Hi;
I figured out the reason I couldn't successfully mask out the background from
my programatiically created bitmap image was because I added it to a sprite and
then tried to mask the sprite; however, by then the background was no longer
distinguishable from the rest. Someone suggested I mask
You don't want a mask. You want a bitmap with alpha values.
If you really need two bitmaps, you can use the alpha blend mode to
combine them during rendering.
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Date: Fri, 10 Sep 2010 21:33:38 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Playing With Fire
You don't want a mask. You want a bitmap with alpha values.
Ok. But that's what I have. As you know, I tried every combination to change
George Jones skriver:
Any other thoughts?
Don't try to use the alpha channel on a bitmap that doesn't have one.
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On 10/09/2010 21:07, George Jones wrote:
Any other thoughts?
TIA,
George
Thanks for another protracted thread, Beno.
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