What about extending movieClip and overriding the height property to return
the mask height
On Mon, Jul 12, 2010 at 12:14 AM, Glen Pike postmas...@glenpike.co.ukwrote:
currentModule.myMask
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Well I will do as Glen suggested, the first option. In my custom class that
implements an IModuleConteiner interface, I will add a get
fixedHeight():Number function.
Thanks everyone for the help
On Mon, Jul 12, 2010 at 11:41 AM, Omar Fouad omarfouad@gmail.comwrote:
What about extending
You should possibly roll your own class which is the list + mask that
reports it's height and width as that of the mask.
Alternatively, if you are feeling lazy, make the mask a symbol give it
an instance name in the IDE, or do it programmatically and access the
width / height of that in your
No one?
On Thu, Jul 8, 2010 at 10:34 AM, Omar Fouad omarfouad@gmail.com wrote:
Thanks for the reply. I'm already doing that, as the list loads its data
upon added to stage
On Thu, Jul 8, 2010 at 8:25 PM, Ktu ktu_fl...@cataclysmicrewind.comwrote:
you could try positioning it before
Hello,
I'm working on some project where I have a big container Sprite and based on
what I need, I add some ui inside of it. Once I add this ui, and I make sure
that everything is there on its place, I align this container sprite to fir
in the center of my stage:
private var
you could try positioning it before you add the 'list' to the displayList of
the container.
Ktu;
On Thu, Jul 8, 2010 at 12:49 PM, Omar Fouad omarfouad@gmail.com wrote:
Hello,
I'm working on some project where I have a big container Sprite and based
on
what I need, I add some ui inside
Thanks for the reply. I'm already doing that, as the list loads its data
upon added to stage
On Thu, Jul 8, 2010 at 8:25 PM, Ktu ktu_fl...@cataclysmicrewind.com wrote:
you could try positioning it before you add the 'list' to the displayList
of
the container.
Ktu;
On Thu, Jul 8, 2010
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