Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Hans Wichman
What I don't understand is that someone takes the time to write an elaborate
answer and you have the nerve to reply with how about a real answer, some
attitude dude. Although noone seems to take offense, it's a one way trip to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 How about a real answer?


 Jack Doyle wrote:

 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy as:

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at http://blog.greensock.com/sneak-peek/
 (scroll all the way down in the list of plugins - they're at the bottom -
 click example). For those of you who are wondering what's this 'plugin'
 talk with TweenLite - I didn't know there were any plugins!, it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots of
 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while and
 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
 convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
 January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able
 to indicate where I wanted the origin; yet, I am starting to think that I
 was hoping for too much.





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread allandt bik-elliott (thefieldcomic.com)
i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:

 What I don't understand is that someone takes the time to write an
 elaborate
 answer and you have the nerve to reply with how about a real answer, some
 attitude dude. Although noone seems to take offense, it's a one way trip to
 my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca
 wrote:

  How about a real answer?
 
 
  Jack Doyle wrote:
 
  There's a new plugin for TweenLite/Max that'll cause transformation
  (rotation/scale) tweens to occur around any point, so it'll be as easy
 as:
 
  TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
  rotation:85}});
 
  Or if you want to use the center of the object as its origin, you could
  simply do:
 
  TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
 
  It works for the scale too, like:
 
  TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
  rotation:-70}});
 
  NOTE: The plugin is a membership benefit of Club GreenSock.
 
  You can see an interactive demo at
 http://blog.greensock.com/sneak-peek/
  (scroll all the way down in the list of plugins - they're at the bottom
 -
  click example). For those of you who are wondering what's this
 'plugin'
  talk with TweenLite - I didn't know there were any plugins!, it's a new
  feature that's part of a big update I'm rolling out soon. It adds lots
 of
  flexibility. Read more at the site.
 
  Jack
 
  PS There's also TransformMatrixProxy which has been around for a while
 and
  it'll do something similar and also let you skew things.
  http://blog.greensock.com/transformmatrixproxy/ It's not quite as
  convenient
  as a plugin for TweenLite/Max, though.
 
 
  -Original Message-
  From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
  January 10, 2009 6:12 PM
  To: Flash Coders List
  Subject: [Flashcoders] change the origin of rotation for a movieclip?
 
  How do you change the origin of rotation dynamically? can it be done?
  or
  will it always be 0,0
 
  I was hoping that with the new features of as3 that this I would be able
  to indicate where I wanted the origin; yet, I am starting to think that
 I
  was hoping for too much.
 
 
 
 
 
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
Telling someone to purchase a membership is not a real answer.  His 
second post was.



Hans Wichman wrote:

What I don't understand is that someone takes the time to write an elaborate
answer and you have the nerve to reply with how about a real answer, some
attitude dude. Although noone seems to take offense, it's a one way trip to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.cawrote:

  

How about a real answer?


Jack Doyle wrote:



There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy as:

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at http://blog.greensock.com/sneak-peek/
(scroll all the way down in the list of plugins - they're at the bottom -
click example). For those of you who are wondering what's this 'plugin'
talk with TweenLite - I didn't know there were any plugins!, it's a new
feature that's part of a big update I'm rolling out soon. It adds lots of
flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while and
it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?  or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be able
to indicate where I wanted the origin; yet, I am starting to think that I
was hoping for too much.





___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



  

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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
When someone is telling you to buy their product or a purchase a 
membership to their club, it is not a real answer.


As I said, I appreciated his second answer, where he actually gave 
information about how to accomplish it on my own.


allandt bik-elliott (thefieldcomic.com) wrote:

i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:

  

What I don't understand is that someone takes the time to write an
elaborate
answer and you have the nerve to reply with how about a real answer, some
attitude dude. Although noone seems to take offense, it's a one way trip to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca


wrote:
  
How about a real answer?



Jack Doyle wrote:

  

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy


as:


TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at


http://blog.greensock.com/sneak-peek/


(scroll all the way down in the list of plugins - they're at the bottom


-


click example). For those of you who are wondering what's this


'plugin'


talk with TweenLite - I didn't know there were any plugins!, it's a new
feature that's part of a big update I'm rolling out soon. It adds lots


of


flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while


and


it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?


 or


will it always be 0,0

I was hoping that with the new features of as3 that this I would be able
to indicate where I wanted the origin; yet, I am starting to think that


I


was hoping for too much.





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Hans Wichman
Load of bull period.

Hi I have a problem I need solved
Hi I have a product that solves it, I invested thousands of hours in it
WHAT I CANT GET IT FOR FREE, HOW DARE YOU???
He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was Thanks Jack for your elaborate answer, but I'd appreciate some clues
how to solve this myself too much trouble?
I'm amazed he even took the time to write a second answer instead of 'screw
you' so cheers to Jack, who has to read you 'appreciate his answer' only
through a post where you get told off for being rude in the first place
since you couldn't take the time to thank him normally?

Anywayz this is not about sticking up for Jack I'm sure he is quite capable
of that himself, it's about list etiquette, that no matter what someone
answers, he/she is investing time at that moment to help you solve your
problem, and in my opinion that always deserves some respect/gratitude
instead of some shitty reply.


On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 When someone is telling you to buy their product or a purchase a membership
 to their club, it is not a real answer.

 As I said, I appreciated his second answer, where he actually gave
 information about how to accomplish it on my own.


 allandt bik-elliott (thefieldcomic.com) wrote:

 i thought it was so rude that you were being sarcastic

 On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman 
 j.c.wich...@objectpainters.com wrote:



 What I don't understand is that someone takes the time to write an
 elaborate
 answer and you have the nerve to reply with how about a real answer,
 some
 attitude dude. Although noone seems to take offense, it's a one way trip
 to
 my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca


 wrote:
  How about a real answer?


 Jack Doyle wrote:



 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy


 as:


 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at


 http://blog.greensock.com/sneak-peek/


 (scroll all the way down in the list of plugins - they're at the bottom


 -


 click example). For those of you who are wondering what's this


 'plugin'


 talk with TweenLite - I didn't know there were any plugins!, it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots


 of


 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while


 and


 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
 convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
 January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?


  or


 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be
 able
 to indicate where I wanted the origin; yet, I am starting to think that


 I


 was hoping for too much.





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
It a coder forum... not a pitch my product forum.  People like you need 
to relax.


Hans Wichman wrote:

Load of bull period.

  

Hi I have a problem I need solved


Hi I have a product that solves it, I invested thousands of hours in it
  

WHAT I CANT GET IT FOR FREE, HOW DARE YOU???


He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was Thanks Jack for your elaborate answer, but I'd appreciate some clues
how to solve this myself too much trouble?
I'm amazed he even took the time to write a second answer instead of 'screw
you' so cheers to Jack, who has to read you 'appreciate his answer' only
through a post where you get told off for being rude in the first place
since you couldn't take the time to thank him normally?

Anywayz this is not about sticking up for Jack I'm sure he is quite capable
of that himself, it's about list etiquette, that no matter what someone
answers, he/she is investing time at that moment to help you solve your
problem, and in my opinion that always deserves some respect/gratitude
instead of some shitty reply.


On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace anthony.p...@utoronto.cawrote:

  

When someone is telling you to buy their product or a purchase a membership
to their club, it is not a real answer.

As I said, I appreciated his second answer, where he actually gave
information about how to accomplish it on my own.


allandt bik-elliott (thefieldcomic.com) wrote:



i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:



  

What I don't understand is that someone takes the time to write an
elaborate
answer and you have the nerve to reply with how about a real answer,
some
attitude dude. Although noone seems to take offense, it's a one way trip
to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca




wrote:
 How about a real answer?


Jack Doyle wrote:



  

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy




as:
  


TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
  

rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at




http://blog.greensock.com/sneak-peek/
  


(scroll all the way down in the list of plugins - they're at the bottom
  


-
  


click example). For those of you who are wondering what's this
  


'plugin'
  


talk with TweenLite - I didn't know there were any plugins!, it's a new
  

feature that's part of a big update I'm rolling out soon. It adds lots




of
  


flexibility. Read more at the site.
  

Jack

PS There's also TransformMatrixProxy which has been around for a while




and
  


it'll do something similar and also let you skew things.
  

http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?




 or
  


will it always be 0,0
  

I was hoping that with the new features of as3 that this I would be
able
to indicate where I wanted the origin; yet, I am starting to think that




I
  


was hoping for too much.
  




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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders







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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace
How would you like it if you asked a question about code and someone 
told you to buy a product?  Although your answer will probably be in 
line with what you have said in the past, I truly believe you might be a 
bit perturbed; considering you are apparently easily perturbed.  
Answering a question with a sales pitch is not an answer.


We only ever advance and grow mentally in life, as a society, if 
concepts and knowledge remain open to the public to consume.  Where 
would calculus be if Leibniz hadn't published and disseminated his 
information freely?  Newton said he stood on the shoulders of giants, so 
why do you take offence to my wanting to learn?


Working at triMM I would figure that you would have an open philosophy; 
yet, perhaps I am wrong.


Anthony Pace wrote:
It a coder forum... not a pitch my product forum.  People like you 
need to relax.


Hans Wichman wrote:

Load of bull period.

 

Hi I have a problem I need solved

Hi I have a product that solves it, I invested thousands of hours 
in it
 

WHAT I CANT GET IT FOR FREE, HOW DARE YOU???


He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was Thanks Jack for your elaborate answer, but I'd appreciate some 
clues

how to solve this myself too much trouble?
I'm amazed he even took the time to write a second answer instead of 
'screw

you' so cheers to Jack, who has to read you 'appreciate his answer' only
through a post where you get told off for being rude in the first place
since you couldn't take the time to thank him normally?

Anywayz this is not about sticking up for Jack I'm sure he is quite 
capable

of that himself, it's about list etiquette, that no matter what someone
answers, he/she is investing time at that moment to help you solve your
problem, and in my opinion that always deserves some respect/gratitude
instead of some shitty reply.


On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace 
anthony.p...@utoronto.cawrote:


 
When someone is telling you to buy their product or a purchase a 
membership

to their club, it is not a real answer.

As I said, I appreciated his second answer, where he actually gave
information about how to accomplish it on my own.


allandt bik-elliott (thefieldcomic.com) wrote:

   

i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:



 

What I don't understand is that someone takes the time to write an
elaborate
answer and you have the nerve to reply with how about a real 
answer,

some
attitude dude. Although noone seems to take offense, it's a one 
way trip

to
my ignore list.


On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 
anthony.p...@utoronto.ca



   

wrote:
 How about a real answer?


Jack Doyle wrote:



 

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be 
as easy





as:
  
   
TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
100),
 

rotation:85}});

Or if you want to use the center of the object as its origin, 
you could

simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at




http://blog.greensock.com/sneak-peek/
  
   
(scroll all the way down in the list of plugins - they're at the 
bottom
 


-
  
   

click example). For those of you who are wondering what's this
 


'plugin'
  
   
talk with TweenLite - I didn't know there were any plugins!, 
it's a new
 
feature that's part of a big update I'm rolling out soon. It 
adds lots





of
  
   

flexibility. Read more at the site.
 

Jack

PS There's also TransformMatrixProxy which has been around for a 
while





and
  
   

it'll do something similar and also let you skew things.
 

http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: 
Saturday,

January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a 
movieclip?


How do you change the origin of rotation dynamically? can it be 
done?





 or
  
   

will it always be 0,0
 

I was hoping that with the new features of as3 that this I would be
able
to indicate where I wanted the origin; yet, I am starting to 
think that





I
  
   

was hoping for too much.
 





Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Dave Watts
 It a coder forum... not a pitch my product forum.  People like you need to
 relax.

Regardless of what kind of forum it is, there's no need to be rude.
Rudeness is always a violation of list etiquette.

And on that note, I'd like everyone to drop the topic. Thanks!

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread whispers
You could have stated, you wanted to learn how to do it yourself and weren't
interested ina 'turn-key' type solution that he originally provided.

 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Tuesday, January 13, 2009 1:56 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How would you like it if you asked a question about code and someone told
you to buy a product?  Although your answer will probably be in line with
what you have said in the past, I truly believe you might be a bit
perturbed; considering you are apparently easily perturbed.  
Answering a question with a sales pitch is not an answer.

We only ever advance and grow mentally in life, as a society, if concepts
and knowledge remain open to the public to consume.  Where would calculus be
if Leibniz hadn't published and disseminated his information freely?  Newton
said he stood on the shoulders of giants, so why do you take offence to my
wanting to learn?

Working at triMM I would figure that you would have an open philosophy; yet,
perhaps I am wrong.

Anthony Pace wrote:
 It a coder forum... not a pitch my product forum.  People like you 
 need to relax.

 Hans Wichman wrote:
 Load of bull period.

  
 Hi I have a problem I need solved
 
 Hi I have a product that solves it, I invested thousands of hours 
 in it
  
 WHAT I CANT GET IT FOR FREE, HOW DARE YOU???
 
 He was telling you exactly how to solve it, it involved a good product.
 That's not telling you you should buy it, he's giving you an option.

 Was Thanks Jack for your elaborate answer, but I'd appreciate some 
 clues how to solve this myself too much trouble?
 I'm amazed he even took the time to write a second answer instead of 
 'screw you' so cheers to Jack, who has to read you 'appreciate his 
 answer' only through a post where you get told off for being rude in 
 the first place since you couldn't take the time to thank him 
 normally?

 Anywayz this is not about sticking up for Jack I'm sure he is quite 
 capable of that himself, it's about list etiquette, that no matter 
 what someone answers, he/she is investing time at that moment to help 
 you solve your problem, and in my opinion that always deserves some 
 respect/gratitude instead of some shitty reply.


 On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
 anthony.p...@utoronto.cawrote:

  
 When someone is telling you to buy their product or a purchase a 
 membership to their club, it is not a real answer.

 As I said, I appreciated his second answer, where he actually gave 
 information about how to accomplish it on my own.


 allandt bik-elliott (thefieldcomic.com) wrote:


 i thought it was so rude that you were being sarcastic

 On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman  
 j.c.wich...@objectpainters.com wrote:



  
 What I don't understand is that someone takes the time to write an 
 elaborate answer and you have the nerve to reply with how about a 
 real answer, some attitude dude. Although noone seems to take 
 offense, it's a one way trip to my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 
 anthony.p...@utoronto.ca



 wrote:
  How about a real answer?


 Jack Doyle wrote:



  
 There's a new plugin for TweenLite/Max that'll cause 
 transformation
 (rotation/scale) tweens to occur around any point, so it'll be 
 as easy


 
 as:
   

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
 100),
  
 rotation:85}});

 Or if you want to use the center of the object as its origin, 
 you could simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, 
 scaleY:2, rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at


 
 http://blog.greensock.com/sneak-peek/
   

 (scroll all the way down in the list of plugins - they're at the 
 bottom
  
 
 -
   

 click example). For those of you who are wondering what's this
  
 
 'plugin'
   

 talk with TweenLite - I didn't know there were any plugins!, 
 it's a new
  
 feature that's part of a big update I'm rolling out soon. It 
 adds lots


 
 of
   

 flexibility. Read more at the site.
  
 Jack

 PS There's also TransformMatrixProxy which has been around for a 
 while


 
 and
   

 it'll do something similar and also let you skew things.
  
 http://blog.greensock.com/transformmatrixproxy/ It's not quite 
 as convenient as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: 
 Saturday,
 January 

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace

You got it; yet, I already sent a message out.

Dave Watts wrote:

It a coder forum... not a pitch my product forum.  People like you need to
relax.



Regardless of what kind of forum it is, there's no need to be rude.
Rudeness is always a violation of list etiquette.

And on that note, I'd like everyone to drop the topic. Thanks!

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

  


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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Anthony Pace

You were right and I let my frustration get the better of me.  I apologize.

whispers wrote:

You could have stated, you wanted to learn how to do it yourself and weren't
interested ina 'turn-key' type solution that he originally provided.

 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Tuesday, January 13, 2009 1:56 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How would you like it if you asked a question about code and someone told
you to buy a product?  Although your answer will probably be in line with
what you have said in the past, I truly believe you might be a bit
perturbed; considering you are apparently easily perturbed.  
Answering a question with a sales pitch is not an answer.


We only ever advance and grow mentally in life, as a society, if concepts
and knowledge remain open to the public to consume.  Where would calculus be
if Leibniz hadn't published and disseminated his information freely?  Newton
said he stood on the shoulders of giants, so why do you take offence to my
wanting to learn?

Working at triMM I would figure that you would have an open philosophy; yet,
perhaps I am wrong.

Anthony Pace wrote:
  
It a coder forum... not a pitch my product forum.  People like you 
need to relax.


Hans Wichman wrote:


Load of bull period.

 
  

Hi I have a problem I need solved


Hi I have a product that solves it, I invested thousands of hours 
in it
 
  

WHAT I CANT GET IT FOR FREE, HOW DARE YOU???



He was telling you exactly how to solve it, it involved a good product.
That's not telling you you should buy it, he's giving you an option.

Was Thanks Jack for your elaborate answer, but I'd appreciate some 
clues how to solve this myself too much trouble?
I'm amazed he even took the time to write a second answer instead of 
'screw you' so cheers to Jack, who has to read you 'appreciate his 
answer' only through a post where you get told off for being rude in 
the first place since you couldn't take the time to thank him 
normally?


Anywayz this is not about sticking up for Jack I'm sure he is quite 
capable of that himself, it's about list etiquette, that no matter 
what someone answers, he/she is investing time at that moment to help 
you solve your problem, and in my opinion that always deserves some 
respect/gratitude instead of some shitty reply.



On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
anthony.p...@utoronto.cawrote:

 
  
When someone is telling you to buy their product or a purchase a 
membership to their club, it is not a real answer.


As I said, I appreciated his second answer, where he actually gave 
information about how to accomplish it on my own.



allandt bik-elliott (thefieldcomic.com) wrote:

   


i thought it was so rude that you were being sarcastic

On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman  
j.c.wich...@objectpainters.com wrote:




 
  
What I don't understand is that someone takes the time to write an 
elaborate answer and you have the nerve to reply with how about a 
real answer, some attitude dude. Although noone seems to take 
offense, it's a one way trip to my ignore list.



On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 
anthony.p...@utoronto.ca



   


wrote:
 How about a real answer?


Jack Doyle wrote:



 
  
There's a new plugin for TweenLite/Max that'll cause 
transformation
(rotation/scale) tweens to occur around any point, so it'll be 
as easy






as:
  
  
   

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
100),
 
  

rotation:85}});

Or if you want to use the center of the object as its origin, 
you could simply do:


TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, 
scaleY:2, rotation:-70}});


NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at





http://blog.greensock.com/sneak-peek/
  
  
   

(scroll all the way down in the list of plugins - they're at the 
bottom
 
  



-
  
  
   


click example). For those of you who are wondering what's this
 
  



'plugin'
  
  
   

talk with TweenLite - I didn't know there were any plugins!, 
it's a new
 
  
feature that's part of a big update I'm rolling out soon. It 
adds lots






of
  
  
   


flexibility. Read more at the site.
 
  


RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread whispers
Well I think you have accepted a level of responsibility and have conducted
yourslef in a very mature and classy manner, after the fact.. If it makes
any difference..  Many would have just fought tooth  nail...and let the
communication degrade.

Take care.. 

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Tuesday, January 13, 2009 2:16 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

You were right and I let my frustration get the better of me.  I apologize.

whispers wrote:
 You could have stated, you wanted to learn how to do it yourself and 
 weren't interested ina 'turn-key' type solution that he originally
provided.

  

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of 
 Anthony Pace
 Sent: Tuesday, January 13, 2009 1:56 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

 How would you like it if you asked a question about code and someone 
 told you to buy a product?  Although your answer will probably be in 
 line with what you have said in the past, I truly believe you might be 
 a bit perturbed; considering you are apparently easily perturbed.
 Answering a question with a sales pitch is not an answer.

 We only ever advance and grow mentally in life, as a society, if 
 concepts and knowledge remain open to the public to consume.  Where 
 would calculus be if Leibniz hadn't published and disseminated his 
 information freely?  Newton said he stood on the shoulders of giants, 
 so why do you take offence to my wanting to learn?

 Working at triMM I would figure that you would have an open 
 philosophy; yet, perhaps I am wrong.

 Anthony Pace wrote:
   
 It a coder forum... not a pitch my product forum.  People like you 
 need to relax.

 Hans Wichman wrote:
 
 Load of bull period.

  
   
 Hi I have a problem I need solved
 
 
 Hi I have a product that solves it, I invested thousands of hours 
 in it
  
   
 WHAT I CANT GET IT FOR FREE, HOW DARE YOU???
 
 
 He was telling you exactly how to solve it, it involved a good product.
 That's not telling you you should buy it, he's giving you an option.

 Was Thanks Jack for your elaborate answer, but I'd appreciate some 
 clues how to solve this myself too much trouble?
 I'm amazed he even took the time to write a second answer instead of 
 'screw you' so cheers to Jack, who has to read you 'appreciate his 
 answer' only through a post where you get told off for being rude in 
 the first place since you couldn't take the time to thank him 
 normally?

 Anywayz this is not about sticking up for Jack I'm sure he is quite 
 capable of that himself, it's about list etiquette, that no matter 
 what someone answers, he/she is investing time at that moment to 
 help you solve your problem, and in my opinion that always deserves 
 some respect/gratitude instead of some shitty reply.


 On Tue, Jan 13, 2009 at 7:06 PM, Anthony Pace
 anthony.p...@utoronto.cawrote:

  
   
 When someone is telling you to buy their product or a purchase a 
 membership to their club, it is not a real answer.

 As I said, I appreciated his second answer, where he actually gave 
 information about how to accomplish it on my own.


 allandt bik-elliott (thefieldcomic.com) wrote:


 
 i thought it was so rude that you were being sarcastic

 On Tue, Jan 13, 2009 at 9:17 AM, Hans Wichman  
 j.c.wich...@objectpainters.com wrote:



  
   
 What I don't understand is that someone takes the time to write 
 an elaborate answer and you have the nerve to reply with how 
 about a real answer, some attitude dude. Although noone seems to 
 take offense, it's a one way trip to my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace 
 anthony.p...@utoronto.ca



 
 wrote:
  How about a real answer?


 Jack Doyle wrote:



  
   
 There's a new plugin for TweenLite/Max that'll cause 
 transformation
 (rotation/scale) tweens to occur around any point, so it'll be 
 as easy


 
 
 as:
   
   

 
 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 
 100),
  
   
 rotation:85}});

 Or if you want to use the center of the object as its origin, 
 you could simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5,
 scaleY:2, rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at


 
 
 http://blog.greensock.com/sneak-peek/
   
   

 
 (scroll all the way down 

Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Dave Watts
 Well I think you have accepted a level of responsibility and have conducted
 yourself in a very mature and classy manner, after the fact.. If it makes
 any difference..  Many would have just fought tooth  nail...and let the
 communication degrade.

I agree, and am happy that this came to a satisfactory conclusion.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Merrill, Jason
Sweet - he updated Darron Schall's class for AS3 - nice. 


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB  Staff Support 
LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Developer Community 
Interested in innovative ideas in Learning?  Check out the Innovative Learning 
Blog and subscribe.






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Muller
Sent: Tuesday, January 13, 2009 4:23 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

http://www.oscartrelles.com/archives/dynamic_movieclip_registration_with_as3//
change reg point

and a new super fast free tween engine

http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/

cheers,

MaTT



On Tue, Jan 13, 2009 at 6:02 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 Telling someone to purchase a membership is not a real answer.  His second
 post was.


 Hans Wichman wrote:

 What I don't understand is that someone takes the time to write an
 elaborate
 answer and you have the nerve to reply with how about a real answer,
 some
 attitude dude. Although noone seems to take offense, it's a one way trip
 to
 my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca
 wrote:



 How about a real answer?


 Jack Doyle wrote:



 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy
 as:

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at
 http://blog.greensock.com/sneak-peek/
 (scroll all the way down in the list of plugins - they're at the bottom
 -
 click example). For those of you who are wondering what's this
 'plugin'
 talk with TweenLite - I didn't know there were any plugins!, it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots
 of
 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while
 and
 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
 convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
 January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?
  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able
 to indicate where I wanted the origin; yet, I am starting to think that
 I
 was hoping for too much.





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-13 Thread Matt Muller
http://www.oscartrelles.com/archives/dynamic_movieclip_registration_with_as3//
change reg point

and a new super fast free tween engine

http://www.lostinactionscript.com/blog/index.php/2009/01/05/tweensy-goes-public/

cheers,

MaTT



On Tue, Jan 13, 2009 at 6:02 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 Telling someone to purchase a membership is not a real answer.  His second
 post was.


 Hans Wichman wrote:

 What I don't understand is that someone takes the time to write an
 elaborate
 answer and you have the nerve to reply with how about a real answer,
 some
 attitude dude. Although noone seems to take offense, it's a one way trip
 to
 my ignore list.


 On Mon, Jan 12, 2009 at 9:24 PM, Anthony Pace anthony.p...@utoronto.ca
 wrote:



 How about a real answer?


 Jack Doyle wrote:



 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy
 as:

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at
 http://blog.greensock.com/sneak-peek/
 (scroll all the way down in the list of plugins - they're at the bottom
 -
 click example). For those of you who are wondering what's this
 'plugin'
 talk with TweenLite - I didn't know there were any plugins!, it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots
 of
 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while
 and
 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
 convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent: Saturday,
 January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?
  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able
 to indicate where I wanted the origin; yet, I am starting to think that
 I
 was hoping for too much.





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Anthony Pace

How about a real answer?

Jack Doyle wrote:

There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy as:

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at http://blog.greensock.com/sneak-peek/
(scroll all the way down in the list of plugins - they're at the bottom -
click example). For those of you who are wondering what's this 'plugin'
talk with TweenLite - I didn't know there were any plugins!, it's a new
feature that's part of a big update I'm rolling out soon. It adds lots of
flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while and
it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Saturday, January 10, 2009 6:12 PM

To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?  
or will it always be 0,0


I was hoping that with the new features of as3 that this I would be able 
to indicate where I wanted the origin; yet, I am starting to think that 
I was hoping for too much.






___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

  


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Merrill, Jason
 How about a real answer?

I wonder if you could deconstruct the way it was done in AS2 and make an AS3 
version out of this:

http://www.darronschall.com/weblog/2003/09/dynamic-movieclip-registration-with-as2.cfm

Just a thought.


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB  Staff Support 
LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Developer Community 
Interested in innovative ideas in Learning?  Check out the Innovative Learning 
Blog and subscribe.





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace
Sent: Monday, January 12, 2009 3:24 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How about a real answer?

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Rob Romanek
Hey Anthony have you checked out the MatrixTransformer class its got a  
handy function, rotateAroundInternalPoint(), which will serve you well.


Rob

On 12-Jan-09, at 3:24 PM, Anthony Pace wrote:


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent:  
Saturday, January 10, 2009 6:12 PM

To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be  
done?  or will it always be 0,0


I was hoping that with the new features of as3 that this I would be  
able to indicate where I wanted the origin; yet, I am starting to  
think that I was hoping for too much.

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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Ian Thomas
That shouldn't be the case.

You will have to offset the original mc's x and y by half the width
and height of the original; but the rotation of the wrapping mc should
always take place around that mc's origin.

e.g.

var wrapper:Sprite=new Sprite();
wrapper.addChild(original);
original.x=-original.width/2;
original.y=-original.height/2;

addChild(wrapper);

wrapper.rotation=45;

... or whatever.

If you're really getting erroneous results from that sort of setup,
I'd love to see the source code.

Ian

On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace anthony.p...@utoronto.ca wrote:
 I have actually tried that yet, it seems that when I move the mc in the
 wrapper, the origin of the wrapper changes to be that of mc upper left most
 point.

 Leandro Ferreira wrote:

 The easiest way is to wrap it arount another object, move its position and
 rotate the wraper.

 Leandro Ferreira


 On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
 anthony.p...@utoronto.cawrote:



 How do you change the origin of rotation dynamically? can it be done?  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able
 to
 indicate where I wanted the origin; yet, I am starting to think that I
 was
 hoping for too much.


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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Anthony Pace
Oh yeah this definitely works.  I was having trouble because I needed to 
delete ASO files(thought things had changed in the fp10 upgrade and I 
was going nuts until I figured it out); yet, I am still looking for a 
better way.


I am looking into the matrix transformer class right now.

Ian Thomas wrote:

That shouldn't be the case.

You will have to offset the original mc's x and y by half the width
and height of the original; but the rotation of the wrapping mc should
always take place around that mc's origin.

e.g.

var wrapper:Sprite=new Sprite();
wrapper.addChild(original);
original.x=-original.width/2;
original.y=-original.height/2;

addChild(wrapper);

wrapper.rotation=45;

... or whatever.

If you're really getting erroneous results from that sort of setup,
I'd love to see the source code.

Ian

On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace anthony.p...@utoronto.ca wrote:
  

I have actually tried that yet, it seems that when I move the mc in the
wrapper, the origin of the wrapper changes to be that of mc upper left most
point.

Leandro Ferreira wrote:


The easiest way is to wrap it arount another object, move its position and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
anthony.p...@utoronto.cawrote:


  

How do you change the origin of rotation dynamically? can it be done?  or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be able
to
indicate where I wanted the origin; yet, I am starting to think that I
was
hoping for too much.


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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Ashim D'Silva
Scale  rotate around an arbitrary centre | Web
2.1http://web.2point1.com/2008/04/13/scale-rotate-around-an-arbitrary-centre/
first result on google.

2009/1/13 Anthony Pace anthony.p...@utoronto.ca

 Oh yeah this definitely works.  I was having trouble because I needed to
 delete ASO files(thought things had changed in the fp10 upgrade and I was
 going nuts until I figured it out); yet, I am still looking for a better
 way.

 I am looking into the matrix transformer class right now.


 Ian Thomas wrote:

 That shouldn't be the case.

 You will have to offset the original mc's x and y by half the width
 and height of the original; but the rotation of the wrapping mc should
 always take place around that mc's origin.

 e.g.

 var wrapper:Sprite=new Sprite();
 wrapper.addChild(original);
 original.x=-original.width/2;
 original.y=-original.height/2;

 addChild(wrapper);

 wrapper.rotation=45;

 ... or whatever.

 If you're really getting erroneous results from that sort of setup,
 I'd love to see the source code.

 Ian

 On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace anthony.p...@utoronto.ca
 wrote:


 I have actually tried that yet, it seems that when I move the mc in the
 wrapper, the origin of the wrapper changes to be that of mc upper left
 most
 point.

 Leandro Ferreira wrote:


 The easiest way is to wrap it arount another object, move its position
 and
 rotate the wraper.

 Leandro Ferreira


 On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
 anthony.p...@utoronto.cawrote:




 How do you change the origin of rotation dynamically? can it be done?
  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be
 able
 to
 indicate where I wanted the origin; yet, I am starting to think that I
 was
 hoping for too much.


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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 Flashcoders@chattyfig.figleaf.com
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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Jack Doyle
Wow. Sorry. I thought that might be helpful. Obviously it wasn't. I should
have given a more thorough answer - after all, this list is for more
advanced developers who don't need things simplified. There are 3 ways I
know of to do something like that (some have already been covered):

1) Wrap it in another DisplayObject/MovieClip, offset it however much you
need so that the new parent's registration point is where you need it on
your object. Then rotate the parent. Upside: it's easy. Down side: You're
screwing with the display list which fires off events like ADDED_TO_STAGE.
It feels like a hack.

2) Use matrix transformations like MatrixTransformer class's
rotateAroundInternalPoint() method. Cleaner in some ways, but in my
experience, it doesn't always give accurate results over time.

3) Determine where the point is internally around which you want to rotate
(according to your DisplayObject's local coordinates). Rotate and then use
localToGlobal() and globalToLocal() to figure out how much it was offset and
move the x/y coordinates to compensate.

Hope that was more helpful.

Jack

-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Monday, January 12, 2009 2:24 PM
To: Flash Coders List
Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

How about a real answer?

Jack Doyle wrote:
 There's a new plugin for TweenLite/Max that'll cause transformation
 (rotation/scale) tweens to occur around any point, so it'll be as easy as:

 TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
 rotation:85}});

 Or if you want to use the center of the object as its origin, you could
 simply do:

 TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

 It works for the scale too, like:

 TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
 rotation:-70}});

 NOTE: The plugin is a membership benefit of Club GreenSock.

 You can see an interactive demo at http://blog.greensock.com/sneak-peek/
 (scroll all the way down in the list of plugins - they're at the bottom -
 click example). For those of you who are wondering what's this 'plugin'
 talk with TweenLite - I didn't know there were any plugins!, it's a new
 feature that's part of a big update I'm rolling out soon. It adds lots of
 flexibility. Read more at the site.

 Jack

 PS There's also TransformMatrixProxy which has been around for a while and
 it'll do something similar and also let you skew things.
 http://blog.greensock.com/transformmatrixproxy/ It's not quite as
convenient
 as a plugin for TweenLite/Max, though.


 -Original Message-
 From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
 Sent: Saturday, January 10, 2009 6:12 PM
 To: Flash Coders List
 Subject: [Flashcoders] change the origin of rotation for a movieclip?

 How do you change the origin of rotation dynamically? can it be done?  
 or will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able 
 to indicate where I wanted the origin; yet, I am starting to think that 
 I was hoping for too much.



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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread -whispers-
For what its worth Jack.. I dig the classes you offer...

maybe they were looking for a solution they didn't have to pay for..  (being a 
code sharing 'forum/group')  so to speak...


  - Original Message - 
  From: Jack Doyle 
  To: 'Flash Coders List' 
  Sent: Monday, January 12, 2009 4:59 PM
  Subject: RE: [Flashcoders] change the origin of rotation for a movieclip?


  Wow. Sorry. I thought that might be helpful. Obviously it wasn't. I should
  have given a more thorough answer - after all, this list is for more
  advanced developers who don't need things simplified. There are 3 ways I
  know of to do something like that (some have already been covered):

  1) Wrap it in another DisplayObject/MovieClip, offset it however much you
  need so that the new parent's registration point is where you need it on
  your object. Then rotate the parent. Upside: it's easy. Down side: You're
  screwing with the display list which fires off events like ADDED_TO_STAGE.
  It feels like a hack.

  2) Use matrix transformations like MatrixTransformer class's
  rotateAroundInternalPoint() method. Cleaner in some ways, but in my
  experience, it doesn't always give accurate results over time.

  3) Determine where the point is internally around which you want to rotate
  (according to your DisplayObject's local coordinates). Rotate and then use
  localToGlobal() and globalToLocal() to figure out how much it was offset and
  move the x/y coordinates to compensate.

  Hope that was more helpful.

  Jack

  -Original Message-
  From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
  Sent: Monday, January 12, 2009 2:24 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] change the origin of rotation for a movieclip?

  How about a real answer?

  Jack Doyle wrote:
   There's a new plugin for TweenLite/Max that'll cause transformation
   (rotation/scale) tweens to occur around any point, so it'll be as easy as:
  
   TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
   rotation:85}});
  
   Or if you want to use the center of the object as its origin, you could
   simply do:
  
   TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});
  
   It works for the scale too, like:
  
   TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
   rotation:-70}});
  
   NOTE: The plugin is a membership benefit of Club GreenSock.
  
   You can see an interactive demo at http://blog.greensock.com/sneak-peek/
   (scroll all the way down in the list of plugins - they're at the bottom -
   click example). For those of you who are wondering what's this 'plugin'
   talk with TweenLite - I didn't know there were any plugins!, it's a new
   feature that's part of a big update I'm rolling out soon. It adds lots of
   flexibility. Read more at the site.
  
   Jack
  
   PS There's also TransformMatrixProxy which has been around for a while and
   it'll do something similar and also let you skew things.
   http://blog.greensock.com/transformmatrixproxy/ It's not quite as
  convenient
   as a plugin for TweenLite/Max, though.
  
  
   -Original Message-
   From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
   Sent: Saturday, January 10, 2009 6:12 PM
   To: Flash Coders List
   Subject: [Flashcoders] change the origin of rotation for a movieclip?
  
   How do you change the origin of rotation dynamically? can it be done?  
   or will it always be 0,0
  
   I was hoping that with the new features of as3 that this I would be able 
   to indicate where I wanted the origin; yet, I am starting to think that 
   I was hoping for too much.



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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Anthony Pace
I took a look at the demo and I instantly knew what he was doing, 
because the origin marker kept moving... easy enough to correct.


I figured out something similar too by changing the x and y rotation 
values to match the point on the outer circles locus, based on the 
amount of steps wanted, although useful, is still not good enough for me.



Ashim D'Silva wrote:

Scale  rotate around an arbitrary centre | Web
2.1http://web.2point1.com/2008/04/13/scale-rotate-around-an-arbitrary-centre/
first result on google.

2009/1/13 Anthony Pace anthony.p...@utoronto.ca

  

Oh yeah this definitely works.  I was having trouble because I needed to
delete ASO files(thought things had changed in the fp10 upgrade and I was
going nuts until I figured it out); yet, I am still looking for a better
way.

I am looking into the matrix transformer class right now.


Ian Thomas wrote:



That shouldn't be the case.

You will have to offset the original mc's x and y by half the width
and height of the original; but the rotation of the wrapping mc should
always take place around that mc's origin.

e.g.

var wrapper:Sprite=new Sprite();
wrapper.addChild(original);
original.x=-original.width/2;
original.y=-original.height/2;

addChild(wrapper);

wrapper.rotation=45;

... or whatever.

If you're really getting erroneous results from that sort of setup,
I'd love to see the source code.

Ian

On Sun, Jan 11, 2009 at 2:00 AM, Anthony Pace anthony.p...@utoronto.ca
wrote:


  

I have actually tried that yet, it seems that when I move the mc in the
wrapper, the origin of the wrapper changes to be that of mc upper left
most
point.

Leandro Ferreira wrote:




The easiest way is to wrap it arount another object, move its position
and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace
anthony.p...@utoronto.cawrote:




  

How do you change the origin of rotation dynamically? can it be done?
 or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be
able
to
indicate where I wanted the origin; yet, I am starting to think that I
was
hoping for too much.


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RE: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-11 Thread Jack Doyle
There's a new plugin for TweenLite/Max that'll cause transformation
(rotation/scale) tweens to occur around any point, so it'll be as easy as:

TweenLite.to(mc, 2, {transformAroundPoint:{point:new Point(100, 100),
rotation:85}});

Or if you want to use the center of the object as its origin, you could
simply do:

TweenLite.to(mc, 2, {transformAroundCenter:{rotation:80}});

It works for the scale too, like:

TweenLite.to(mc, 2, {transformAroundCenter:{scaleX:1.5, scaleY:2,
rotation:-70}});

NOTE: The plugin is a membership benefit of Club GreenSock.

You can see an interactive demo at http://blog.greensock.com/sneak-peek/
(scroll all the way down in the list of plugins - they're at the bottom -
click example). For those of you who are wondering what's this 'plugin'
talk with TweenLite - I didn't know there were any plugins!, it's a new
feature that's part of a big update I'm rolling out soon. It adds lots of
flexibility. Read more at the site.

Jack

PS There's also TransformMatrixProxy which has been around for a while and
it'll do something similar and also let you skew things.
http://blog.greensock.com/transformmatrixproxy/ It's not quite as convenient
as a plugin for TweenLite/Max, though.


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] 
Sent: Saturday, January 10, 2009 6:12 PM
To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be done?  
or will it always be 0,0

I was hoping that with the new features of as3 that this I would be able 
to indicate where I wanted the origin; yet, I am starting to think that 
I was hoping for too much.





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[Flashcoders] change the origin of rotation for a movieclip?

2009-01-10 Thread Anthony Pace
How do you change the origin of rotation dynamically? can it be done?  
or will it always be 0,0


I was hoping that with the new features of as3 that this I would be able 
to indicate where I wanted the origin; yet, I am starting to think that 
I was hoping for too much.



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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-10 Thread Leandro Ferreira
The easiest way is to wrap it arount another object, move its position and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace anthony.p...@utoronto.cawrote:

 How do you change the origin of rotation dynamically? can it be done?  or
 will it always be 0,0

 I was hoping that with the new features of as3 that this I would be able to
 indicate where I wanted the origin; yet, I am starting to think that I was
 hoping for too much.


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-10 Thread Anthony Pace
I have actually tried that yet, it seems that when I move the mc in the 
wrapper, the origin of the wrapper changes to be that of mc upper left 
most point.


Leandro Ferreira wrote:

The easiest way is to wrap it arount another object, move its position and
rotate the wraper.

Leandro Ferreira


On Sat, Jan 10, 2009 at 10:11 PM, Anthony Pace anthony.p...@utoronto.cawrote:

  

How do you change the origin of rotation dynamically? can it be done?  or
will it always be 0,0

I was hoping that with the new features of as3 that this I would be able to
indicate where I wanted the origin; yet, I am starting to think that I was
hoping for too much.


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