I don't remember, but this maybe problematic if you do embed (or do
not ?!) the font.
I ended up with another technique which takes snapshots of the
textfield to be tweened, and then animates this bitmap
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.text.TextField;
import caurina.transitions.Tweener;
// create the textfield
this.field_txt = new TextField();
this.field_txt.text = "This is some text";
this.addChild(this.field_txt);
// create the bitmap
this.field_bmp = new Bitmap(new BitmapData(this.field_txt.width,
this.field_txt.height, true, 0x));
// draw the textfield into the bitmap
this.field_bmp.bitmapData.draw(this.field_txt);
this.addChild(this.field_bmp);
// tween the bitmap field
Tweener.addTween(this.field_bmp, {y:100, transition:"easeInOutSine",
time:1});
hth,
Cedric
I was experience a little slowdown animating three dynamic
textfields using Tweener
i used the cacheAsBitmap to true thinking this would solve it.
it did but it also made the text look really bad?
any suggestions? didnt find anything on google..
**example
http://dnecklesportfolio.com/pv3d/archive/1_xyBezier/nav.html
_
Make distant family not so distant with Windows Vista® + Windows
Live™.
http://www.microsoft.com/windows/digitallife/keepintouch.mspx?
ocid=TXT_TAGLM_CPC_VideoChat_distantfamily_012008_
__
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders