[Flashcoders] Testing online and offline
I am testing an application extensibly localy and on the server, there are just a comple of methods that I want them to run locally but they need to be user initiated when running on the server. At the moment if I post the files to the server then I comment out the automatic calls and so forth... I started testing the ApplicationDomain and ApplicationDomain.currentDomain but that still turns undefined off line and online... // just for testing purposes: import flash.system.ApplicationDomain; this.applicationDomain = ApplicationDomain.currentDomain trace(this.currentDomain ); any ideas of a different implementation or a different class that I should be using? I know there is a way to get the domain address ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Testing online and offline
On 19/03/2008 20:28, Helmut Granda wrote: I started testing the ApplicationDomain and ApplicationDomain.currentDomain but that still turns undefined off line and online... // just for testing purposes: import flash.system.ApplicationDomain; this.applicationDomain = ApplicationDomain.currentDomain trace(this.currentDomain ); ApplicationDomain isn't related to the server hostname - it's for managing classes in external swf files. You can get the current hosting address with trace(root.loaderInfo.loaderURL); Even better, IMO, you can check system.Capabilities.playerType to see if it's running locally: import flash.system.Capabilities; trace(Capabilities.playerType); // 'External', when running in the IDE ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders