[Flashcoders] Playing With Fire

2010-09-10 Thread George Jones
Hi; I figured out the reason I couldn't successfully mask out the background from my programatiically created bitmap image was because I added it to a sprite and then tried to mask the sprite; however, by then the background was no longer distinguishable from the rest. Someone suggested I mask

Re: [Flashcoders] Playing With Fire

2010-09-10 Thread Henrik Andersson
You don't want a mask. You want a bitmap with alpha values. If you really need two bitmaps, you can use the alpha blend mode to combine them during rendering. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

RE: [Flashcoders] Playing With Fire

2010-09-10 Thread George Jones
Date: Fri, 10 Sep 2010 21:33:38 +0200 From: he...@henke37.cjb.net To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Playing With Fire You don't want a mask. You want a bitmap with alpha values. Ok. But that's what I have. As you know, I tried every combination to change

Re: [Flashcoders] Playing With Fire

2010-09-10 Thread Henrik Andersson
George Jones skriver: Any other thoughts? Don't try to use the alpha channel on a bitmap that doesn't have one. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Re: [Flashcoders] Playing With Fire

2010-09-10 Thread Paul Andrews
On 10/09/2010 21:07, George Jones wrote: Any other thoughts? TIA, George Thanks for another protracted thread, Beno. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders