If you do a true to the 2nd parameter of loadSound, she should start downloading when the _soundbuftime value is met. _soundbuftime is global to the player, so you can set it anywhere. It defaults to 5 seconds.
If you aren't seeing that, it could be latency confusing Flash maybe? ----- Original Message ----- From: "John Olson" <[EMAIL PROTECTED]> To: <flashcoders@chattyfig.figleaf.com> Sent: Thursday, January 05, 2006 10:06 PM Subject: [Flashcoders] Sound.loadSound --- when does streaming actuallystart? If I load an external MP3 into the Flash player and set up Flash to load it as a streaming event, when does it start to play? In the AS2 language reference, it states : "Streaming sounds play while they are downloading. Playback begins when sufficient data has been received to start the decompressor." So what is "sufficient data"? The reason I am asking is that I was trying to stream very low bitrate MP3s, but they were long (1+ minutes around). When I used the bandwidth testing in Flash for 56K modem, the MP3 had to almost entirely download before it started. - John _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders