ServerSocket is sweet - I just whipped up a nice AIR 2 socket server app and
then have a regular socket app talking back and forth with it. Rockin'!
Eric
On Wed, May 12, 2010 at 11:07 PM, Eric E. Dolecki edole...@gmail.comwrote:
Has anyone tried this ServerSocket yet?
On Wed, May 12, 2010
I would like to have two computers running two different SWFs talk to one
another over a LAN (say both plugged into the same router). Is it as simple
as this?
Computer A
---
SWF makes a socket, uses B's IP address and an open port - reads and writes
from this socket
Computer B
Eric E. Dolecki wrote:
I would like to have two computers running two different SWFs talk to one
another over a LAN (say both plugged into the same router). Is it as simple
as this?
For connectionless protocols, yes.
Btw, you need AIR for this.
___
AIR because of the application security sandbox? Would standalone projectors
work as well?
On Wed, May 12, 2010 at 3:25 PM, Henrik Andersson he...@henke37.cjb.netwrote:
Eric E. Dolecki wrote:
I would like to have two computers running two different SWFs talk to one
another over a LAN (say
I have my socket class written which dispatches custom events two main
SWFs with their own document class implemented.
Is it possible to spoof another machine on a single Mac to get around
setting up another box and using a flash drive to push files around for
testing?
Eric
On Wed, May 12,
Is it possible to spoof another machine on a single Mac to get around
setting up another box and using a flash drive to push files around for
testing?
Sure, I don't see why not, as long as you use different ports. In the
worst case, you could definitely do it using a virtualized environment
on
Eric E. Dolecki wrote:
AIR because of the application security sandbox? Would standalone projectors
work as well?
They would not, as they lack the needed API. Have a look at the recent
additions in the flash.net package, all the useful socket features are
AIR exclusive.
Huh?
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html
all I need is readUTFBytes and writeUTFBytes...
On Wed, May 12, 2010 at 6:31 PM, Henrik Andersson he...@henke37.cjb.netwrote:
Eric E. Dolecki wrote:
AIR because of the application security sandbox?
Eric E. Dolecki wrote:
Huh?
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/net/Socket.html
all I need is readUTFBytes and writeUTFBytes...
You need more than that. Think about this carefully. You need to connect
to an open port. But you also need a way to open said
With non-Air players, you can use a Socket to connect to a server. But you
can't create a server itself; i.e. you can't write code to bind to a given
port and listen for connections. So, in that scenario you cannot connect
both swfs directly (you have to use a socket server).
Appartently with Air
Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy enough
to deploy as AIR, I'll have a look at that link and re-write some code. Not
having to use a socket server will be super nice.
Sent from my iPad
On May 12, 2010, at 7:46 PM, Juan Pablo Califano
Has anyone tried this ServerSocket yet?
On Wed, May 12, 2010 at 8:28 PM, eric dolecki GMail edole...@gmail.comwrote:
Ah okay, that's good stuff to know. I was very wrong, my apologies. Easy
enough to deploy as AIR, I'll have a look at that link and re-write some
code. Not having to use a
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