If you do a true to the 2nd parameter of loadSound, she should start 
downloading when the _soundbuftime value is met.  _soundbuftime is global to 
the player, so you can set it anywhere.  It defaults to 5 seconds.

If you aren't seeing that, it could be latency confusing Flash maybe?

----- Original Message ----- 
From: "John Olson" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Thursday, January 05, 2006 10:06 PM
Subject: [Flashcoders] Sound.loadSound --- when does streaming 
actuallystart?


If I load an external MP3 into the Flash player and set up Flash to load it
as a streaming event, when does it start to play?

In the AS2 language reference, it states : "Streaming sounds play while they
are downloading. Playback begins when sufficient data has been received to
start the decompressor." So what is "sufficient data"?

The reason I am asking is that I was trying to stream very low bitrate MP3s,
but they were long (1+ minutes around). When I used the bandwidth testing in
Flash for 56K modem, the MP3 had to almost entirely download before it
started.

- John





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