Re: [Flashcoders] Which object called the function

2006-10-08 Thread Dan Rogers
Not sure if this is a solution in your case, but you could identify  
the calling function this way...


class Main {

function Main() {
runHello._id = "Main told me to do it...";
runHello();
}

function runHello() {
var a = new A();
a.hello();
}

}

class A {

function A() {}

function hello() {
trace("hello");
trace(arguments.caller._id);
}

}


-Danro


On Oct 7, 2006, at 8:10 AM, Ramon Miguel M. Tayag wrote:


Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
   //I want to know who called me, here
}
}

class Main
{   
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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Re: [Flashcoders] Which object called the function

2006-10-08 Thread Hans Wichman

Hi,
i reread my own post and saw it was a bit short:).
In general though this was one of the reasons i wrote xflas2.

Since its still in alpha (the alpha part is referring to the documentation
or lack of it though, not the state of the code, that is pretty solid now),
the easiest is to download it from osflash and try the different examples.

In short, you'll need to configure the logger, this is in the examples well.
As part of the configuration you'll need to register your classes, through
ClassFinder.registerPackage ("mypackage");
The option ClassFinder.registerAll() has not yet been added.

Once you have done this, you can use Logger.markEntry(arguments).

Lemme know if this works for you or if you'd like any help with it.

greetz
JC


On 10/8/06, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hi,
use xflas2, from osflash/xflas2 :)

And check the examples, there is a Logger.markEntry call which will print:
ClassA.methodA called from ClassB.methodB.

greetz
Hans

ps i will put more info up soon


 On 10/8/06, Troy Rollins <[EMAIL PROTECTED]> wrote:
>
>
> On Oct 8, 2006, at 1:47 AM, Ramon Miguel M. Tayag wrote:
>
> > Yes, that would work, but is there a way to do it automatically and
> > elegantly?
>
> Remember to always do it until it becomes second nature?  ;-)
>
> This is the way I always do it at least. I don't know of any other
> reliable way.
>
> --
> Troy
> RPSystems, Ltd.
> http://www.rpsystems.net
>
>
> ___
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> To change your subscription options or search the archive:
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Re: [Flashcoders] Which object called the function

2006-10-08 Thread Hans Wichman

Hi,
use xflas2, from osflash/xflas2 :)

And check the examples, there is a Logger.markEntry call which will print:
ClassA.methodA called from ClassB.methodB.

greetz
Hans

ps i will put more info up soon


On 10/8/06, Troy Rollins <[EMAIL PROTECTED]> wrote:



On Oct 8, 2006, at 1:47 AM, Ramon Miguel M. Tayag wrote:

> Yes, that would work, but is there a way to do it automatically and
> elegantly?

Remember to always do it until it becomes second nature?  ;-)

This is the way I always do it at least. I don't know of any other
reliable way.

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Troy Rollins


On Oct 8, 2006, at 1:47 AM, Ramon Miguel M. Tayag wrote:

Yes, that would work, but is there a way to do it automatically and  
elegantly?


Remember to always do it until it becomes second nature?  ;-)

This is the way I always do it at least. I don't know of any other  
reliable way.


--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Ramon Miguel M. Tayag

Yes, that would work, but is there a way to do it automatically and elegantly?

On 10/8/06, Victor Gaudioso <[EMAIL PROTECTED]> wrote:

when you call the function have it pass itself in as a parameter:

someFunc(this)


function someFunc(caller:Object):Void{
 trace(caller)
}

Therefore who ever calls the function will pass itself into the function.
That should work.  Victor


--
Ramon Miguel M. Tayag
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Victor Gaudioso

when you call the function have it pass itself in as a parameter:

someFunc(this)


function someFunc(caller:Object):Void{
trace(caller)
}

Therefore who ever calls the function will pass itself into the function. 
That should work.  Victor


- Original Message - 
From: "Ramon Miguel M. Tayag" <[EMAIL PROTECTED]>

To: "FlashCoders Programming" 
Sent: Saturday, October 07, 2006 11:10 AM
Subject: [Flashcoders] Which object called the function



Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
   //I want to know who called me, here
}
}

class Main
{ var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Mark Winterhalder

I then call the function from another timeline. How would I use
arguments.caller to return the ID of the object making the call?


You can't, at least not directly. arguments.caller will give you a
reference to the function from within which your method is called. You
can use it to determine if it was called from an instance of a
specific class:

Say you have a class A with the method foo. From within method bar of
class B you want to determine if it was called from an instance of A.
You could test that with if( arguments.caller == A.prototype.foo ).
However, it won't help you to find out from which instance of class A
it was called.

HTH,
Mark


On 10/7/06, Marc Hoffman <[EMAIL PROTECTED]> wrote:

Mischa,

Can you give a code example of this? Let's say I have this function
on the main timeline:

someFunction = function(){
 // do something;
}

I then call the function from another timeline. How would I use
arguments.caller to return the ID of the object making the call?

Thanks,
Marc

At 09:21 AM 10/7/2006, you wrote:
>arguments.caller
>
>Will give you a reference to the calling function. From the help:
>
>Property; refers to the calling function. The value of this property
>is null if the current function was not called by another function.
>
>Cheers,
>
>Mischa
>
>On 7 Oct 2006, at 17:02, Dr. Suhas Pharkute wrote:
>
>>Initialise objects with unique ID's which will help you later to
>>determine
>>which object is calling the function.
>>
>>Suhas
>>
>>On 10/7/06, Ramon Miguel M. Tayag <[EMAIL PROTECTED]> wrote:
>>>
>>>Hi everyone,
>>>
>>>How do you find out which object calls a particular function?  Is it
>>>even possible?
>>>
>>>Let's say there are two classes:
>>>
>>>class A
>>>{
>>> function A(){}
>>>
>>> function hello()
>>> {
>>> trace ("hello");
>>> //I want to know who called me, here
>>> }
>>>}
>>>
>>>class Main
>>>{
>>> var a = new A();
>>>
>>> function Main()
>>> {
>>> a.hello();
>>> }
>>>}
>>>
>>>=
>>>
>>>How will A know that Main called the function?
>>>
>>>Thank you,
>>>--
>>>Ramon Miguel M. Tayag
>>>___
>>>Flashcoders@chattyfig.figleaf.com
>>>To change your subscription options or search the archive:
>>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>Brought to you by Fig Leaf Software
>>>Premier Authorized Adobe Consulting and Training
>>>http://www.figleaf.com
>>>http://training.figleaf.com
>>
>>
>>
>>--
>>Dr. Suhas Pharkute, PhD
>>Syna Intelligence, LLP
>>V. 208 830 8915 (C)
>>E. [EMAIL PROTECTED],.com
>>W. http://synaintel.com
>>___
>>Flashcoders@chattyfig.figleaf.com
>>To change your subscription options or search the archive:
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>Brought to you by Fig Leaf Software
>>Premier Authorized Adobe Consulting and Training
>>http://www.figleaf.com
>>http://training.figleaf.com
>
>___
>Flashcoders@chattyfig.figleaf.com
>To change your subscription options or search the archive:
>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>Brought to you by Fig Leaf Software
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>
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Marc Hoffman

Mischa,

Can you give a code example of this? Let's say I have this function 
on the main timeline:


someFunction = function(){
// do something;
}

I then call the function from another timeline. How would I use 
arguments.caller to return the ID of the object making the call?


Thanks,
Marc

At 09:21 AM 10/7/2006, you wrote:

arguments.caller

Will give you a reference to the calling function. From the help:

Property; refers to the calling function. The value of this property
is null if the current function was not called by another function.

Cheers,

Mischa

On 7 Oct 2006, at 17:02, Dr. Suhas Pharkute wrote:


Initialise objects with unique ID's which will help you later to
determine
which object is calling the function.

Suhas

On 10/7/06, Ramon Miguel M. Tayag <[EMAIL PROTECTED]> wrote:


Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
//I want to know who called me, here
}
}

class Main
{
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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--
Dr. Suhas Pharkute, PhD
Syna Intelligence, LLP
V. 208 830 8915 (C)
E. [EMAIL PROTECTED],.com
W. http://synaintel.com
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Marc Hoffman
Yes, Suhas -- but the function is scoped to the timeline in which it 
was created, not the object doing the calling. So how do you return 
the ID of the calling object?


  - Marc

At 09:02 AM 10/7/2006, you wrote:

Initialise objects with unique ID's which will help you later to determine
which object is calling the function.

Suhas

On 10/7/06, Ramon Miguel M. Tayag <[EMAIL PROTECTED]> wrote:


Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
//I want to know who called me, here
}
}

class Main
{
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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--
Dr. Suhas Pharkute, PhD
Syna Intelligence, LLP
V. 208 830 8915 (C)
E. [EMAIL PROTECTED],.com
W. http://synaintel.com
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Mischa Williamson

arguments.caller

Will give you a reference to the calling function. From the help:

Property; refers to the calling function. The value of this property  
is null if the current function was not called by another function.


Cheers,

Mischa

On 7 Oct 2006, at 17:02, Dr. Suhas Pharkute wrote:

Initialise objects with unique ID's which will help you later to  
determine

which object is calling the function.

Suhas

On 10/7/06, Ramon Miguel M. Tayag <[EMAIL PROTECTED]> wrote:


Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
//I want to know who called me, here
}
}

class Main
{
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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--
Dr. Suhas Pharkute, PhD
Syna Intelligence, LLP
V. 208 830 8915 (C)
E. [EMAIL PROTECTED],.com
W. http://synaintel.com
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Dr. Suhas Pharkute

Initialise objects with unique ID's which will help you later to determine
which object is calling the function.

Suhas

On 10/7/06, Ramon Miguel M. Tayag <[EMAIL PROTECTED]> wrote:


Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
//I want to know who called me, here
}
}

class Main
{
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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--
Dr. Suhas Pharkute, PhD
Syna Intelligence, LLP
V. 208 830 8915 (C)
E. [EMAIL PROTECTED],.com
W. http://synaintel.com
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Re: [Flashcoders] Which object called the function

2006-10-07 Thread Marc Hoffman
I'd love to know of a solution to this, too. My hack is to give the 
function an argument "me":


// declaration:
traceCaller = function(me){
trace (me);
}

// function call traces full path of calling object.:
traceCaller(this);

- Marc Hoffman

At 08:10 AM 10/7/2006, you wrote:

Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
   //I want to know who called me, here
}
}

class Main
{
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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[Flashcoders] Which object called the function

2006-10-07 Thread Ramon Miguel M. Tayag

Hi everyone,

How do you find out which object calls a particular function?  Is it
even possible?

Let's say there are two classes:

class A
{
function A(){}

function hello()
{
trace ("hello");
   //I want to know who called me, here
}
}

class Main
{   
var a = new A();

function Main()
{
a.hello();
}
}

=

How will A know that Main called the function?

Thank you,
--
Ramon Miguel M. Tayag
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