RE: [Flashcoders] Single giant bitmap vs Multiple smaller bitmaps -Performance Effects?

2006-04-21 Thread Lee McColl-Sylvester
] On Behalf Of Peter O'Brien Sent: 21 April 2006 11:46 To: Flashcoders mailing list Subject: Re: [Flashcoders] Single giant bitmap vs Multiple smaller bitmaps -Performance Effects? Hey list, hope all is well. I have a question about performance, thats been asked before but I can't find receiving any

Re: [Flashcoders] Single giant bitmap vs Multiple smaller bitmaps - Performance Effects?

2006-04-21 Thread Peter O'Brien
Hey lee, thanks for your thoughts, but we'll only be scaling the giant bitmaps (2 of them) up to about 300%. It works ok at the moment with both a 4000px and 6000px (bitmap filled) mc being tweened across the horizon. i just wanted some clarification on whether this is pretty bad for

Re: [Flashcoders] Single giant bitmap vs Multiple smaller bitmaps - Performance Effects?

2006-04-21 Thread James Marsden
Chopping up is better imo. We're developing a game with large scrolling backgrounds and chopping them from 3000x3000 to 256x256 made a big difference. James Peter O'Brien wrote: Hey lee, thanks for your thoughts, but we'll only be scaling the giant bitmaps (2 of them) up to about 300%.