Re: [Flashcoders] Re: secure sockets?
Isn't that just for Air2.0? I know that if i search online I find that it was beta for 10.3, but is it actually in the release? Does is work on mobile phones (this one I really doubt, as even in the beta docs it said it would not work on air for mobile)? Not only that, right now I can't actually rely on the everyone having the latest player, or anyone being willing to install an air app on their desktops. On 7/24/2011 8:37 PM, Henrik Andersson wrote: flash.net.SecureSocket ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: secure sockets?
flash.net.SecureSocket ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: secure sockets?
Meant to say 'since afaik, flash doesn't look at the browsers x.509 pool for CAs, and thus there is no way, again afaik, of validating if a public key sent by the server, the best I can come up with is the solution below'. Please tell me if I am missing something. -client sends request over https for the socket key -the server respond by generating keys, associating the keys to the session (enabling checks to see if it is still active), and then sends it back over https -once the key is received the client uses the keys to encrypt/decipher too. What do you think? any suggestions? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders