To: Flashcoders mailing list
Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email
found in
subject
i have a Sound object called mySound
i set it to load an mp3 and set is streaming to true as follow:
mySound.load(file.mp3, true);
so it plays and buffers the mp3 untill the load
the loading of the mp3.
thanks
cole peterson
-Original Message-
From: [EMAIL PROTECTED] on behalf of
Omar Fouad
Sent: Sun 2/25/2007 11:52 AM
To: Flashcoders mailing list
Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email
found in
subject
i have
);
then ...
mySound.load();
will stop the loading of the mp3.
thanks
cole peterson
-Original Message-
From: [EMAIL PROTECTED] on behalf of Omar Fouad
Sent: Sun 2/25/2007 11:52 AM
To: Flashcoders mailing list
Subject: [{SPAM?}] - [Flashcoders] Stop loading sounds - Email found in
subject
i have
i have a Sound object called mySound
i set it to load an mp3 and set is streaming to true as follow:
mySound.load(file.mp3, true);
so it plays and buffers the mp3 untill the load is complete.
Actually i need my stop button to stop the song and to stop it buffering!!!
as in buffering will let
mySound.load(file.mp3, true);
then ...
mySound.load();
will stop the loading of the mp3.
thanks
cole peterson
-Original Message-
From: [EMAIL PROTECTED] on behalf of Omar Fouad
Sent: Sun 2/25/2007 11:52 AM
To: Flashcoders mailing list
Subject: [{SPAM?}] - [Flashcoders] Stop loading
Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to stop the
loading right away.
Same thing with MovieClipoader. Will the MovieClipLoader.unloadClip method
simply stop the downloading of the image ?
afaik there is no way to stop the actual load.
On 5/13/06, Patrick Matte [EMAIL PROTECTED] wrote:
Whats the best way to stop a sound from loading ? I fired the
Sound.loadsound() method but suddenly for a reason, I need to stop the
loading right away.
Same thing with MovieClipoader. Will the
Have you researched the livedocs yet?
http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/
common/html/wwhelp.htm?context=Flash_MX_2004file=0364.html#77315
On May 13, 2006, at 3:23 PM, Patrick Matte wrote:
Whats the best way to stop a sound from loading ? I fired the
It seems the only way to stop a sound from loading is to start loading
another sound in the same Sound Object. You can even load a sound that
doesn't actually exists on the server, it creates an error but it stops the
sound from loading.
For MovieClipLoader, the unloadClip method works fine
I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
s.stop();
clearInterval(myTimer);
trace(stopSong called);
}
myTimer= setInterval(stopSong , 1);
/code
I of
Your code will actually stop the streaming sound from playing, but not from
being downloaded from the server.
Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a écrit :
I just tested this code and it worked as it should.
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 ,
True...I didn't cover that.
On May 13, 2006, at 6:01 PM, Patrick Matte wrote:
Your code will actually stop the streaming sound from playing, but
not from
being downloaded from the server.
Le 13/05/06 17:14, « Gerry Creighton » [EMAIL PROTECTED] a
écrit :
I just tested this code and
What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer=
: Re: [Flashcoders] Stop loading
What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop();
s.loadSound(,true);
clearInterval(myTimer);
trace(stopSong called);
}
myTimer
list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading
What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop
it
delete this.audio;
/code
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marc Hoffman
Sent: Saturday, May 13, 2006 10:47 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Stop loading
How do you know the sound is no longer loading
mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 6:21 PM
Subject: Re: [Flashcoders] Stop loading
What about using the following code... s.loadSound(,true);
code
var s:Sound = new Sound();
s.loadSound(Finish Line.mp3 , true);
s.start(999,1);
function stopSong(){
//s.stop
: RE: [Flashcoders] Stop loading
I thought that I read someplace that this method worked (Where 'audio' is a
created sound object):
code
this.audio.stop ();
//
delete this.audio.onSoundComplete;
//
this.audio = null;
// The only way to stop a sound from downloading is to delete it
delete
]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, May 13, 2006 11:46 PM
Subject: Re: [Flashcoders] Stop loading
How do you know the sound is no longer loading?
At 07:32 PM 5/13/2006, you wrote:
Yes thats exactly what i found, loading another
sound is the only way to stop
, 2006 12:50 AM
Subject: Re: [Flashcoders] Stop loading
Well, Sound.getBytesLoaded() wouldn't show if a
sound was continuing to load into cache after
starting to load a new (or even missing) sound
file into the same sound object. It would just show loading for the new
sound.
But I just ran
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