Re: [Flashcoders] Tween multiple rotations

2008-09-11 Thread allandt bik-elliott (thefieldcomic.com)
: Wednesday, September 10, 2008 8:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small

RE: [Flashcoders] Tween multiple rotations

2008-09-11 Thread Jack Doyle
which can be downloaded here: www.TweenMax.com Just my 2 cents. Keep the change. Jack -Original Message- From: sebastian [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 10, 2008 7:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread allandt bik-elliott (thefieldcomic.com)
found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike
Hi, Thanks for that, I will look into it. Glen allandt bik-elliott (thefieldcomic.com) wrote: found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread sebastian
If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it will forever animate your work on all projects with kind simple powerful beautiy... ;) On AS3 there isn't as good a package as fuse around [yet?]; I'm using Tweener on AS3 which is

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike
Hi, I have tried Fuse before in AS2 and whilst it was pretty good, I have been trying out TweenLite and found this to have a slight edge for what I need. Glen sebastian wrote: If you are using AS2, check our FUSE as an alternative animation engine; I swear by it, learn it once and it

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Matt S.
Maybe I'm missing something about whats being attempted, but I know in Tweener (As3), you can just put in a value like 1440, and it will rotate 4 times, using a single tween. This code: Tweener.addTween(mc,{rotation:1440,time:2,transition:linear}); Does just that, no need to string multiple

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Jack Doyle
(myRotationVariable)}); Is that what you were looking for? Jack -Original Message- From: Glen Pike [mailto:[EMAIL PROTECTED] Sent: Tuesday, September 09, 2008 5:14 PM To: Flashcoders mailing list Subject: [Flashcoders] Tween multiple rotations Hi, I am trying to rotate an object through 1080 (3

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Glen Pike
list Subject: [Flashcoders] Tween multiple rotations Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Merrill, Jason
On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America  Instructional Technology Media Join the Bank of America Flash Platform

Re: [Flashcoders] Tween multiple rotations

2008-09-10 Thread sebastian
Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a

RE: [Flashcoders] Tween multiple rotations

2008-09-10 Thread Merrill, Jason
Sent: Wednesday, September 10, 2008 8:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true

[Flashcoders] Tween multiple rotations

2008-09-09 Thread Glen Pike
Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440