Hmm, I didn't know about that scope chaining stuff, thanks for the link.
One question, does the chaining (specifically, the activation object
stuff when using inner functions) still apply to AS2 code? I use
functions like that for listeners in a *lot* of places, and now I'm
worried it's wasting
Mike -
True, for this example.
Felipe -
Not sure you can get around the eval or Delegate unless you add a ton of
array notation. There is a good article to describe this; Scope Chain and
Memory waste in Flash MX:
http://timotheegroleau.com/Flash/articles/scope_chain.htm.
So eval or moreEvil?
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