: Wednesday, September 10, 2008 8:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations
Ooops on the simple solution for a relative rotation [my bad]! Much
better than my suggestion...
:P
Why Fuse? - Sequencing, passing writing animation objects.
It is true for small
which can be downloaded here: www.TweenMax.com
Just my 2 cents. Keep the change.
Jack
-Original Message-
From: sebastian [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 10, 2008 7:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations
Ooops on the simple
found this on the greensock site - might work for you
TweenMax.sequence(target:Object, tweenObjects:Array):Array
- *Description:* Provides an easy way to sequence a set of tweens, one
after the other, for the same target. It's essentially the same thing as
making a bunch of individual
Hi,
Thanks for that, I will look into it.
Glen
allandt bik-elliott (thefieldcomic.com) wrote:
found this on the greensock site - might work for you
TweenMax.sequence(target:Object, tweenObjects:Array):Array
- *Description:* Provides an easy way to sequence a set of tweens, one
If you are using AS2, check our FUSE as an alternative animation engine;
I swear by it, learn it once and it will forever animate your work on
all projects with kind simple powerful beautiy...
;)
On AS3 there isn't as good a package as fuse around [yet?]; I'm using
Tweener on AS3 which is
Hi,
I have tried Fuse before in AS2 and whilst it was pretty good, I
have been trying out TweenLite and found this to have a slight edge for
what I need.
Glen
sebastian wrote:
If you are using AS2, check our FUSE as an alternative animation
engine; I swear by it, learn it once and it
Maybe I'm missing something about whats being attempted, but I know in
Tweener (As3), you can just put in a value like 1440, and it will
rotate 4 times, using a single tween. This code:
Tweener.addTween(mc,{rotation:1440,time:2,transition:linear});
Does just that, no need to string multiple
(myRotationVariable)});
Is that what you were looking for?
Jack
-Original Message-
From: Glen Pike [mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 09, 2008 5:14 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Tween multiple rotations
Hi,
I am trying to rotate an object through 1080 (3
list
Subject: [Flashcoders] Tween multiple rotations
Hi,
I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.
Does anyone know if I have to join a sequence of 360 tweens together
to do this, or is there a way of cheating so it just does as you would hope
On AS3 there isn't as good a package as fuse around [yet?];
What does FUSE have over TweenLite and TweenMax? FUSE always bloated my
projects and had problems in high stress situations.
Jason Merrill
Bank of America
Instructional Technology Media
Join the Bank of America Flash Platform
Ooops on the simple solution for a relative rotation [my bad]! Much
better than my suggestion...
:P
Why Fuse? - Sequencing, passing writing animation objects.
It is true for small applications, like banners; it's overkill when kbs
are in dire need. But for web 2.0 application development, a
Sent: Wednesday, September 10, 2008 8:41 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tween multiple rotations
Ooops on the simple solution for a relative rotation [my bad]! Much
better than my suggestion...
:P
Why Fuse? - Sequencing, passing writing animation objects.
It is true
Hi,
I am trying to rotate an object through 1080 (3 * 360) degrees with
TweenLite.
Does anyone know if I have to join a sequence of 360 tweens together
to do this, or is there a way of cheating so it just does as you would hope?
Thanks
Glen
--
Glen Pike
01326 218440
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