Re: [Flashcoders] Runtime assets

2009-08-13 Thread Glen Pike
Thanks, that's a nice simple way to do it! Glen John McCormack wrote: Glen, Have you seen this: http://www.onflex.org/ted/2007/11/runtime-flash-cs3flex-integration-via.php and a link further down the page: http://onflex.org/flexapps/applications/RuntimeCS3Flex/srcview/ John Glen Pike wr

Re: [Flashcoders] Runtime assets

2009-08-12 Thread John McCormack
Glen, Have you seen this: http://www.onflex.org/ted/2007/11/runtime-flash-cs3flex-integration-via.php and a link further down the page: http://onflex.org/flexapps/applications/RuntimeCS3Flex/srcview/ John Glen Pike wrote: Hi, I am doing some experiments with CS3 & runtime assets. Fo

Re: [Flashcoders] Runtime assets

2009-08-12 Thread Ian Thomas
Yes, it's absolutely possible. You'll need to look into ApplicationDomains (flash.system.ApplicationDomain) and getDefinition()/hasDefinition(). As long as the 3rd SWF has access to or shares the ApplicationDomain that the library SWF is in, everything should be fine. HTH, Ian On Wed, Aug 1

[Flashcoders] Runtime assets

2009-08-12 Thread Glen Pike
Hi, I am doing some experiments with CS3 & runtime assets. Following the various tutorials & Moock's book, I can load a library and instantiate assets from a parent swf. What I would like to do, if possible, is have the parent swf load the library and a 3rd external swf. Hopefull