RE: [Flashcoders] Zooming

2010-09-14 Thread Jack Doyle
If you're a Club GreenSock member, the transformAroundPoint can make this
pretty simple to integrate into a tween. For example:

var center:Point = new Point(275, 200);
TweenLite.to(mc, 1, {transformAroundPoint:{point:center, scaleX:3,
scaleY:3}});

That would scale mc's scaleX/scaleY to 3 and use the center point as
though it's where your object's registration point is. You can affect
rotation too if you want. There's an interactive example of
transformAroundPoint in the Plugin Explorer at http://www.TweenLite.com

Alternatively, you could wrap your object in a Sprite and offset its
position internally so that the Sprite's registration point is where things
should scale from on your image, and then tween the scaleX/scaleY of the
Sprite. Or do the math to figure out where your image's registration point
would end up after scaling it from wherever the focal point is and tween the
x/y/scaleX/scaleY together. 

Or use the camera suggestions others have offered. 

Sorry, hope that didn't overwhelm you with options :)

Jack

-Original Message-
From: Lehr, Theodore [mailto:ted_l...@federal.dell.com] 
Sent: Monday, September 13, 2010 11:14 AM
To: Flash Coders List
Subject: [Flashcoders] Zooming

Is there anyway to zoom into a mc and make sure a certain point on an object
(just an image converted to a mc in this instance) is always in the center?




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RE: [Flashcoders] Zooming

2010-09-14 Thread Lehr, Theodore
good stuff - thanks!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jack Doyle 
[j...@greensock.com]
Sent: Tuesday, September 14, 2010 12:14 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Zooming

If you're a Club GreenSock member, the transformAroundPoint can make this
pretty simple to integrate into a tween. For example:

var center:Point = new Point(275, 200);
TweenLite.to(mc, 1, {transformAroundPoint:{point:center, scaleX:3,
scaleY:3}});

That would scale mc's scaleX/scaleY to 3 and use the center point as
though it's where your object's registration point is. You can affect
rotation too if you want. There's an interactive example of
transformAroundPoint in the Plugin Explorer at http://www.TweenLite.com

Alternatively, you could wrap your object in a Sprite and offset its
position internally so that the Sprite's registration point is where things
should scale from on your image, and then tween the scaleX/scaleY of the
Sprite. Or do the math to figure out where your image's registration point
would end up after scaling it from wherever the focal point is and tween the
x/y/scaleX/scaleY together.

Or use the camera suggestions others have offered.

Sorry, hope that didn't overwhelm you with options :)

Jack

-Original Message-
From: Lehr, Theodore [mailto:ted_l...@federal.dell.com]
Sent: Monday, September 13, 2010 11:14 AM
To: Flash Coders List
Subject: [Flashcoders] Zooming

Is there anyway to zoom into a mc and make sure a certain point on an object
(just an image converted to a mc in this instance) is always in the center?




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[Flashcoders] Zooming

2010-09-13 Thread Lehr, Theodore
Is there anyway to zoom into a mc and make sure a certain point on an object 
(just an image converted to a mc in this instance) is always in the center?

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Re: [Flashcoders] Zooming

2010-09-13 Thread Henrik Andersson

Lehr, Theodore skriver:

Is there anyway to zoom into a mc and make sure a certain point on an object 
(just an image converted to a mc in this instance) is always in the center?


Yes, with geometry.

I recommend using a virtual camera, since it will take out a bunch of 
complicated (but far from advanced) math. Then you just need to center 
the camera on the spot using simple geometry.

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Re: [Flashcoders] Zooming

2010-09-13 Thread Glen Pike

 On 13/09/2010 17:26, Henrik Andersson wrote:

Lehr, Theodore skriver:
Is there anyway to zoom into a mc and make sure a certain point on an 
object (just an image converted to a mc in this instance) is always 
in the center?


Yes, with geometry.

I recommend using a virtual camera, since it will take out a bunch of 
complicated (but far from advanced) math. Then you just need to center 
the camera on the spot using simple geometry.

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You should be able to find a nice virtual camera class on Bitey castle 
guys website. http://www.biteycastle.com/

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Re: [Flashcoders] Zooming

2010-09-13 Thread Henrik Andersson

Glen Pike skriver:

You should be able to find a nice virtual camera class on Bitey castle
guys website. http://www.biteycastle.com/


I prefer my own one, you can stick a camera in a camera with it and it's 
simpler. But that one isn't half bad either.

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Re: [Flashcoders] zooming application

2005-12-02 Thread Mike Britton
If it were me, rather than reinvent the wheel (this is a common need)
and if I had a budget, I'd go for Zoomify Enterprise:

http://www.zoomify.com/enterprise/

Mike
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RE: [Flashcoders] zooming application

2005-12-02 Thread Merrill, Jason
Or, if you want a free one:

http://www.marcosweskamp.com/components/tokcomponents/zoompane_demo.html


Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Mike Britton
Sent: Friday, December 02, 2005 9:37 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] zooming application

If it were me, rather than reinvent the wheel (this is a common need)
and if I had a budget, I'd go for Zoomify Enterprise:

http://www.zoomify.com/enterprise/

Mike
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[Flashcoders] zooming application

2005-12-01 Thread Jati Putra

Dear all,
I have such a problem to make a zoom application.I`m really blank with 
the calculation.My application is to present a world map. In the 
interface there are two map, the big one and the other is the small 
one.The small one used to navigate a zoom of the big one. In the small 
map i have a slider to set the scale of the zoom in percent. and User 
can drag the view to the place they want in the small map. I can say 
that the small map is the navigation tool for the big map in the 
background. So the navigation have slider(to set the scale of big map) 
and a movie clip(to place the view in the big map to the right point).


Does anyone have a reference to help me?? Or anyone have another 
suggestion for my application to make it easy to zoom and to view the 
right point after zoomed the map? I`m sorry if my english is not good. 
I`m Indonesian


thanks
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