
More importantly, there can always be a debate about what is the 'cleanest'
or best 'OOP' way to do stuff (let's not go down that road again ;) ). But
it's good to remember to do things the way you feel most comfortable with,
without losing readability. (which is easy for me to say, considering
[EMAIL PROTECTED] wrote:
This is my first experience use the mailing List so I hope this makes sense!
My question is more of a conceptual one regarding oop best practises. If
I have a class which attaches a clip to the stage how can I attach functions
to clips nested inside this clip. Putting
Danny,
It works, but seems fundamentally wrong, as I understood it was bad
practise
to add methods to an object dynamically. Should I make the
class listen for clicks on the nested clip or is there
another solution?
There's nothing wrong with adding methods to an object
dynamically. What's
Paul,
Just my two penn'orth...
For my money, the best way to think about these things is more on a
conceptual level rather than specifically at a code level. What is your
child movieclip? What does it do?
Best example I can think of is off the top of my head is, say, a requester
dialog. Say a
I'm much the same as you, and probably not the best person to
ask! My OOP style is... shall we say 'idiosyncratic'?
That's why I thought I'd expose my soft, white underbelly here on the forum.
I would imagine that mine would be quirky. I'm not looking for the pinacle
of OOP practices, not
Rob,
I would *highly* recommend C# A Programmers Introduction by Deitel and
Deitel. I had a similar background and it laid a framework I could
understand. It explained OOP to me better than any other book I've read.
The stuff you will learn from it will help you not only in Flash but any
needs to make some planning before.
Igor V. a.k.a. The Helmsman
www.mixtv.tv
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hairy Dog Digital
Sent: Tuesday, February 21, 2006 3:59 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] OOP Concepts
PROTECTED]
Sent: Tuesday, February 21, 2006 2:39 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] OOP Concepts
This is my first experience use the mailing List so I hope this makes sense!
My question is more of a conceptual one regarding oop best practises. If I have
a class which
4 Rob
I can recommend to read
Essential ActionScript 2.0
By Colin Moock
Thanks Igor. That book's been on my shelf, since it was published.
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Flashcoders@chattyfig.figleaf.com
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: Tuesday, February 21, 2006 9:38 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OOP Concepts
Rob,
I would *highly* recommend C# A Programmers Introduction by
Deitel and Deitel. I had a similar background and it laid a
framework I could understand. It explained OOP to me better
] On Behalf Of Hairy Dog
Digital
Sent: Wednesday, 22 February 2006 1:49 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] OOP Concepts
Thanks for the recommendation Judah.
As you might have figured out, I'm less concerned with the language that I
use to learn better OOP skills, and more
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